OH NO NO NO NO NO!
Origami King confirmed to have good game design!
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Find it funny that people love Origami King now when TTYDfags said it would kill the series. It’s so easy to just play Bug Fables but still continue to complain.
>Find it funny that people love Origami King now
lol
> first three good things he mentions aren't gameplay
> video supposedly talking about game design
And closed. Fuck you and fuck your shitty game.
Origami King is slightly less of a mess than Color Splash but that doesn't make it good.
new game > old game with new changes
>it's good because it's new
lol
THE SEETHE! Origamichads just can’t stop winning.
He's literally pretending bad game design is good game design.
He praises the game for having constant diversions. If it were good, it would have core systems that are fun and varied to engage in throughout the game- you know, like combat in the first two games. Instead it feels the need to constantly introduce you to new stuff, like you're a literal toddler who can't stand doing any one activity more than two or three times in a day.
This. Origami King is just Color Splash with new changes, even TTYD was a more creative sequel.
learn how to speak like a normal person instead of talking in memes
Isn’t this the guy that says NES games suck because of screen flickering?
I thought the game was bad but if eceleb #57927697 tells me it's good it must be!
The consensus is that TOK is a great game. Sorry that you’re in the minority on this one.
if its so great then why do you have to learn to love it?
No, the consensus is that it's barely an improvement over CS. They took CS, added a slide puzzle to the battles and otherwise kept the combat near identical, and then made combat less common because it was shit. This leaves a game with no actual gameplay at its core, just a bunch of orbiting ideas and plot.
It took 3 games but Nintendo finally infected everyone with Stockholm Syndrome on nu-Paper Mario.
You always post reviews where someone shits on a game, why can’t another guy post one that praises it?
Introducing new things to do constantly is perfect for the kind of game this is though. You have to remember that its pretty much an action adventure that just happens to have a battle system, it's nowhere NEAR the core of what the game build itself upon between the puzzles, dialogue and scenarios, exploration, overworld combat, and minigames, The actual coma itself is probably lowest on the totem pole of things the game actively wants you to participate in, given that outside of the few forced battles in the game (and instances where its used as a punishment for the other aspects i.e. the coffin puzzle in Sandpaper Desert), the game never pushes you to do it.
The reason you see less people shit on the combat is because the game itself decentivises it past the bare minimum of reminding you it exists sometimes.
also its not that bad on its own imo. Biggest flaw is lack of reward
>The consensus is that TOK is a great game
cope
Sorry but Zig Forums isn’t the only site on the net, every other message board is praising this game.
Face it, you and other TTYDfags lost. Now play Bug Fables with the rest of your kind.
the irony
Okay, sure, but what replaces the combat as the centerpiece of the actual video game part of my video game? Is there a single core system that remains interesting and varied through the whole game, or do they have to change fundamental parts of the gameplay and introduce minigames and "alternative gameplay" constantly the whole way through?
No. The combat and the overworld are the two most repeated parts of this video game, so one of them must be the core gameplay. The overworld is braindead outside of paper macho battles (which are still not exactly intensive) and one or two toad puzzles (though they often boil down to interacting with everything that seems interactable or applying very basic logic to an exceptionally basic puzzle.
The combat isn't quite braindead but even with the slide puzzle bolted onto what is otherwise Color Splash combat, it's several notches below the interactivity and fun that was TTYD. And once again, it's the most consistent part of the actual gameplay, reoccurring the highest number of times by far.
No, other message boards generally gave it a fair chance and were disappointed. Exceptions are often run by shills, paid or "MUH FAVORITE COMPANY" do-it-for-free faggots.
>PLAY BUG FABLES IF YOU WANT MORE TTYD
such a stupid argument. imagine if every jrpg stopped being made and you were told to just "go play final fantasy"
i value the opinion of people who actually played the game over shitposters
i didn't bother reading any of the drama beforehand but after blind playing to shogun studios i have to say that i'm really enjoying it
nobody here played TLOU2, does that mean they can't say it's a bad game?
>i value the opinion of people who actually played the game over shitposters
Good thing you can see if other places outside of Zig Forums have a negative view.
Hell, if you care about trust so much, why not form your own opinion by playing the game and not having other people’s views and biases regurgitated at you
>but what replaces the combat as the centerpiece of the actual video game part of my video game?
the exploration? The overworld combat? The dialogue and scenarios? The minigames?
>they have to change fundamental parts of the gameplay and introduce minigames and "alternative gameplay" constantly the whole way through?
No they don't. The biggest departure was pretty much the submarine minigame and sliding puzzles in the Water Temple. Past that, the main things you interact with are
walk to shit, hit with hammer". The Toad rescues, the collectible hunt, the Paper Macho fights, the minigames mostly like the Shuriken one in Shogun Studios, etc. They're all built upon the ACTUAL main meat of the game, but don't feel derivative because they mix it up plenty within those limits.
>No. The combat and the overworld are the two most repeated parts of this video game, so one of them must be the core gameplay. The overworld is braindead outside of paper macho battles (which are still not exactly intensive) and one or two toad puzzles (though they often boil down to interacting with everything that seems interactable or applying very basic logic to an exceptionally basic puzzle.
Disagree
>The combat isn't quite braindead but even with the slide puzzle bolted onto what is otherwise Color Splash combat, it's several notches below the interactivity and fun that was TTYD.
It takes a plenty different approach, its simpler overall because its not an RPG
> reoccurring the highest number of times by far.
If you think you spend more time in battle than on the overworld you're delusional. That only happens if you run into literally every enemy on every screen on purpose, and then come back a few times to do it again.
But it's true though. If you want old Final Fantasy, people will tell you to play Bravely Default because it's the closest thing to it right now and old FF is dead. Same with PM. Old PM is dead. Fucking deal with it and play the alternatives.
so it's a walking simulator?
>pointless combat
>"good game design because a youtuber shill said so!"
Based retard.
It's like a Zelda game where it takes three minutes to kill a Keese and requires solving a sliding block puzzle.
>The consensus is that TOK is a great game
Nope. Only shills say so.
>NO NO EVERYONE ELSE HATES IT! IT’S ONLY SHILLS AND FANBOYS WHO SAY IT’S GOOD!
Lol.
gamefaqs.gamespot.com
>gamefaqs forums
why not post youtube comments too, they have the same mental capacity