Touchdown! HIT IT MARINES!!

Touchdown! HIT IT MARINES!!

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Why weren't the pelicans just shot down?
Imagine doing this today, landing two chinooks full of guys on the bottom of a beach (the worst, most exposed place to be) and getting pelted with plasma fire. I know pelicans are probably more sturdy but still.

user my apologies for breaking this to you, but Halo isn't real. It's this thing called fiction and sometimes they do what is cool in favor of what is realistic. They can usually get away with stuff like this because of suspension of disbelief, where if everything else follows the same rules it wont seem out of place.

Sorry again if this ruins it for you, ok bye now.

Why is it the best halo level?

Stop all this Halo posting Arbiter

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Was there ever a Halo game where you got to either edges of the halo? What does it look like? I only played Halo 1+2.

Sadly no

Soul.

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as I recall they didn't nearly have such powerful armaments on the island or at least on the beach

It would be awesome if they had a level like that. I imagine it would like this but bigger

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It's not.

You can see the edge from Tempest but never get close to it

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Name a better level

>mfw

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Halo.
Truth and Reconciliation.
The Maw.

>The chief pulls up to you in his warthog and tells you to hop in

Well, do you join him Zig Forums?

The one where you can hijack a flyer unit in the snow with the bridges, two tanks at the bottom. Pyramid-like structure with the objective inside.

>Halo
Good, but it's mostly driving and waiting for dropships
>Truth and Reconciliation
Sniper section is fun, the ship sections are fucking tedious
>The Maw
The engine room section sucks and I don't really care for the warthog run

Which one, forward or backtracking?

Don't forget day vs night

>Oh boy what an awesome quote! Can't wait to kick some ass with the marines
>Legendary difficulty
>Marines are all dead in 30 seconds

Halo 1 is a perfect game
Prove me wrong

>Good, but it's mostly driving and waiting for dropships
So is silent cartographer

T&R on LASO was the worst fucking experience of my whole gaming life.

Depends. I try to keep all my marines alive when playing.
Still, most levels end with only Chief having a viable means of escape.

>The one where you can hijack a flyer unit in the snow with the bridges

>he doesn't use the tank to knock the first banshee off the canyon wall and skip 2/3s of the level

>random grenade dropped by dead enemy cooks off and kills you every 10 steps

>>Marines are all dead in 30 seconds
Just like in the lore

git gud
use the Boom skull on CEA, marines will fuck the elites up by tossing 2-3 grenades upon disembark

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It wasnt so bad after the gravity lift and the five hundred fucking thousand drops. The last four hours weren't as bad as the first.

they try this same shit in 3 and most of the pelicans get shot down lol

>IT SUCKS ON PURPOSE
Every time...

No it's a perfectly balanced mission. There's the beach landing, then a warthog section, then you go on foot through the island, then another driving section, before going inside the forerunner structure for close quarters combat

Playing through Legendary right now, just about to finish Assault on the Control Room. Despite what people say about Legendary, progress hasn't been too hard so far:
>Pillar of Dawn
Piss easy, beat the par time without even trying
>Halo
Does a great job of teaching you to prioritize enemies, esp. Elite Majors. Would have been a massive pain if I hadn't stumbled on a Sniper Rifle early in one of the crash pods, which reinforces the need to pay attention to weapon and powerup positions later.
>Truth and Reconciliation
Most people say this is the biggest hurdle for Legendary, but honestly it's not that hard. It demands that you learn enemy prioritization and manipulation, and will force you to experiment with very situational weapons, but it feels good to master each checkpoint. Keyes' section is hardly the massive bitch people make it out to be.
>The Silent Cartographer
>the game really thinks I'm gonna use rockets on Hunters
This is where you have to know how to crowd control Elite Majors and SpecOps or you're going to have a bad time. Lots of fun powerup fuckery though.
>Assault on the Control Room
As close to legitimately aggravating as this game has become so far - Vehicle segments are just trash. A lot of fun, but demanding encounters on the Forerunner bridge structures. Ammo for Rocket Launchers are all over the place but not the weapon itself, which feels dickish.
Probably my favorite use of Active Camo here, assassinating two SpecOps Zealots.

Is it all gonna go to shit with The Flood though?

>4 enemies
>drive a mile
>4 more enemies
>drive another mile
>2 hunters
>walk down stairs to press button
>2 cloak elites
>drive another mile
>2 more hunters
>walk down more stairs
>2 more hunters
>walk down more stairs again to press button
>walk back up
>2 more cloak elites

cartographer is the most boring level in the game

the Covenant didn't have AA guns set up on the beach - small arms fire isn't going to do much against Pelicans rated for orbital re-entry.

Theres two Shades literally RIGHT THERE

This sounds like you played on Easy or something

There aren't any Shades in Silent Cartographer. You're misremembering.

>heroic and legendary
>only viable weapons are pistols for scripted event shield drop and scripted event headshot

I prefer variety in gameplay, thank you

Seems you know how to pay attention and play with the sandbox elements properly so you'll probably be fine, the library can be a bit of a bitch though

Forward.

>lying on the internet
Everyone can skim through some shitty let's play on jewtube when called on their bullshit

>scripted event
>doesn't know what words mean
I just played Silent Cartographer on legendary today. The weapons I used were
>pistol for mob cleanup and hunters
>plasma pistol for dropping solo Elites
>plasmas and frags for crowd control
>plasma rifle when low on pistol ammo for mob cleanup and 1v1ing SpecOps Elites
>Needlers to drop Hunters after I ran out of magnum ammo
>rockets for memeing on all the reinforcements after the Map Room
So that's every weapon available on the map save for the AR. If you were actually good enough to play on Legendary you might understand weapon roles better.