Are we still pretending that this wasn't a great game?
Are we still pretending that this wasn't a great game?
I'LL END IT THUS
>immune
>smirk
It is a great game, the cracks just stick out more. Especially cause much of what makes it great is often down to QoL improvements, while many older titles get by despite those faults. The pacing is very uneven, Tokyo stalls any real progress even if the world building is neat. But a fair bit like the Asura-kai basically disappear after blasted/infernal. That is also when the difficulty tanks for a fair while and you can really get by spamming weaknesses, which they weirdly sometimes remove for mini-bosses but not main ones. Smirk is also too good for no real reason, it just made easy fights easier. You can feel the different ideas the devs had clashing. Be it tone or direction the story should go. I also have a big issue with how much the demon art clashes.
Game is still leagues above the vast majority of RPGs though. I really like how it lets you explore different scenarios a bit more so you really get a feel for what alignments actually entail. Fusing whenever you want makes the system so open and abusable meaning you can create such a wide variety of parties. And despite how Tokyo drags down the overall plot it is a very memorable place.
Replaying this made me realize how trash some shit is
>forced nozomi companion
>can’t heal or buff her
>if she dies you need to retry
>spams gun and an element the enemy null, feeding smirks
>forced nozomi companion
You say that like it's a bad thing.
>Fighting Alciel domain
>It casts Tetrakarn
>Isabeau hits it
git gud
Did anyone unironically side with Walter? He was a nice guy for a while but crying about how unfair and inhumane current the system is then seeing nothing wrong with nourishers just makes him seem like an dumb edgy anarchist. Jonathan was much more based.
>Did anyone unironically side with Walter?
the current system*
>Jonathan was more based
Nuking Tokyo and dying with it isn't a better solution.
Akira sold his idea way better. Walter's issue is he lacked much nuance too it. I understood why he would lean that way but not the whole fuck the weak stuff. Jonathan isn't appealing either, but it at least seemed like a logical conclusion for someone dedicated to the system who had seen how badly it could get.
The people of Tokyo were all hopeless degenerates that needed to go for the sake of any better world being made, it's unfortunate but that's how it is.
Where do I start with this series?
IV is unironically a good starting place, but you can also start with Nocturne and then just go in release order from there.
Nocturne or Digital Devil Saga would be my recommendation. Either that or play it in release order, but I know how you kids get with old games these days.
3 or 4
play 1 sometime though, it's pretty damn good
>early game
>fusion accident
>get an OP endgame demon
how do you proceed?
I don't think that's how fusion accidents work. You're not gonna get Beelzebub from a fusion accident involving Jack Frost and Slime, are you?
It had definitely pacing, balancing, and design flaws (that fucking world map). But overall it's still a very solid game. I unironically prefered Apocalypse tho, who fixed most of its issues at the cost of one of the shittiest writing ever
You sumed it up pretty well.
Why do they hate FeMC?
Nocturne IS the best game in the series, though.
>NuMegaten
>Playing Soul Hackers to know about Nemissa
Either way, Nemissa is far better than any girl in mainline and one of the best SMT girls
>everyone shits on Apocalypse
>played IV years ago, decided to try out apocalypse not expecting much
>it's some of the most fun I've had with a megaten game
So, do core Megaten fans just hate it because they're virgins who don't slay like Nanashi?
IV is a good starting point.
It also is a modern retread of SMT 1, so you will get a good idea of the series' common themes and ideas, but with more modern gameplay.
You can also play Strange Journey, but that one is a bit harder.
Some people like to recommend to start with Nocturne, but I think you would appreciate it more if you played atleast one of the other games before since it takes a bit of a departure from the rest of the series.
People also recommend DDS, but I don't think it is that great of an intro since it lacks a core gameplay mechanic which is recruiting and fusing demons, but I have yet to play DDS so maybe I am just a faggot who talks out of his ass on that front.
You could also start with Devil Survivor which has demon fusions and a great implementation of the common SMT chaos/law/neutral themes, but it is a TRPG/turn based RPG hybrid instead of a dungeon crawler.
You could also play SMT 1 ofcourse if you can stomache a more archaic rpg.
I am playing it now and I am having a good time so far and it is interesting to see how certain things from SMT 1 get a callback or reference in later games.
Tl:dr
SMT IV, 1 and SJ are probably the best starting points since those 3 games represent what SMT is all about the best.
Nocturne, Digital Devil Saga and Devil Survivor are also good starting points, but they take some departutes from the usual SMT formula so I personally think while those games are great in their own right don't represent the series the best.
I would have liked it if the game spend some more time in Mikado and hinted to some stuff like shene duque amongst other things earlier.
It also would have made the tokyo reveal a great midgame twist instead of something that was revealed in the first trailer.
>muh story
>>>/smtg/
Chronological order, start with Raidou
It was ok but the art is way worse than the older games and some gameplay stuff is really questionable, like the lack of a defensive stat so fights usually turn into snowball fests of either rolling through the enemies or you getting absolutely demolished. Smirk is too powerful, an extra turn is reward enough, no need to guarantee crits or dodges, especially when smirks can result in you getting washed easily your first time fighting a boss because you just didn't know what kind of moves it had.
Though I will admit I haven't beaten the game, I usually end up getting bored and dropping the game a good chunk into Tokyo so maybe it gets better but I can't say I really enjoyed my time with it as much as I've liked other SMT titles.
As someone who just recently beat IV and is going through Apocalypse right now, I'm finding it harder to keep interest. I thought I might be burned out, but I'm itching to start another run of IV (only holding off because I don't have enough download space for both).
The story combined with aesthetically lacking dungeons is putting me to sleep, though I'll fully admit that I'm only to the second dungeon and may be judging too soon.
The world map is vastly improved though, I'll give you that. IV has one of the worst world maps I've ever seen.
Unrelated, but since making my own thread for it would probably result in zero replies, has anyone played SMT: Devil Summoner? Is it worth fumbling through it as someone who doesn't speak any Japanese at all? It's one of the only SMT games I've never heard anybody talk about and no one's bothered to make a translation for it.
It's okay. 7/10