Just finished, I don't get it
Just finished, I don't get it
You liberated the shit out of some terrorists, good work.
it was supposed to be a riff/subversion on the then current cod modern military fps/tps market, although that part was successful they forgot to make an actual fucking game to accompany it so it is also a mediocre tps game
It's just a game that wants to make you feel bad.
You just played one of those games that tries really hard to metafag the player and make them feel like shit
But you probably didn't get it because the game didn't give you any agency over literally anything so its message rightfully falls completely flat.
Me neither. Every attempt at guilt tripping the player is hamfisted garbage. You have to be really morally cucked to feel responsible for most of the shit the game tries to push on the character.
>Soldiers shoot at you.
>You shoot back and kill them.
>YOU ARE U.S. TROOPS SHOOTING U.S. TROOPS OH MY GOSH HOW COULD YOU FIND THE HEART TO DO THAT YOU DEMON!
>Bro those enemies you bombed SECRETLY held civilians, don't you feel like a Chaotic Evil now?
Still, really cool sand storm set pieces and what not so I still had fun.
This
if they would have dropped the retarded meta commentary and just had the story speak for itself, it would've been so much better
Like all true works of art, you're not supposed to "get it". You're supposed to feel it, to experience it. Did you feel anything at all playing that game or did you feel nothing?
>it was supposed to be bad :^)
You died in the chopper at the beginning
Maybe you did, you scrub.
its literally only good at all if its babys first anti war story.
I felt my intelligence insulted for trying to make me feel guilty for returning fire against hostile soldiers and then being told that I did a bad thing by doing so.
Had fun playing for the most part so I guess that counts
lads should I vacation in Dubai before it's destroyed by a sandstorm?
inb4 I should go after it's destroyed by a sandstorm
What is there to get? Guy killed some civilians and instead of owning up, he created an enemy to shift the blame. The final cutscene spells it out for you.
There was no blame to be shifted. The enemy was the enemy and they held civilians without alerting us to their presence. Your sense of morals is astoundingly shit.
>Your sense of morals is astoundingly shit.
Why are you projecting yourself onto Walker? I never said I shifted the blame, I said Walker did.
>Why are you projecting yourself on to the PLAYER CHARACTER?
You got me there, pal. Big mistake on my end.
war bad
Walker isn't a self insert.
Why didn't you just radio for help? You had to be a hero, didn't you?
>None of this would of have happened if you'd just stopped
So you're saying if I stopped playing a video game that has a story, the story...would never happen? Woah....that's deep...
Also
>forced into using white phosphorus because snipers kept respawning on the rooftops, draining your ammo
At that point the the game's attempt to make me feel bad about what Walker or rather the player does is completely lost, I did not feel bad at all about killing the civilians with the white phosphorus, because I got forced into doing it. Its why shit like this and Last of Us 2 don't work, we do all these atrocities as these characters and the game expects me to feel bad about it even though the game is scripted to have them do these awful things no matter what.
I think fall guys might be more up your alley
MGS1 did the same thing far more effectively over a decade earlier because you actually had the choice not to kill other people.
all games where you play a character are supposed to be self insert.
Supposedly the reason why they forced you into it is because when they had a choice players would always go into the non-evil option. I don't know how true it is, but the game sure does feel like it was meant to have choices and consequences.
War makes monsters of men
>So you're saying if I stopped playing a video game that has a story, the story...would never happen? Woah....that's deep...
No, he's talking to Walker. Had Walker listen to his orders, none of this would have happened.
>I did not feel bad at all about killing the civilians with the white phosphorus, because I got forced into doing
You don't have to feel bad, but Walker does. That's the whole point. On Walker's own orders, he killed civilians by mistake and it fucked his head up for it.
How is this such a hard concept to grasp? Walker did something bad, so he used Konrad as a scapegoat to shield himself from the blame. You are not Walker.
No it isnt theyre numerous games where the protag is a seperate entity from the player. I dont even get how faggots can self insert into characters unless theyre a player made OC or somewhat relatable. Anything else is pure delusion.
>The game sure does feel like it was meant to have choices
It does have choices.
>Saving the civilians or saving that capture solider
>Shoot the hanging body or kill the snipers
>Mercy kill that crazy captain or let him burn to death
>Kill the people that killed Lugo or shoot into the air
Everyone like to fixate on the WP scene because its forced, but there are choices in the game.
Friendly rimnder to not reply to the "no self-inserting allowed" fag, because he's dumb as hell.
Roger that. Captain Walker!
Undertale did it better