How in the actual fuck
How in the actual fuck
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wait this is great
Post 16 bit music that is baffling for the era
Plok is kino.
Before CD audio became the standard composers pretty much needed to know how to program if they wanted to make video game music. That's why Genesis music has a lot of crap but then you got huge bangers like youtube.com
This. Right up there with Mischief Makers for underrated af games.
TIM
FOLIN
Tim Follin was probably an actual wizard to be manipulating these old ass fucking sound chips into doing his bidding.
he did the same for silver surder on the god damn NES. he is a wizard
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More Tim Follin
SNES had music created using samples which means in theory, it can pull absolutely insane shit off. A lot of developers weren't able to do much with it because it was new hardware at the time but some people were definitely able to like Tim Follin.
The sample based hardware can be used today to do insane shit like this:
youtube.com
Chemical Plant Zone from Sonic 2 near perfectly recreated on SNES hardware
Here's a shitty equivalent from the same platform and era: youtube.com
The issue with sample is that eat tom of memory. when shit is at premium you either shove more game or music, albeit some late releases have crazy stuff like tales having CD quality shit with vocals.
It had extra chip tho.
It's kind of impressive that he managed to figure out its true potential in the short span it was relevant, considering most composers never did.
man I loved this game
I remember someone using the SNES sound chip to play CD quality audio. The problem was storage space for cartridges could never hold that sort of stuff as well as a game.
You thought that was crazy. Listen to this shit. youtu.be
Remember when tim composed the ost for fucking Pictionary on NES
>When the boss finishes with his Monologue
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I've never played this game (nor do I want to) but this soundtrack is absolutely jawdropping.
This is the song that always sounded completely impossible to me, but after it makes a bit more sense.
I expected a sequel darn you op!
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>This is Genesis music.
And there are STILL people who think that the Genesis sound chip sounds better.
It's better to say more people were capable of getting the most out of the Genesis sound chip. Shit like Follin's music is an exception, not a rule.
That Solstice theme is so fucking good
You guys really should play Plok, it has a slow start but it becomes really fun later on, plus you can appreciate all of Tim's music instead of focusing on just a few.
One example:
youtube.com
Wait until 1:10. That progressive rock inspired percussion, goddamn.
What the fuck, what year is this from?
The Gem Engine was absolute shit and you could only use the default soundfount. How the fuck does this sound like a high end Snes game?
Yeah, Tim is great on the later hardware, but how about the fact that he managed to get the most out of even the ZX Spectrum?
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>tfw missed the chance to get Plok on vinyl
only 500 made, fuck
The SNES' soundchip is objectively better from a purely hardware and range perspective but when it comes to actual implementation back during the 90s, the Genesis' FM sound generally sound more impressive than a lot of the stuff that was actually made for the SNES
youtube.com
I fucking love this song.
>Use PSound to extract audio from PS2 disks
>Get short audio clipsand sound samples usually, not full songs
I feel that even long after the SNES, most games still used samples due to the low RAM footprint.
>Shit that sounds like generic Halloween music and fart bass played through a walkie talkie
>"omg muh nostalgia"
Depend of game, some old releases use samples well as ports.
irredeemably shit taste and broken ears
That song kind of creeps me out because it sounds nothing like the game it's on, and it sounds so melancholic, like the robocop theme on C64.
Also recently discovered this one, probably the same composer for the Flintstones.
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Dean Evans did these, dude was an actual fucking wizard
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Most underrated Plok! song:
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Sony did Snes sound chip so shit was really good stuff. And exactly why GBA ports sound like ass.
I imagine that it would depend on if the game has enough spare time to let the disk laser read audio tracks rather than game data.
I got filtered by grandpa plok
With the nonstop generic shit vidya "composers" do lately with most vidya, it feels like the art of kino vidya music that you actually remember/listen to more than once the moment the game is over is a slowly dying artform. We need more actual composers who can actually make music that isn't just shit you'd hear playing in every generic movie ever.
Also, the world needs more music from guys like Davis Wise who just knew how to make music both atmospheric and kino to listen to/remember way after the game ends.
keygen music
Yuzo Koshiro is still working, at least.
this *turns on rap*
this shit is bonkers
>not recognizing based Yuzo Koshiro
I really hope the rumors about the Switch apparently having a new DKC in development are true solely because I love David Wise's shit
You'd think that he'd lose his touch after two decades but his work on Tropical Freeze was just as great as his work on DKC and DKC2
Correct. The SNES sound chip was so underutilized it hurts. The amount of games with mediocre echoy samples and mediocre composition is baffling.
I wouldn't be surprised if the degradation in music quality these days is partly due to how the Xbox 360 let people replace in-game music with whatever they wanted to play at that time.
there are no legit rumors about a new DKC on Switch right now but i know he did an interview recently and he said he'd love to do more so that's really good to know.