How come this is the only soulful KH game? The lore, the level design...

How come this is the only soulful KH game? The lore, the level design, and the plot is all so different from every other KH game. It's magical and Disney-like but also kind of spooky and eerie at times. It just feels like there's always more to the game. That feeling was basically lost with KH2 and after.

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Also OP. Things about the game I only recently learned:
>There's a working scale in Traverse Town item shop
>In Agrabah, there are actual merchant NPCs that only show up once (after you beat the world, but before you leave it)
>There's a spooky person you can't see in Traverse Town hotel.

Even though its one of the shittiest ones gameplay wise I feel like 358/2 days is the most soulful, that or maybe CoM on the gameboy

Because it was before all the stupid contrived bullshit. Yea, it was still corny, but there was something cool about all the disney villains conspiring against you with some Final Fantasy thrown in. There were fucking stakes too, the world you started on got vored.

KH2 is just fighting a bunch of hot topic rejects that anyone over the age of 11 doesnt give a FUCK about. It had the best combat, but it lost all the fucking platforming and charming campiness the first had. Literally fuck the hack writer, anyone who defends him needs to be shot

Simple user
>10/10 game by original creators
>company they work for create cash grabs afterwards

My guess is since they didn't know if the crazy shit they were developing would even take off, they put all their heart and soul into it. Also it was just a really strange and risky premise in the first place, so by default they had to put a considerable amount of effort in for it to succeed.

They actually wove the Disney worlds and villains into the plot, even if just a little bit. Every game after that was just "go there and recreate the movie for no reason, and do it poorly".

KH2 is the fucking worst about this. After hours of wasting time doing horribly linear Disney levels, somewhere in Agrabah the characters are like "Oh yeah we were supposed to be looking for Riku" and it's like oh yeah this game has a plot, where the f has it been? Fortunately the combat is better in KH2 and it makes up for the lame level design and pointless Disney worlds.

And that’s why it’s my least favorite. Sorry user I didn’t come for the bland Disney shit. I came for Nomura’s wild ride and garbage OCs

OP here, I agree I also love Nomura and I'm hyped for KH4. I just think all that crazy stuff should be in his own games and let KH be charming Disney stuff.

Because it was try-hard garbage, but it was just the right amount of try-hard garbage. Everything that came after was try-hard garbage that had convinced itself that it was not, in fact, garbage.

I recently learned you can freeze the bubbles in Hollow Bastion with Blizzard. Not sure why I never thought of it before.

Blame Square and Disney for giving him free reign. Although it’s for the best knowing modern day Disney. KH3 especially had its worst moments in the most marketed and Disney focused world in Frozen

>Implying CoM has no soul
>Implying KH2FM doesn't have soul
>Implying 358/2 Days (despite its shittyness) doesn't have soul
>Implying ReMind didn't have soul

based taste user, you named my favorite parts of the series

Fucking this. I hate disney worlds in later games. Yeah. Clayton ridding a monster was dumb, but at least it was original.

How we holdin' up bros?

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I've played every single game in the series day one, but I couldn't finish KH3. I don't think I've outgrown it, but holy fuck is the plot absolutely garbage and the characters are getting worse and worse. The gameplay couldn't save it for me, we're two generations past PS2 but the worlds are still empty, boring and hold nothing interesting.

They're all shit. Always has been.
Combat has always been a muddled, repetitive mess.
Disney Worlds are boring, half-assed retellings.
Final Fantasy fanservice are so one dimensional even the creator ditched them
Story is a mess of unfinished ideas without any coherent vision
80% of the OST's are identical garbage

Once KH3 came out, people finally realized this.
Good thing it only took what, 7 games for it to happen

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It was the only one before the Enix merger that has driven everything good about old Squaresoft into the ground since

No.

>liking objective shit
Kill yourselves

The plot is literally just a shonen you fucking secondary.

The characters such as Yozora, Luxu, and MoM are literally some of the most interesting in the series so I simply can't agree.

>I've played every single game in the series day one
>but I couldn't finish KH3. I don't think I've outgrown it, but holy fuck is the plot absolutely garbage
lmao you havent played a single game since kh2, if you even played that
kh3 is absolutely standard as far as plots go and youd know this if you played ANY kingdom hearts game since

>>Liking objective shit
>>Objective
Do you know what that word means?

No, retard. I bought CoM on GBA day one, bought KH2 on PS2 day one, the CoM remake day one, 358 and BBS and DDD on day fucking one. Piss off. The plot degrades with each game, and by the time KH3 rolled around, I was over it. The ending to DDD was absolutely abysmal introducing time travel. You're just too much of a weeb to have any sense of standards.

How the fuck can you think KH3 plotwise was worse than DDD or Re:Coded, genuinely? It's not even close.

Because it was made by Squaresoft.

>No Chi
>No Union Cross
>No 2.8 Fragmentary Passage
>No Back Cover
>No Re:Coded
You didn't play them all, dumbass. Much less absorb all the content there or make any sense of the story because KH3 ties all these together to progress forwards.

Coz you played it when you were 9.
No adult who played any of those games critically thinks they're good.

Here's some other little details
>if you beat Deep Jungle before Wonderland, Snow White appears instead of Alice in the villains' cutscene
>if you ring the bell in the hotel enough times, the invisible manager gives you a hint about a clock in one of the hotel rooms, striking it enough times gives an item
>if you wait to do Monstro until after beating Neverland, the cutscenes with Riku have different dialogue
>story bosses in Disney worlds will have their stats buffed if you avoid fighting them until after Hollow Bastion
>losing to Darkside, Squall, Cloud, or the first Sabor fight does not end the game, just changes the cutscene (beating Squall gives an elixir later)
>using fire on a Defender when it's casting an ice spell or vice versa will stun it and give tech EXP

I think im gona play kh1 again. I do it yearly now. Its so fucking great of a game. I understand its only something that can be truely appreciated if you grew up with it since it is pretty old and has bad directions, but so much new stuff gets discovered each playthrough i do. Like, you can beat cerberus before ever going to wonderland (very hard) and get thunder. Thunder absolutely shits on trickmaster and stuns him every time it hits. Magic runs are so fucking amazing and fun, but thats all I ever do.

Which is more fun, sword or shield? I dont care about min maxing, otherwise i would always choose staff. Ibremember my first ever fm run was with sword and I found slide dash to be very great early game.

Which disney bosses are optional pre-hollow bastion? Atlantica maybe? I thought you had to do them all

That's pretty cool knowledge user, thanks.

>KH2 is the fucking worst about this

My favorite moment of Nomura's incompetence at adapting Disney movies is Sally randomly throwing her severed leg into the middle of Santa's factory floor to distract Oogie Boogie.