Why was this game called Circle of the Moon anyway? Isnt that name rather pointless for a series that usually takes place at night?
Why was this game called Circle of the Moon anyway...
just posting to say CotM is the best castlevania game ever made
Because Dracula comes out at night, and the moon is a circle.
But that's always the case, its not descriptive of this game.
Castlevania titles in Japan are FUCKED.
>English localizers came up with the "X of Y' scheme for IGAvanias
>first game was called Akumajou Dracula (Demon Castle Dracula), Simon Quest is "Dracula 2", Dracula's Curse is just "Demon Castle Legend" while The Adventure is "Dracula Legend"
>Bloodlines is called "Vampire Killer"
>Harmony of Dissonance is called "Castlevania: Concerto of the Midnight Sun"
>Lament of Innocence is just called "Castlevania"
>Aria of Sorrow has the prefix of "Castlevania", Dawn of Sorrow's back to using Akumajou Dracula
>first two Lords of Shadow games are Castlevania, LoS2 is back to being Akumajo Dracula
For some of these, it makes sense not to use Dracula since he's not the villain of those, but it must get really annoying at times.
I spent a whole summer playing this with a friend (basically I played and he kinda watched, it was really hard to see the screen). I was very hyped with this along with the whole gba release, good times
>Concerto of the Midnight Sun
>Midnight Sun
The English title makes a bit more sense given that, since a harmony of dissonance is also an oxymoron.
I'm playing through Portrait of Ruin and the two-character gimmick seems really under developed. Charlotte is cute and all but between Jonathan's weapon variety, subweapon mastery sidequests, and the quick cast button, there doesn't seem to be any reason to swap characters at all.
I can't even let AI Charlotte run around because she ends up sapping my MP and killing enemies before I can tag them with a subweapon for the mastery points.
I mean what're you going to name it? It's a fucking Castlevania game. Descriptive titles are always going to be a mess since they're all about the same shit, may as well just go for something artsy and memorable.
My alt titles for the GBA games would go just pure
Castlevania: Levelling is FUCKED But The Weapon Card System Is Cool
Castelvania: Dodge And Weave Everywhere For No Reason
Castlevania: Collect a Lot of Souls And Guns Are Not That Useful
It got even more fun for me when I learned the cheat to use any combination of cards you want almost from the start.
I Thought it had to do with a lunar eclipse or something
great music in this game
You're thinking of Aria of Sorrow
Well they should have called that one circle of the moon then
Midnight Sun is an actual phrase. There are places on earth where at certain times of the year the sun doesn't set for months at a time.
She's good for certain bosses and Hard Mode level 1, where you have to cheese in every possible way.
based nathan chad.
SotN is more creative, AoS is over all the most polished, but CotM is just fucking great. We don't talk about HoD
I like HoD. It doesn't have anything that makes it stand out though, everyone remembers COTM's cards for better or worse, and everyone remembers AoS's Soul system.
I think she would be more useful during the main game if she had access to more than one spell at a time. Her spells are generally better than Jonathan's subweapons at a much lower MP cost, but you have cast time compounded with the time it takes to get through the menu and Charlotte just has more use as quick, free stat boost while Jonathan does all the heavy lifting.
I mean, I'll still play through HoD, but besides a couple banging tracks, the music is awful, the castle design (and A+B mechanic) is really bad, the enemies are mostly copy and pasted from other games and underwhelming (the multisprite enemies were cool, though), and the mechanics just kinda suck (spell books aren't very useful). it clearly was trying to copy SotN, but falls completely flat. I just felt let down after SotN and CotM. I was really excited when it came out, too
Alucard got fucked in the ass and cried about it.
>Castlevania: Collect a Lot of Souls And Guns Are Not That Useful
DofS is literally just Castlevania: Collect a Lot of Souls And Guns Are Not That Useful but better.
Dracula is always revived under a lunar eclipse
What? No he's not. Circle of the Moon, both the original and remake of Rondo of Blood, and Order of Ecclesia all show Dracula's resurrection happening on clear nights with the moon unobscured.
I'm currently replaying it and I like it but there's a lot of bullshit things that make it less fun than the other 2 GBA Castlevania
The fucking drop rate of cards and the enemies that drop them is bullshit, sometimes you get lucky and get a card after killing a specific enemy for a few times but most of the time you have to grind for like 1 hour for a single card, specially the last action cards, I fucking hate candles and fallen angels
Portrait of Ruin is objectively the best of the series.
>CHARLOTTE
>JONATHAN
Dracula was planning to sacrifice Nathan's mentor under the full moon to gain back his full power so it had significance. Nathan was also a foster heir promoted to the task of banishing Dracula so the game follows his journey as he completes the cycle (or circle) of driving away Dracula.
Dracs castle is empty as fuck in PoR though. They went to hard on the portraits they forgot to add anything interesting to the main map of the series.
While I can probably agree, it's STILL the best.
You're Thinking of Aku - the shapeshifting master of darkness, unleashed an unspeakable evil. But, a foolish samurai warrior wielding a magic sword stepped forth to opposed me.
Before the final blow was struck, I tore open a portal in time and flung him into the future where my evil is law. Now, the fool seeks to return to the past and undo the future that is Aku.
Imagine actually giving a single fuck about the cards and not just whipping and superweaponing through the game
don't try to max out your items in any game mode but thief (the best game mode)