>Lock on
>Aim assist
Why are controllerfaggots so reliant on these?
Are they crippled?
Lock on
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Just turn it off. Most modern games let you do that.
Because they aren't elitist tryhard PC faggots.
Because games are very popular and majority of people just want to be entertained, but don't have good motor skills.
/thread
really?? then why is it that in every alternative media its always the consolefags who are always tryharding?
>hacks
>cheats
>trainers
why are pc lards so reliant on these?
are they crippled?
No. Since aiming on console is more difficult, it's better to have them turned on and just focus on movement and getting a tactical advantage.
I always play shooters and top down games with KB&M. But pretty much everything else is better with a controller desu.
Joysticks are terrible at fine control.
In development for Halo 2 Microsoft did a lot of research into controllers and game competency. They had a version of Halo multiplayer for development that let people play with a mouse and keyboard against controller users as well as adjusting the level of assist. On the controller side they had a few of the world's top Halo players they had been brought in for a fun PR event and to get some data on the best. On the M+KB just some random players from the non gaming arm of MS QC testers. As expected the controller users got destroyed and simply couldn't keep up. As they turned down the aiming assist and soft lock it just got even more one sided.
Best in the world at Halo playing Halo and they got destroyed by non gamers because the controller is such a terrible interface for FPS.
>What, you want to hammer a nail instead of slapping it down with a wrench?
>Are you some kind of elitist tryhard faggot?
Its fine if they just use them on their own platforms.
Its completely absurd when they start mixing in on servers with people on keyboard and mouse. Any competitive environment where some people require built in cheats to perform is hopelessly flawed.
sure dude like those things doesnt exist on a console, imagine being this much of a brainlet
I really want to see an implementation of gyro aiming where your crosshair isn't linked to your camera (e.g. I can use right stick to coarsely move the camera and then gyro to aim precisely without moving the camera).
I can aim really precisely in CSGO using my PS4 pad's gyro, but I can't enjoy it because having it control the camera means I have to hold the controller perfectly still even when not trying to aim. Shifting slightly in your seat is enough to make the camera spin around spastically.
These are optional things user. Optional means you don't have to use it.
>m+kblets jealous again
Controllers live rent free in your heads
>Are they crippled?
Mentally? Yes.
controller actually can be precise.
Problem is they turn on all that aim assist stuff on the assumption it's not. Try to pick up a shooter turn all that off and just binge that shit,the skill cliff is steep as fuck, but give it a couple months and you'll destroy people with it turned on.
aim assist cripples aim at higher speeds, it's sticky so you can't aim at a target behind another target and it drags you toward chest so it rules out head shots.
How do you hold your controller? 1 or 2 fingers on each set of triggers? Regular or claw?
I tried getting used to bumper jumper type control schemes but keep going back to claw gripping with X to jump. It just feels right to me
Shitch trannies? Yes
>Are they crippled?
actually yes
I have made myself a little prototype of this a while ago. Truth to be told, it feels really fucking weird and I couldn't get used to it at all.
so similar to old shooters like golden eye and such? It could work honestly.
>has gyro controls
>only a handful of games use them
Why are Sony Ponies so fucking retarded?
Then why is everyone bitching about crossplay in halo MCC? It has the same aim assist the original games and mousers are saying padders win because of the aim assist
>It has the same aim assist the original games
which is borderline aimbot, the aim assist in halo is fucking insane
More like any Wii shooter
Exactly, so thats why Im questioning this narrative that in halo 2 testing mousers crushed padders, unless they disabled aim assist for padders in these tests
im talking about reach specifically, dont know how halo 2 fares with its aim assist
>everyone says for years mouse player would destroy pad players in fps if they were in the same match
>now that games like cod and halo allow it, all the mouse players are crying about not inherently winning
Fuck aim assist and all, but this is hilarious to me
people arent crying about it in CoD, KB/M still has a stupid advantage
Halo reach during mcc pc launch was fucking broken with it's assist
>mousers are saying padders win because of the aim assist
any excuse to not own up to being shit
Every halo game (even the 343 ones) have identical aim assist mechanics.
The ONLY standout difference is that Halo 3 has no autoaim for unscoped snipers. Everything else is the exact same across all games. From autoaim (bullet magnetism) to the crosshair movement (being dragged towards moving players) and so on
>Every halo game (even the 343 ones) have identical aim assist mechanics.
completely false
they have tweaked and added different aim assist mechanics throughout the games, they even talk about this in dev videos.
Well without cheats mouse would win of course.
Because pc shitters are just shit. Anyone who's good at Halo can bounce back and forth between m/kb or controller and be good with either. Probably better with m/kb because you get all the sensitivity advantages, you can throw grenades accurately, you aren't limited to the limited aim assist range, and the sniper rifle becomes broken.
>Halo reach during mcc pc launch was fucking broken with it's assist
Hows that? The aim assist is identical to the 360 version and hasnt been changed since launch
The only thing Ive seen that has changed is that mouse had patches for fixing input lag and shit
its still just as bad but I was talking about how obvious it how insane the assist was when you compared it to kb/m gameplay. Players can go from only ever using kbm in shooters to using a controller for the first time and instantly be doing better purely from the aim assist.
>they have tweaked and added different aim assist mechanics throughout the games
Such as?
Sorry user, but autoaim and camera magnetism have been in since halo 1. Its an objective fact. The only new aim assist mechanic added in a later game is aim snapping and lunge for melee attacks starting with halo 2
No, you'd have to be dog shit using m/kb in the first place to just pick up a controller and start doing better.
nah, its just that easy in halo. Its fucking DUMB
if you have the strategy down there is very little reason to use kbm outside of comfort with how the game basically plays itself. The DMR meta for example is braindead when aiming with controller. You dont even have to touch the fucking stick to land consistent headshots on a moving target
But then controller players arent getting remotely the same game experience they would have had otherwise. Even against other pad players they would be shit.
Its unfortunately not an apples to oranges comparison to take away what makes console shooters work when throwing them into mouse matches
they do exist but they are not nearly as common
Thats bs and you know it, the aim assist when enemy players move across your view doesnt keep you on target at all. Its more of a suggestion. You are still responsible for moving the crosshair near the head.
Halo fights are almost purely about positioning, which is the same whether youre on pad or mouse
>But then controller players arent getting remotely the same game experience they would have had otherwise
And why should I care? Consoles should have found better input methods instead of adding software crutches to any game involving aiming.
>Thats bs and you know it
youtube.com
dozens of videos prove otherwise
they have access to gyro but they refuse to use it
otherwise you can't hit shit with a controller
fat fag
PC players get banned for using auto aim, consolefaggots get rewarded for cheating. Why does anyone take the opinion of someone who plays on consoles seriously?
None of those are keeping the crosshair on the head.
they have overshields so you cant even tell if its headshots. You can easily find numerous other videos of SWAT gameplay with controllers casually getting headshots just from being near the body.
Because analog sticks are significantly more difficult to use than a mouse dumbfuck. Playing an FPS on a gamepad puts you at a huge disadvantage against someone with a mouse. Aim assist is necessary to balance it out a little bit.
gyro feels like fucking ass, having to constantly rotate my controller to hit shit is absolutely obnoxious
t. dropped splatoon because of it
>getting filtered by one of the best gyro implementations
are you literally swinging your controller around like a retard? It takes very very little rotational movement to aim in that game.
Ook boomer
youtube.com
why isnt this the standard
I turn them off in every game, can't stand the camera jittering
I'm games like GTA I have to leave auto/assisted aim off because I like to obsseively kill NPCs but spray up the car so it looks like a real hit, or like to riddle them with bullet holes all over so I make sure they are dead
What yall fail to realize is there is 0 incentive for controller players to go from aim assist + stick to gyro
Aim assist is good enough that mouse players bitch about it in halo and cod. Therefore a controller player would see no increase in performance if games add gyro but also take away aim assist.
Sucks but thats just how it is. Gyro is only a cool improvement for games that didnt have aim assist.
Why would you use something thats objectively worse than kb+m? Just get a pc. Stop gimping yourself and your reflexes with plastic with a brand on it. And why do you need to balance it out if everyone that uses a console, uses controllers?
Console players don't want improvement.
its a LOT more rewarding and fun to use a 1:1 aiming method vs having the game aim for you
at least have an option for it
Half of this video (bullet magnetism) also is enabled for mouse players (effectively if the enemy is anywhere in your crosshair circle your shots will skew towards enemy)
Another aspect (aim flinching toward target when shot) was fixed in a patch
Consoletards are usually under 80 IQ
It isn't just that easy. If you just never touched the right stick you'd never hit any moving target because you need to lead your shots, in Halo 3 anyway. Also Reach never had a competitive scene, and no one gives a shit about it anyway.
>(effectively if the enemy is anywhere in your crosshair circle your shots will skew towards enemy)
which should be disabled entirely. Its fucking bullshit to have it enabled on kbm