If I can handle Pillars and DOS2 on normal/classic, then I can handle this, right?
If I can handle Pillars and DOS2 on normal/classic, then I can handle this, right?
Yes, but can you handle build autism?
Probably not, I'll just play casually and choose whatever seems cool.
if you pay attention, yes.
This is unironically the way to go. Pick only the awesome sounding things
>dnd knock-off
>build autism
BRUH
>Play evil murder hobo
>kill everyone I see
>get to part where I control kingdom
>no one to use as advisors because I killed them all
It's wise to build a frontline fighter MC in this game since melee NPCs are built pretty poorly while the ranged ones are good.
You can make your custom characters advisers, they'll have a penalty tho.
They are like 1k gold a piece though :/
Gold escalates quickly. 1k might seem like a hit early, but it's chump change mid-game.
Ok but the point is, I'm at the part where I need advisors, I have none.
>hurr durr your fault
Yeah I know, don't care, just stating your post helps in no way whatsoever.
I just started playing this, made a dual-wielding ranger, am I fucked? Seems like every encounter so far is either trash that dies instantly or complete bullshit that you can't even hit, like the dryad bear or whatever it was called (I had to throw at least 20 grenades at it before it died)
Nah, ranger is pretty good both as dual wield and bow.
Early on accuracy can be kind of shit. Since modifiers are low, every penalty hits you really hard.
Dual wielding with no feats gives you -6 to hit with main hand and -10 with offhand.
With two weapon fighting it's reduced to to -4/-4
If your left weapon is light, it further goes to -2/-2
Each -1 is essentially a flat 5% less chance to hit anything.
Watch out for other -x to hit modifiers. Maybe you're using power attack or fighting defensively? That shit stacks up and can make you miss every swing.
If you've got a pirated copy, check your game version. There's an old bug where nat. armor is calculated twice so enemies like that become impossible to hit
Adding to this it as good idea Weapon Focus something light and use it in both hands.
the difficulty is all over the place sometimes so one moment youre super strong the next you get wiped but you should be fine
Adding to this, kukris in-particular are a good choice with a good base and plenty of great unique ones at many stages of the game
Nah, nobody in my party could hit anything either, so it's probably what says. I'm updating it to see if fixes anything, thanks anons
I got weapon focus in short swords, hopefully I can get a couple of good ones later
Play with the turn based mod. So much better and closer to actual tabletop play.
One of the endgame shortswords is to die for.
I can't get past lv2 as a wizard or sorcerer
I keep getting filtered by 4-5 spells before I'm useless and getting 1shot if a mob with retardation rushed past my front line taking the AOO to come split me in 2 with my 9hp
>disable kingdom management right after you gain your first kingdom
Does kind of stretch the game out though.
I assume your mistake is using damage spells and burning through them like nothing. Early game, grease and sleep are the best spells you have. You only need one cast per encounter with those.
Beginning might give you trouble but if you keep going until you get third level spells then it becomes a cake walk until end game.
>he never played 3.x
>what I expected
Creativity
>what I got
Paladin2/scaled fist 1/vivisectionist 1 fucking everywhere
>I only build the cookiecutter template some fa/tg/uy told me would piss my GM off
Congrats, you're That Guy.
think of the wizard as not a blaster but a utility specialist that gives your frontline more bang for their buck
Play magus so you can actually stand in melee.
Otherwise you kinda have to use a ranged weapon which is thematically lame for an arcane caster.
Magus is unpleasant to use, too much micro that you'll get tired of in a long game like this.
You don't really need to bother with microing for most fights. It's just an extra set of tools for hard encounters.