Why is modern FPS level design so bad?

Why is modern FPS level design so bad?

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>game tells you to turn right
>actually have to turn left
name 1, ONE, game

2020 should show an open world map

2020 burger elections

Stanley parable

Mother 3

Because they want money so they cater to dumb people, aka the majority audience

I think it happens once or twice in the portal games.

the fuck even is on the left

>turn right
>it's a left turn
retard

Misri Halek, a Doom 2 map from the Alien Vendetta megawad. It's huge and fucking awesome, although AV is from 2001, not 1993.

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both of these are terrible for different reasons, the right is just shit and the left would be boring before even getting halfway into the first sector, nevermind that tumor on the top right

Something happen in 1998. I just don't rememeber what. Maybe some game came out that was really popular and "revolutionary" despite being linear as fuck.

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t. underaged faggot

t. larper, that mess on the left isn't what FPS map design was, this is far more representative

>1998
ayo hol up

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Collecting keys got boring, so they just made maps into more linear paths.

Misri Halek is a good map user, you should play it

Resent Prey has casual labyrinth and Zig Forums cried about labyrinth. You're not different from Daggerfall LARPers

Cortana and Chief weren't in Halo Reach.

It can't get more boring than linear paths zoom zoom. Key hunting is for people who use their brain like a normal human being.

In reality that map isn't half as bad as it looks. Most gray lines are either cosmetic or height differences.

>Red Door, guess I gotta take this other doorway
>2 rooms later, wow a red key
>holy shit...I can go back...and open that door...my brain....its activating

is doom the worst FPS in history?

>It can't get more boring
It can. Google archives are great proof. Stop pretending zoomer. Go cry about how hard dungeon crawlers are

Yet zoomers still seethe with this

Yes, I said like normal human beings

>zoomers hate shit gameplay mechanics
broken clock etc.

Bitch you babies acting like 1993 was peak FPS lvl design. That was 1991 with Wolfenstein 3D. Take this zoomer doomer shit out of my face

>Key hunting is for people who use their brain
yes i loved the aegis puzzle in daikatana

Peak cope. There are maps where keys can be picked in any order, where you only have to pick 2/3 keys, one of the keys unlocks secrets or secret level exists. And even if keys have to be picked in certain order almost every doom map has large optional areas, often making as much as 1/3 or 1/2 of entire map.

Half-Life is a good game.

>Google archives

???
Are you retarded?

>he doesn't know about google archives
retard

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It's not bad and I see how someone would enjoy it, but you can't argue that it didn't have ruinous effect on the genre.

This game

It had some very linear sections despite what Zelda fanboys call otherwise

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Zoomers ruined everything.

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>NOOOOOOOOOO, NOT MY SOULLESS BROKEN PROCEDURAL GENERATION, MY INFINITE CONTENT

mirror's edge was super linear and yet it was still extremely fun.

i think the real problem is how fucking boring moving is in so many video games. take for example all the generic consoleshit from around 2011 where you are welded to the floor and move at a snails pace.