boomers are out of touch
Boomers are out of touch
I'd rather backtrack in an open area then not in a hallway, nigger.
wtf i love trash now!
Cool you still proved that modern level design is more linear
exploration and navigation are game mechanics faglord, walking through a hallway that's the same as the last one isn't any better than going to the same place more than once
This image isn't a counter argument at all, it just proves new level design is simplistic dumbed down linear garbage.
Backtracking is not so bad.
>backtracking with respawning enemies
Op a faggot.
That just proves old good, new bad, but unironically.
it's called a 'level' or an 'area', not a 'road'. A degree of open endedness is a good thing.
unless of course you're a zoomer who's brain was fried by cod & other nu shooters' 3 lane map design and you physically cant comprehend anything more complex.
So you just proved that old Doom likes to change the formula instead of sticking to arena-hallway-arena-hallway. Anyway, old Doom has plenty of scenery.
>arena, arena, arena
That's NuDoom user
But OP....old games had linear straight line levels too!
OP is a faggot
lmao OP you failed
Anyone know the map on the top left?
that was my first thought. There's no arenas in the original doom.
E1M6
It’s E1M6 from Doom 1
>OP was the one who was out of touch all along
You just made new maps look even worse, especially for RPGs.
...but theyre not necessary for a fast paced FPS
not really, youre still following a line you cant really diverge from
open endlessness is only good as long as it doesnt affect pacing
for me personally its either brainless (to easy to figure out where to go) or badly designed and hidden
whos talking about anything exept FPS?
anyway
as tech got stronger level designers realized that they can spend resources on showing you parts of the level you dont have access to, that instigated this change
keys and so on are just designer tools to fool you into thinking the level is anything but what it is, pretty much a tightly designed straight line
they were also used to quite simply make the game longer and to reuse resources
just to make things clear, im not defending CoD but the same design principles are present in F,E,A,R and DOOM 2016-ETERNAL
im smart, youre stupid, take an L
Nobody is defending nu-Doom's level designs. Also, while exploration might not be necessary, it's a welcome addition and yeah, while keys were just a tool to give the illusion that you don't simply walk in a straight line, the truth is that the magic works. Figuring out where to go is part of the fun. Also, keyhunting is a nice change of pace inbetween combats.
>not only wrong but proud of being wrong
>gay, unrelated picture attached
What's wrong with you?
>if I post in other thread I win
ge back here bitch
tell me WHY im wrong then smart guy
sure, gimmie a sec
backtracking bad because... oh that's it? no arguments?
lol you painted over the actual boomer level with a simple version
>...but theyre not necessary for a fast paced FPS
Classic doom is a maze based game more akin to tabletop rpg maps. Nu-Doom has more to do with Brutal doom mod than the original game.
i dont really get what point this is trying to make
>backtracking and exploration good
>but open worlds bad
Explain
it's just zoomer cope. He even added extra lines to his linear movie-game to try and make it seem more complicated
Compare GTA San Andreas' map to GTA5's.
there is one key word here which is why new is bad.Set Piece. modern developers are so focus on the spectical of a set piece and not the actual gameplay.
NOOOO HOW CAN YOU IMPLY OLD GAMES WERE BETTER MADE
WE LITERALLY HAVE BETTER TECHNOLOGY, MORE TERRAFLOPS, BAZILLIONS OF MORE PLAYERS, 1000 PEOPLE WORKING ON EACH GAME, 1 BILLION BUDGETS, AND MAKE MILLIONS OF MORE SALES