How does a game with combat so shallow be so popular?

The second you realise its just dodge, roll, hit, the game is effectively over. The "challenge" is gone. Because its just a rhythm game. You legitimately have one combat option of R1.

The world design is great, but how does marveling at architecture make good gameplay. This game is carried by autists who go online and brag about how hard it is. Or was this game really that revolutionary in 2011?

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Its on par with the last of us in terms of combat complexity

Other competitor was Skyrim user... That's why DaS became a cult hit.

You have to look at the overall climate in which the game came out. Console gaming was peak levels of retarded casualisation at the time, DS coming out and providing legitimate challenge was revolutionary. Just look at what else gaming had to offer back in 2011.

Same thing with Bioshock. The game is a fucking joke in comparison to System Shock which it was supposedly a spiritual successor to. But that doesn't matter because at the time the entire market was saturated with ultracasual shovelware.

>how does a game with easy to understand combat become popular with a large amount of people?

You answered your own question.

>he doesn't poisetank the game like a chad

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Because all the other games have combat that's even more shallow, or combat that's more complex but as such it only appeals to actual autists.

This one hits the sweet spot.

it's specifically because it's simplistic and shallow that it became so popular

dark souls is the hardcore game for casuals, no execution whatsoever just pure autistic by heart learning

This really. I wouldn't say this combat is bad for DaS or DeS but everything after DaS especially Bloodborne and DaS3 should have adopted a far better or advanced combat system.

Haha, look at this fag. Another chump with no rhythm who thinks he's got shit. Pathetic.

The second you realise its just jump, run, shoot fireball sometimes, the game is effectively over. The "challenge" is gone. Because its just a rhythm game. You legitimately have one combat option of A.

The world design is great, but how does marveling at architecture make good gameplay. This game is carried by autists who go online and brag about how hard it is. Or was this game really that revolutionary in 1985?

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*teleports behind u*
*ravioli-backstabs u*
*parry-backstabs u*
nothing personnel

Shit thread OP

>Console gaming was peak levels of retarded casualisation at the time,

From what I remember, everything was brown and bloom cinematic linear shooters because of how well Call of Duty was selling.

The combat is satisfying even though it's very simple, and it being simple and slow paced and grounded all contribute towards the atmosphere and exploration being more immersive.

The same reason any game becomes memorable. Not for its gameplay.

There was a meme that circulated for a long time that fairness = difficulty, but dark souls is remembered for its world and level design.

Games that require the player to memorise attack comboes are retarded. If the character on screen is truly me there's no reason why I wouldn't already know how to control him, therefore I should be able to move around and attack without having to memorise button comboes the developers made. It's so, so simple I don't understand how it took until demon's souls to get figured out. It took a random japanese studio to invent a fucking stamina bar.

but please continue playing your devil may cry clones

I think people at the time were desperate for something that was actually difficult and wasn't just BLOODY SCREEN SO REAL.

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>U GUISE DS IS BAD I SWEAR TO GOD IM SPECIAL AAAAAAAAAAAA

Based. Havel Warrior is the ultimate build.

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I think DMC and Dark Souls are completely different games.

Is incel wordfiltered into chad or smth? i'm out of the loop.

incel
chad

No they are not

the general idea of a third person game where the character has a sword was defined with Devil may cry in 2001, it was copied endlessly, most failing and being boring button mashers, which is apart of what led to more casual games like Assassin's creed.

Demon's Souls was revolutionary in 2009, it showed something that gaming was severely, severely lacking in so many fronts. It's not just that it was challenging but the game re-thought what an "action" game could be and took on the role of being an experiential title

third person game that isn't a shooter*

Shadow of the colossus is also a great one

>You legitimately have one combat option of R1.
No you don't. You have r1, r2, kick, parry, jump attack, drop attack, and different attack animations if you attack after you roll/backstep.
Each weapon has its own attack animations as well.
>The second you realise its just dodge, roll, hit, the game is effectively over
Except that there is also blocking, parrying, timing heals, spells, items, backstabs
You are misrepresenting the game
This game offers you more options as to how you can approach combat than the average action games.
>Because its just a rhythm game
Rhythm games don't involve any of the things mentioned above. It doesn't involve positioning a character in any way, just pressing buttons at the right time. Positioning is important in this game. The combat is deliberate, and one has to think about what they are doing. Rhythm games just involve pressing buttons at the right time and fast enough.

It only make sense if you compare it to arcade games like Joust.
Or the entire library. SMB is simply smoother than 95% of the library, and its smooth and easy to play.

What I mean is that Dark Souls is focused on your character surviving the bleak world they're in, while DMC is about "WOOHOO WACKY PIZZA TIME S RANK COMBOS".

Name a better combat.

The challenge isn't gone because you understand the combat system. (Not that you are representing that properly. See )

SOTC is more of a parkour platformer mountain climbing game than a action game, in traditional sense. With a lot of tiny puzzle elements.

And bingo.
Mashing is boring. Being forced to pay attention and use everything else like gauging is fun.
And its actually polished, with decent offensive vs defensive mechanics.

Meanwhile DMC without polish turns into button mashing, due juggle and counter mechanics removing depth.