The second you realise its just dodge, roll, hit, the game is effectively over. The "challenge" is gone. Because its just a rhythm game. You legitimately have one combat option of R1.
The world design is great, but how does marveling at architecture make good gameplay. This game is carried by autists who go online and brag about how hard it is. Or was this game really that revolutionary in 2011?
Its on par with the last of us in terms of combat complexity
Michael Ramirez
Other competitor was Skyrim user... That's why DaS became a cult hit.
Nolan Foster
You have to look at the overall climate in which the game came out. Console gaming was peak levels of retarded casualisation at the time, DS coming out and providing legitimate challenge was revolutionary. Just look at what else gaming had to offer back in 2011.
Same thing with Bioshock. The game is a fucking joke in comparison to System Shock which it was supposedly a spiritual successor to. But that doesn't matter because at the time the entire market was saturated with ultracasual shovelware.
Jordan Sanders
>how does a game with easy to understand combat become popular with a large amount of people?
Because all the other games have combat that's even more shallow, or combat that's more complex but as such it only appeals to actual autists.
This one hits the sweet spot.
James Jenkins
it's specifically because it's simplistic and shallow that it became so popular
dark souls is the hardcore game for casuals, no execution whatsoever just pure autistic by heart learning
Brayden Perez
This really. I wouldn't say this combat is bad for DaS or DeS but everything after DaS especially Bloodborne and DaS3 should have adopted a far better or advanced combat system.
Gabriel Taylor
Haha, look at this fag. Another chump with no rhythm who thinks he's got shit. Pathetic.
Jacob Anderson
The second you realise its just jump, run, shoot fireball sometimes, the game is effectively over. The "challenge" is gone. Because its just a rhythm game. You legitimately have one combat option of A.
The world design is great, but how does marveling at architecture make good gameplay. This game is carried by autists who go online and brag about how hard it is. Or was this game really that revolutionary in 1985?
>Console gaming was peak levels of retarded casualisation at the time,
From what I remember, everything was brown and bloom cinematic linear shooters because of how well Call of Duty was selling.
Tyler Smith
The combat is satisfying even though it's very simple, and it being simple and slow paced and grounded all contribute towards the atmosphere and exploration being more immersive.
Cooper Clark
The same reason any game becomes memorable. Not for its gameplay.
There was a meme that circulated for a long time that fairness = difficulty, but dark souls is remembered for its world and level design.
Jordan Reyes
Games that require the player to memorise attack comboes are retarded. If the character on screen is truly me there's no reason why I wouldn't already know how to control him, therefore I should be able to move around and attack without having to memorise button comboes the developers made. It's so, so simple I don't understand how it took until demon's souls to get figured out. It took a random japanese studio to invent a fucking stamina bar.
but please continue playing your devil may cry clones
Henry Robinson
I think people at the time were desperate for something that was actually difficult and wasn't just BLOODY SCREEN SO REAL.
I think DMC and Dark Souls are completely different games.
Adam Mitchell
Is incel wordfiltered into chad or smth? i'm out of the loop.
Blake Nelson
incel chad
Chase Ward
No they are not
the general idea of a third person game where the character has a sword was defined with Devil may cry in 2001, it was copied endlessly, most failing and being boring button mashers, which is apart of what led to more casual games like Assassin's creed.
Demon's Souls was revolutionary in 2009, it showed something that gaming was severely, severely lacking in so many fronts. It's not just that it was challenging but the game re-thought what an "action" game could be and took on the role of being an experiential title
Ayden Gomez
third person game that isn't a shooter*
Shadow of the colossus is also a great one
Nathaniel Robinson
>You legitimately have one combat option of R1. No you don't. You have r1, r2, kick, parry, jump attack, drop attack, and different attack animations if you attack after you roll/backstep. Each weapon has its own attack animations as well. >The second you realise its just dodge, roll, hit, the game is effectively over Except that there is also blocking, parrying, timing heals, spells, items, backstabs You are misrepresenting the game This game offers you more options as to how you can approach combat than the average action games. >Because its just a rhythm game Rhythm games don't involve any of the things mentioned above. It doesn't involve positioning a character in any way, just pressing buttons at the right time. Positioning is important in this game. The combat is deliberate, and one has to think about what they are doing. Rhythm games just involve pressing buttons at the right time and fast enough.
Zachary Hughes
It only make sense if you compare it to arcade games like Joust. Or the entire library. SMB is simply smoother than 95% of the library, and its smooth and easy to play.
Nicholas Foster
What I mean is that Dark Souls is focused on your character surviving the bleak world they're in, while DMC is about "WOOHOO WACKY PIZZA TIME S RANK COMBOS".
Brayden Phillips
Name a better combat.
Dominic Collins
The challenge isn't gone because you understand the combat system. (Not that you are representing that properly. See )
Christopher Ward
SOTC is more of a parkour platformer mountain climbing game than a action game, in traditional sense. With a lot of tiny puzzle elements.
And bingo. Mashing is boring. Being forced to pay attention and use everything else like gauging is fun. And its actually polished, with decent offensive vs defensive mechanics.
Meanwhile DMC without polish turns into button mashing, due juggle and counter mechanics removing depth.