Factorio

Everytime I try to get good I get overwhelmed and give up, send help.

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Get on board the baby bus.

8 lanes for raw materials
4 lanes for plates and base and steel
2 for mid production
1 lane for late products

Play without nigg[/spoilers]ers at first.

>build everything with enough space to double production as a rule of thumb
>leave even more empty space just in case
>set aside areas to make a lot of one thing
>build in straight lines with defined input-output points to prevent headaches in the future

Take you time.
Stop trying to make the perfect base.
Build stuff with space to expand, but don't be afraid to make an ugly base if it means getting the hang of working towards automating everything.
Also, don't ignore the biters/spitters, if you have them on at all. Leaving the base from time to time, to explore/map-out new resources/kill bugs helps clear your head when production/efficiency is getting you down.

Worry about making a perfect super base later. Or just leave it to the robots once you're farther enough down the skill tree/

You're fucking stupid. DOn't listen to this guy.

Keep expanding your factory and feeding it more and letting it grow. Don't focus too much on trying to make shit compact, you've got all the room you ever need. Try to leave room between stuff but until you're launching rockets I get it's tough to figure out how much space to give yourself. Still, if you run out of room you can always just run a belt to a new open area. Just play with shit and have fun.

That said, don't be afraid to rip up a part of your factory and rebuild it. This game doesn't penalize you for picking up placed objects. Don't be constantly ripping shit up and replacing it, but don't be afraid to if it's slowing shit down.

The game is all about scaling up. Sure, early on your 2 circuit assemblers was enough, but eventually EVERYTHING is hungry for them later on. If something is really causing your factory to slow down, just gotta beef that area of production up.

I'm hesitant to tell you to use a bus since people have a hard time breaking away from it but it's a fantastic way to have what you need where you need it. Run several belts of iron/copper plates and some circuits. Place splitters on them to take stuff off it into a new block of your factory. If your assemblers further down the line need more then that line can supply, up production and drag a new belt over.

Just gotta stick with it and lose yourself to the factory. The game will keep you busy chasing project after project. Surrender to the flow.

There are 2 things you must keep in mind.
1. Until you launch your first rocket, refrain from watching walkthroughs and people with big factories and stealing their designs. Half the fun is figuring out how to get shit to work. Living other's designs takes a lot out of the game.
2. Take lots of pictures of your factory and post them. If there's one thing seasoned foremen love, it's fledgling engineer factories. Seriously. Nothing we love seeing more is a newbie being super proud of their spaghetti and listening to tidbits of advice.

download bobs/angels mods and rampant AI.

don't bother OP. even if you manage to break through the rut, you WILL get filtered by oil. I don't know why they had to make it so insanely complicated. oil WILL ruin your game for you

Looks like you got more manual feeding then you should. Get that shit on belts and have the belts move that shit where you need it. If you don't have splitters/underground belts research that ASAP.

You can use an inserter to take stuff out of one assembler and put it right into another assembler. This is super useful for getting copper wire into a circuit assembler. You almost never want to belt wire. Take a peek at how fast wire assemblers work and output stuff and how much wire and how long circuit assemblers take. Use extra inserters to pull stuff out faster if it's a fast process. Use fast inserters when you get them.

Don't give up like this dude.

Oil is slightly more complicated but it's not that bad. Everyone struggles with it a little and it is a bit of a balancing act. Just gotta figure out how to use your products so they don't get too backed up. Usually that means if you get too much of one oil you want to crack it into a different oil and/or use it to make fuel blocks to feed your powerplant if you have a large excess.

>if you get too much of one oil you want to crack it into a different oil
IMPOSSIBLY difficult
oil everywhere all getting backed up, pumps shutting down, total chaos

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An easy solution from being backed up for a while is just to build a bunch of steel containers for ALL types of fluid.

You can then route further production of whatever you need from them later on. Or just occasionally destroy them so that oil can flow.

>he doesn't know how to control oil with circuits

>circuits

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Like the other guy said, it's time to learn how to use circuits and I get that is SUPER intimidating when you're first getting into it. Take a breath and focus. For simple shit to cure your problems it's really not that difficult.

Just put a pump on your full tank. Slap a wire from the pump to a power pole and from the power pole to the tank. Click on the pump and you have some new options. Turn on that pump when the oil tank has greater then a high amount. Like whatever 3/4ths of the tank is. Take the output of that pump and shove it into a row of crackers/fuel makers. If you're making fuel, shove that into your power plant in a way that fuel blocks takes priority over the coal you're feeding it.

It sounds complex but a little fucking around and you'll be a master of oil in no time. You just have to learn the very most basic of circuits. You don't have to make a super computer with logic gates to perfectly balance the incoming oil versus outgoing products. Really. Just put a pump on a tank and wire it in a way that says 'if this is getting full, turn on this pump and make fuel out of it'.

actually you don't even need a circuit, as in, combinator, it's enough to pump heavy oil and light oil into chemical plants only when they're over a certain amount
just "trap" the heavy and light oil into storage tanks as soon as they leave the chain of refineries and use conditions on pumps that direct flow to chemplants

I agree about oil it turns from fun into too much of a headache at that point. Not everyone enjoys hardcore management games.

it's piss easy to do faggots

what the hell are you even saying????? what does any of this mean????? I guess full release isn't for me bros.... home along on fridey nite while all the cool guys play factorio full release..,,,,

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>heavy oil --> light oil signal: heavy oil container > light oil container
>light oil --> petroleum signal: light oil container > petroleum container

>just process crude endlessly
>can use your oil however you want without getting backed up by light and heavy oil you never use

Relax. It's very simple logic. You can figure it out without much handholding. You just have to try.

Try it. Put a pump on your tank. Put a red wire from the pump to a power pole, and from the power pole to the tank. Click the pump and look at the new options that popped up. Click around with that for a minute and just look at the stuff. It's more intuitive then it seems. Set it up so the pump turns on whenever the tank is getting full. Use the output of that pump to feed a bunch of chemical plants. It'll run itself and you won't need to worry about it until way after you're launching rockets.

You just gotta sit down, take a look, and be willing to learn something new. It's really not complicated. In fact it is super simple. So simple it seems dumb. Basic logic. Like your mom telling you 'if your laundry basket is full, do laundry'. If you know what that means, you can figure out oil.

someone give this user a blueprint before he has an aneurysm

No way, dude. I'm trying to teach a man to fish here.

KISS

Keep
It
Simple
Stupid

>Make a one(1) tank that holds raw oil
>Plop a bunch of refineries
>Feed the refineries
>Take the output, feed each product into it's own tank
>Each product has one(1) tank
>Use 2 outputs on tanks. Put a pump on one and feed something that always needs to be made, for example use 1 pump to feed your lube chemical plants.
>Use the other output with a simple circuit. Wire the second pump to the tank and tell it to turn on if the tank is getting full
>Use that output to feed a bunch of chemical plants that do what you need. Either crack it into a lighter oil or make fuel
>Feed the lighter oil into the one(1) tank from before
>If you made fuel, send it to your power plant

That will last you a looong time. If you can figure it out to that point, you'll be able to handle how to fix it if it breaks again when it breaks waaaaay down the line. It's not a prefect solution, but you'll learn what needs to be done and how to fix it and how to balance it when it does eventually break.

>Like your mom telling you 'if your laundry basket is full, do laundry'.
I'm a grown man I don't live with my parents

Then hopefully that's a logic process you already know and understand.

Are there any factory nooblets here? Post pictures of your factory. I wana see some aspiring spaghetti. I won't make fun. I love that shit.

use a main bus and 90% of your worries will go away

>This cutie patootie factory
Research underground belts
Feed your circuit assembler directly from the copper wire. Just assembler > insterter > assembler. Use multiple inserters to make it faster.
Automate your manual feeding. That's the point. Make a factory to do shit for you.

>No other factories
What the fuck?
Listen to this asshole. I want more factories. Post them.

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it's not that hard lol

Show us your factory user. What's feeling overwhelming?

If you are this green, play the campaign. It gives you a couple scenarios to dick around in with some prebuilt stuff so you can see how some things work. Think of the campaign as the tutorial.