FACTORI 1.0 / full release

is it worth the autism?

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Yes

didn't even know there was gonna be another update, now cant wait for the torrent
i would buy these games, but im still a student

>it's out of early access
Now I will buy your game.

is the combat good?

What are some great mods?

Yes
No

It's not at all bad, but not a big part of the game. Pretty fun to gear up and fight off the bug menace though, but it's not really challenging.

What did they add that's new from a couple years back?

why mention your piracy if you feel the need to instinctively defend it?

It's probably something they should expand on post 1.0 if they're going to have it at all. It actually kind of sucks in that it's half-baked; like it's something they should have just cut instead of making incremental improvements to the bugs themselves rather than the combat mechanics.

boo fuckin' hoo

>lack any sort of creativity
>call every game that requires it autism
what did he mean by this?

he isnt defending it, though. only justifying it.

Eh, I'll pick it up when it's on sale.

It's been for sale for years for like $20, that's not really an excuse.

Beat it a few months back, for the first time.
Launched like 5-6 rockets into space until I realized "this game's on loop now, isn't it?" and quit. Is there anything good to do post endgame?

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That is a common feeling. You can try for a huge amount of science per minute as a challenge, or install some mods that make the endgame a bit more interesting (SpaceX, Krastorio).

Any mods that make the aliens completely relentless and zerg the fuck out of you whenever possible? Additional defensive options would be great too.

Yep, autism it is.
Need to finish my current autism simulator (Magnum Opus) but this is next.
I hope that early access of four fucking year makes it a bugless masterpiece of perfect user experience.

Eh it's fine, beating it was satisfaction enough. Maybe I'll try a death world sometime.

What the fuck is this spidertron?

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I'm a fucking retard. I never thought to put the science labs like that, this is much better than what I used.

>1.0 adds literally nothing

NEVERMIND I LOOKED IT UP
youtube.com/watch?v=CZg2tB3TKtU

THE FUCKING MADMEN DID IT! HAHAHAHAHAHA!!!

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>spidertron
>literally nothing

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Im actually kind of pissed they decided against the campaign. The new tutorial was fun as hell and having actual challenge maps in the form of a campaign would be really fun. To bad autists got upset that the missions would put limitations on them like strict building space and it was "to hard". To bad dont think ill reinstall for 1.0. Still a great game but it could be perfect.

Challenge maps existed for years as mods.

How does that excuse there not being a campaign? Just because a mod can add something doesnt mean you cant lament the base game missing something.

It is worth if you have autism.
It is also not worth if you have autism because it will Tetris-effect you like a bitch.

It exists and you can have it if you want. If you want to hug your knees and cry instead of playing what you asked for just because it isn't included in the base game then be my guest.

>release a half-baked 1.0 five weeks earlier than what you initially planned due to cyberpunk 2077 releasing on the same month (september)
>shortly after cyberpunk announces its delay to november
JUST

>FACTORI 1.0 / full release
>full release

Huh? Really?

Your right every game with mod support is now immune to critisims of any sort because in theory a mod can make something sort of like a base game feature. Why should bethesda even add quests when mods can do it anyway. Stop being entitled modders will fix it.
>They added a spider tank and called it 1.0 be grateful.

Yes

>should we tell him?