>1% drop chance
>kill 100 enemies
>item doesn't drop
1% drop chance
fuck off to reddit, weeb
>0.01% drop chance
>almost -50% item drop reduction
>kill enemy accidentally
>item drops
Neat
>0.0000005% drop chance
>Kill one enemy
>Get it first try
>You have to not open 4 specificchests through the game to get a chance of making a chest appear in a later area
>Doesnt tell you which ones
>And if you open one you can only get it later
>in around 1/10000 chances if you a specific accessory equipped
God damn. Thank god Square fixed this shit.
And it's not even the best weapon anymore.
>1/128 drop chance
>farm for over a week
>no drop
>because the official strategy guide is wrong about the enemy that drops it
Gacha faggots btfo by based sunk cost fallacy
>get a bunch of crits on a weak enemies on the way to the boss
>now my chances of getting crits during the boss fight are lower
Thanks "good" luck.
>Items don't exist in the game
>There's no combat in the game
>Item is already in my inventory when I check
>100% drop chance
>kill 200+
>devs forgot to make the item drop
i calculate my drop chance in osrs like this and i get disappointed every time
and yes i am aware of what the fuck average drop chance means.
Lol I got the sword of kings accidentally while playing through the game normally
>drop chance is 100% if you hit a bunch of flags that the devs thought any player would hit
>actually, it's obscure shit like "talk to npc#125 7 times a night"
Ummm sauce?
kys 4secondary
>all of this
>but the item is for a completely different build/class than what I'm using
>whenever I try to get it on the right build it refuses to drop
You sure told him, incelbro
I’m always disappointed when I ask about rates and some cunt always says 50/50 it either drops or it doesn’t. I wasn’t talking about outcome you cheeky bastard.
>You need to reach a particular part of the late game in less than 12 hours to get the best weapon
It's a JRPG obviously.
>quotes the OP
>hates any may
>has the nerve to call anyone reddit
Reddit moment
It's just a challenge. Excalibur II sucks anyway
lol that's great I'm gonna use that.
>get random item that appears useless
>sell it
>later find out the item had an incredibly low drop rate and is extremely useful later on in the game
It's an edit
>random drops in a single player game
Name something more cancerous
It took me nearly 2 hours to get a fucking quest in Persona 4 done just because a piece of enemy loot wasn't a guaranteed drop. The rate wasn't even that low, I just kept getting unlucky.
I would rather have that than missables.
what were they thinking when animating that?
It's alright if the means to get them is actually fun gameplay.
Drop rates lower than 1% on a single player game is unexcusable, though. Unless it's a super trash/common monster you'll eventually kill thousands of by endgame.
Terraria for example has some awful drops.
One the game's most handy tools is a 0.2/0.25 drop from an uncommon spawn monster in one specific biome.
C
fucking final fantasy tactics advanced
>rat tail
Bump
>animefag is retarded
like poetry
U
N
T
N
Y
that happens in every JRPG ever
>1% drop chance
>kill 500 enemies
>game wiki listed the wrong enemy
would actually be lewder without the edits and only the loop
>0.34% drop rate
>kill two enemies
>get item twice in a row
Literally the luck of my little step brother in a game we used to play. He also bought $50 worth of loot boxes and got a 1% drop rate item 4 times in 10 crates that were worth $65 each..
>Items have traits randomized.
>Need certain trait on an item to turn in for a quest.
>Item needed has a 10% chance of being collected from node.
>Specific trait has a .5% chance of being rolled onto item.
Kill me.