>assassin game
>game punishes you for killing people
gettin real tired of this bullshit
>assassin game
>game punishes you for killing people
gettin real tired of this bullshit
It doesn't tho
game has two meter
chaos and god-know-what
chaos for killing people
god-know-what for stealthy
leveling based on those bars
have fun
>all these cool ways to kill
>but if you do you'll get the bad ending
If you kill needlessly you get a darker ending, if you only kill your targets and few people to keep things low chaos you still get a good ending. You can be a heartless murderer in the game and nothing will stop you, but you have to accept the consequences and not be a little bitch about it.
>bad ending
I'm tired of this meme. Different endings are just different. Just because you didn't like one of them doesn't make it a bad ending.
>kill people
>game awards you with more people to kill
>caring about a videogame's story more than having fun
>accept the consequence
more like the game cucks you out of the good ending
I like what blacklist did.
>a medal for stabbing all the niggers
>a medal for shooting all the niggers
>a medal for being a sneaky nigger
Doesn't punish you for any specific playstyle but still rewards and acknowledges each different playstyle.
Why do Arkane's games turn people into brainlets?
rewards*
the devs probably realized they made the powers too op so they made a bad ending to trick people into handicapping themselves
>game offers non-lethal kills
>one target is cast out to a flooded hellhole
>catches the plague
>will most likely die
>curses your name with the last of his sanity
>another two targets will have their tongues cut out and sold into slave labor
>another is carried off by her stalker to suffer through god knows what
Sometimes I think death is the merciful choice.
No, they just made a bunch of tools and let you do whatever you want with them. At no point are you punished for how you play in Dishonored.
The ingame world reacts to your actions, thats good design. A guy with superpowers who kills people because its fun even though he can easily avoid it does not deserve a good ending. And it can make for a really fun playthrough, game was made to be played twice, but this is a hard concept to grasp for zoomers.
It's a STEALTH game
>happy ending=good ending
No. That said, the game is still stupid because the alternatives to not killing are arguably worse and can cause more chaos. Having the lead inquisitor turn out to be a heretic would cause much more chaos and controversy than him being murdered, and one of those fag brothers getting his eyes clawed out then shoved naked in a cave is far more cruel and sadistic than just killing him and will lead to his death anyway.
>have to handicap yourself and completely skip combat in order to get the good ending bc the devs couldn't balance
the entire point of the game is self control. Notice how literally everyone else with the Mark goes apeshit with power. It's a test and you failed mate
Why do brainlets ALWAYS get filtered with this, literally on the same tier as those low iq n*ntoddlers who sperg out at spec ops the line every single time
Stop being stupid. Dishonored isn't about good and evil, it's order and chaos.
The endings are just endings. Its not like you get different rewards for them. Chaos ending makes for a better Elizabeth in the long run.
>le punished meme
Do you guys agree that the non-lethal Lady Boyle option is too out of place in the game? I always thought it was fine but so many people complain about it so maybe i'm wrong.
Where are you getting this "good ending" meme from. If you mean the "morally good" ending then yeah, you gt that from not killing people and the "morally bad" one from killing people. Funny that
>ghost earns the highest score
Also non lethal shit in games like these is stupid, either make me kill them or make me sneak past
>Thinks because the ending is darker it's a punishment
>Can't deal with the fact that if he massacres a level the next one will obviously be harder because the guards will now prepare for you
Retard, it makes perfect sense to increase the guards and improve the equipment they use if you decide too teleport-stab everyone, both from a narrative and a gamedesign perspective
>completely skip combat in order to get the good ending
>you can kill 20% of the entire game's population and still get it
what did he mean by this?
Yeah that's why I went stealth. To make the bastards suffer more.
It’s pretty fucked up lol, but most of the non lethal options are. Crackhead morality, was just talking to another soldier about that part of the game in airborne school.
You never served
>Punishes you
You mean makes the game better.
>More enemies to fuck up and try abilities on
>More environmental traps, such as rats and weepers, to lead victims into
>Fucking baller ass ending where the island is stormy, everyone is on alert, and you have a stand off with the admiral or whatever as he holds Emily hostage
Compared to pacifist playthrough:
>Overall less enemies, less challenges, and less environmental stuff to experience since everything is peaceful
>Final island is calm and quiet, guards just milling about, with the finale being you walking in on the admiral just sitting sadly as he literally hands over the key and you just unlock a closet where they stuck Emily
Oh no, you got the more violent version of a 30 second ending with still models showing angry/sad faces. Now your experience has been ruined!
All stupidity aside, it's a game about stealth and stabilizing a kingdom from crisis. If you go around killing everything that moves, regardless of it being fun, you're gonna see consequences. Less people to rebuild, more rats to feast on corpses, more plague spread. If you got a good ending for murdering everything that moves, that'd be idiotic. Death of the Outsider did that, where you could go full chaos and nothing happened. It was shit.
Besides, ghost playthrough is the best playthrough. Leave no bodies, no detections, Thief style.