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Why aren't tank and healer roles attractive for mmo players?
Evan Jones
Brandon Jackson
Because niggas don't want to stay put and press threat/heal for the entire dungeon.
John Long
tank sucks but healer isnt desirable? i always found it fun and rewarding
Ethan Anderson
MMOs shouldn't lock their meta around this, or at bare minimum add a fourth support pillar like in EverQuest
Brody Watson
because for healing your job is to essentially keep retards alive.
its amazing how after so many years there are people who still wont move out of shit.
Ayden Walker
because i can afk and play a better game as a dps role
Julian Miller
keeping my bf tank alive gives me purpose in life
i couldn't even imagine not being a healer
Hudson Rodriguez
I honestly find healing invigorating, in a real sense you are the ones that matter the most (content depending). slow dps usually doesn't matter a ton compared to keeping everyone alive.
Gabriel Clark
DPS - easy to track how well you do, simple, if you fuck up you can blame the healer or the tank which attracts retards or third worlders.
Won't use defensive/healing skills even if the healer and tank are stretched thin.
Tanks have to drag around mobs and bosses for mechanics, soak up dmg, take aggro, make sure retards stay in line, stay alive
Healers have to keep an eye out on several retards and the tank to make sure they are healthy and anticipate burst damage from mobs, bosses and mechanics.
All the while having no incentives on loot, you do majority of the work for bo benefit. why bother?
Aaron Powell
Would you rather play healslut or punching bag?
Adam Price
Healer and tank is pretty much playing babysitter. If you play WoW, you're in for a bad time. Most of the playerbase is terrible at the game, and if you live in Europe you, will have to deal with people who are either shit at English or straight up refuse to speak English even though they're playing an English game on an English server. Are things any better on NA servers?
Nathan Adams
based tranny
Caleb Cruz
>Why aren't tank and healer roles attractive for mmo players?
It requires them to take responsibility for something and responsibilities are what they are trying to avoid by playing video games in the first place
Christopher Stewart
>because for healing your job is to essentially keep retards alive.
So just like being a real doctor then.
Luke Bennett
I think DPS just appeals to more people because you can do solo content easily (quests, solo-queue pvp, group finder).
I've known people who switched from DPS to healer and tank. Personally I've tried all of the roles and just like DPS more especially now that there's so many ways to track how we'll you press buttons.
Easton Campbell
>responsibility
This. The most common type of player wants to coast through the game without being responsible for anything. Anyone trying to rationalize why they like playing DPS more than other roles is performing mental gymnastics to avoid saying they just don't want responsbility. No, DPS is not more fun or convenient, because every major MMO on the market allows you to switch your spec or class on the spot.
Jack Walker
I can only speak for FF14 but dps is just more fun. There are far more dps classes for one thing so that throws the balance even more out of whack.
You have more things to do, you're free to play around with your rotation unless you're with an autistic guild,etc.
Tanking is boring and way too easy. Healing can be fun cause it keeps you on your toes but it's still a very small toolkit.
Jace Richardson
Would you rather be the guy who kills the enemies... or his waterboy?
Ryder Green
>assumed authority/responsibility
>if shit goes downhill it's your fault even if it wasn't
That's why
Camden Stewart
people play games about killing monsters to... kill monsters.
huh, who could have known.
Julian Walker
MMO parties are always going to end up with this configuration of classes simply because it's the most efficient. And in action MMOs without any threat systems you usually just get a full party of DPS classes. Making a bunch of gimmicky niche classes that just end up being either undesirable, or powerful enough to be mandatory but unfun to play, isn't the solution.
Carter Thomas
Because tanks and healers are usually boring to play.
Ian Sanchez
DPS is trying to win while the other two are just trying to not lose, and getting better DPS makes runs faster instead of just safer
Kayden Richardson
I don't play mmorpgs, but wtf is the appeal of playing a tank? doesn't that basically mean that you're just standing around distracting enemies away from hitting other players?
Ethan Gonzalez
Tank is kind of like playing the hero since the boss is always attacking you for the most part.
Owen Davis
tank is being the dungeon chauffeur, your role is literally just guiding your party through corridors and then standing still in front of the boss while the other people kill it
healer is playing whack a mole at best, literally going afk at worst, it's good for people who just want to play dress up simulator and can't be bothered with actually playing the game though
dps is the actual gameplay where you get to do things and kill things
a game only having dps classes isn't necessarily a bad thing but they always fall into the trap of making every dps class the same because somehow their motto becomes "everyone should be able to clear any content with any composition!" which is bullshit, have bosses that need 2 melee dps 1 ranged magic and 1 ranged dotter, or whatever, you're the wrong class to join this group? tough shit, in a holy trinity mmo you can't be the 4th dps in the group either
Sebastian Lopez
that isn't even true, dps has the most responsibility especially at end game raiding, there's not much responsibility on the tank, he just stands there, or the healer, if green bar goes down press button and green bar goes up, it's the dps that have to execute the fight before the timer runs out
maybe in low level dungeon finder pugs people will whine at the tank or the healer but who gives a shit about them
Nathan Clark
Because they require actual skill and responsibility, with DPS you can just blame healer or tank, while eating all the AoE and doing mediocre damage.
(assuming it's not some tank&spank bullshit)
Brandon Lee
they can blame whatever they want but the objective is killing the boss before it enrages, only the dps can do that, if they can't do it that's on them, again this feels like you're talking about low level pugs, in an endgame raid once you know the mechanics the tanks and the healers literally don't have to do anything, it's on the dps to do enough damage before the timer runs out
Christian Wood
>Why aren't tank and healer roles attractive for mmo players?
It's because Healing and Tanking come with responsibilities.
Therefore if you screw up on anything you can't just be drowned out by everything else like you would being a dps, especially when your in a raid. Unironically playing as a dps in any MMO is the easiest job to play as you can screw up as much as you like but you'll just be drowned out by the other dps so it's never a big deal as long as you don't wipe the party. this is why most go for dps as it's a role that has no responsibility outside of just damage X mob.healers have to maintain the groups health up as well as remove debuffs and revive dps that die and tanks have to maintain aggro and prevent boss from 1 hit k.o'ing party. in a raid or dungeon raid and dungeon designers try to make dps less of a sleeper role by having them essentially dance in mid fight while tank and healer do there thing but that usually just ends up having the tank and healer having to save the group from a wipe caused by the dps, i can't tell you the amount of times I had to deliver to final blow as a tank in WoW with everyone else dead besides me and 1 healer in a pug.
so why do people not tank and heal?
it's because dps is the role for those that do not want to deal with responsibility
Jacob Green
cuz you play shit MMOs.
Julian Wright
FFXI had at least 5, if not more.
There were 2 kinds of tanks.
3 kinds of DPS.
2 kinds of healers.
Support.
then there was Hate management.
And even then if you wanted you could just clear everything in the game by throwing 18 pets at everything instead, completely breaking the holy trinity.
Isaac Martinez
>dps with healing abilities
my man
lifesteal is the best mechanic
Anthony Kelly
Healer roles are the most complex and most rewarding. You make or break the raid/dungeon. Tanks and DPS can be mediocre and you'll still get through, if you have a shitty healer you're not gonna make it.
Josiah Johnson
what? tank is my favorite
>not wanting to be the absolute chad who deals with the bosses personally
Cameron Peterson
Is that real? Also, Tank has good RP potential, I always enjoyed going face to face with the big bad
Christopher Sanchez
I think fundamentally it's a question of how much babysitting you have to do of other idiots. As a dps it's pretty minimal, as the healer you have to take care of other people's mistakes, as a tank depending on mmo you are usually the leader and you can sometimes set off a chain of events that wipes the entire raid in a minute or so.
Maybe this is more of a personal viewpoint, but when I played healer it felt like I was playing DPS, excepting now I'm fighting my own teammates and some of them are fighting back pretty hard by running around in fire.
Aiden Butler
Speaking for myself, playing classes that can't kill other players is lame, PvP is the most important part of MMOs.
MMOs without PvP doesn't exist.
Andrew Bailey
Tank can't turn their brain off, they have to lead the group, which is super boring if it's your 100th time or super stressful if it's your 1st time and everyone is mad that you don't already know all the pulls.
Healer is either so incredibly easy that it's TOO braindead (if the group is overgeared/experienced) or frustrating because you're covering for other peoples' mistakes (if group is undergeared/shit), fun role if it's a balanced dungeon though.
DPS always have the option of either turning their brain off and facerolling, OR getting some stimulation by competing against the other DPS in the group (both of these behaviors tend to cause more headaches for both the tank and healer, though)
Caleb Jones
>once you know the mechanics the tanks and the healers literally don't have to do anything
if you want to say that then you could say the same about the dps, all they have to do is just repeat their rotation over and over until the boss is dead and hope their stats are high enough to do that before the healers mana runs dry
Thomas Sanchez
>in an endgame raid once you know the mechanics the tanks and the healers literally don't have to do anything
Are you retarded as a tank or healer you have to know the mechanics and execute them precisely or it's wipe, that's my entire point. Thats why no one want that responsibility.
DPS is focus target, mash buttons and don't stand in the fire.
And again I'm not talking about tank and spank shit.
Wyatt Hall
cause you instantly take the full force of 4 other (at least in WoWs case) screeching autismal retards screaming nonstop at you
better to try and fly under the radar as mediocre DPS
Colton Torres
Depends on the raiding level. I've been in anything from groups of people that made me wonder how you can have such little problem-solving ability and be alive and I've gotten into groups (usually guild groups) where everything went so perfectly smooth from start to finish players started self imposing challenges on crazy pulls just to outdo themselves last week.
So I guess it just has a really wide pool of players and it depends on which groups you land. I bet there are people who never have to deal with bad groups and others who never have a good group.
Jason Brooks
this tanking is the only reason i miss playing MMOs
Jordan Murphy
I fucking love playing as a healer when dungeon/raiding but all solo content becomes sooo slow. Dunno what to do about that
Tyler Sanchez
Its DD not DPS dont be retarded like all the other fags.
Tyler Barnes
>tanks have to lead
This also, I enjoyed/sometimes hated dragging the group through dungeons
Evan Ross
Healing is boring in WoW-likes, staring at health bars and playing whack-a-mole is boring. Otherwise in games healing is ok but I like support the most.
Josiah Diaz
This is another problem for me. I'm a long time dps player who genuinely prefers either healing or sometimes tanking, but I'd have to dedicate myself to the role, to gear up and progress and such. And while I like those roles in group content, it suddenly became a more complicated to have two sets of gear for all solo stuff. Especially in something like BFAs slot machine gearing system. It's not impossible to do, just more of a hassle than it's worth. Though I guess that could be said about all of BFA.
Jeremiah Price
If they make the roles fun, people will enjoy playing them. Most tanks find tanking boring, usually tank swapping is the only mechanic they have to deal with. People don’t even usually pick tanks, their raid group leader will make the shittiest dps switch to tank. And healing is just as boring, yet tedious at the same time. XIV is the only game that made DPS just as boring and tedious as rank and healer, so I guess in a way they accomplished something. The only solution I see that doesn’t involve removing the trinity is to make enemies hit so hard that any dps dumb enough to pull hate is killed immediately, that way the dps stay in line and the tank feels like he has a huge dick for standing between his party and instant death. As for healer, maybe make them look cool for once instead of making them all wear robes with faggy ass wands and canes. Make them more like Ghandalf-sequel wizards that can actually swing a sword and kick ass.
Ryder Allen
Support roles are for shitters, girlfriends and cucks.
Jonathan Ortiz
>playing whack a mole is boring
isnt every role whack a mole
the tank has to aggro/taunt whatever isnt attacking him and the dps has to beat on single targets then attack the next
I guess aoe dps arent since they hit the whole board at once, but whack a mole just seems to be dumb code for target cycling
Angel Phillips
>More responsibility
>Can't blend into the background when stuff goes to shit
>Have to take care of other players and monitor the environment while also doing a rotation
>Less focus on pure fighting, especially for healers in a lot of MMOs where attacking is often just throwing a DoT out
>DPS often make up the more "cool" classes people are drawn to, such as rogues
>Most people note anxiety when first playing those classes, as a tank has to lead the party while a healer has to make sure people stay alive
>Doing solo content is a slog as you generally do less damage and have simpler rotations
Take your pick, but for more casual players, going tank or healer is a bit much. You have to at least pay a moderate amount of attention to what's happening in either role, and if you fail, it typically leads to a wipe. For DPS, messing up a rotation or dying often just means shit takes longer outside of the most extreme encounters. Unless you're pulling everything or not fighting, most people won't call out DPS.
Dylan Diaz
This. Stop making healers use dresses and wands like Harry Potter and give them a proper weapon and maybe I’ll play one. I’d also play tank if I actually felt like a badass for grappling with a giant monster. Instead I feel like a butler.