I love deckbuilders.
I love deckbuilders
Shame it's an impossible genre to enjoy consistently. There's only a handful of good games and the rest are gacha.
Are there any others worth playing besides StS and MonTrain?
I love deckcoomers
I've never heard of a gacha deckbuilder besides maybe Hearthstone.
I've heard One Step from Eden is good. Egg has played it a lot, at least.
Are there any updated/recent basic tips guide for StS?
>relics to stay away from
>bad cards
>what to focus on in what act
etc
!
Griftlands. Less replayability but imho more fun until you finish all the endings
>Playing a woman
I will now avoid your game.
Griftlands might get better since Klei games usually improve a lot over early access. If it doesn't get much better it'll still be fairly fun, but it's way worse than StS and Monster Train.
How about the dozen hearthstone clones
What game
Do not listen to any sts advice on Zig Forums
They're all ascension 1 players that reset act 1 until they get their "build"
You can't just post this and not tell us the name
Force showdown is pretty fun. It’s an arena fight with deck building after every round. The cards really change up your abilities so it’s a lot of fun to experiment with different characters and do different builds. Hands of fate is pretty good too but I enjoy the first over the second
Not him but its Last Evil. Coom content in it sucks desu
Last Evil, it's ok
just keep playing until you get it
know cards, enemies, and events inside out
it's not something you just know instantly
If you just mean a mobile CCG then there's Teppen which I like but that's not quite like games like StS at all besides being cards.
I'd rather read the analysis of an autist who has put more time into this than I have. Granted, only so far you can fight against RNG.
Why do higher difficulties in these games always mean putting annoying mechanics in your way?
I hate getting curses in my deck or less potions slots but I do like the enemies being harder or not getting a full heal at the end of a boss fight.
In the end I rarely end up playing on higher ascensions/covenants because of that.
Relics you usually don't have a choice for them. The ones you get from chests/elites/events are always worth taking, since relics are basically permanent power cards.
As for relics you see in a shop, the same applies. Obviously some are better than others, and it can vary heavily based on what your run is looking like.
Boss relics is where there are some "bad ones." Pandora's Box, Coffee Dripper, Frozen Core, etc are all risky to get. They *can* be worth it, but the other two options are almost assuredly better.
In general, I would always go for automatic debuff relics (red mask and marbles) and prismatic shard (having other characters cards available to you can utterly break the game.)
Maybe I'll make another post for cards. Please keep in mind though that it's much safer to have an all around deck instead of putting all your eggs in one basket. You want some draw cards, some aoe, some burst, some scaling damage. Just some cards to deal with some situations. You don't want no aoe cards and get the 3 Byrd fight
Mobilechads rise up
>Maybe I'll make another post for cards
do it fag
god mobile sts-likes that do not look like shit are too few and far between.
whats your take on your screenshot game?
Night of the Full Moon, it's my favorite one on Android (until StS comes out). It's free to download but you've got to pay to unlock other character types and to remove ads (which are optional anyway, they give you the option to watch one after a boss to double your gold reward), and there's an alternative game mode you can buy. There's no other MTX or IAP to deal with, which is important to me.
The presentation is great and there's enough depth to keep it interesting. Compared to StS though I'd say it definitely leans towards breadth compared to depth. There's a lot more character classes so it offers varied playstyles, but within each class there's less room for your own creativity. My only complaint is occasionally hitting a hard wall for my current deck. Mainly when playing as alchemist, which relies on doing lots of small damage attacks and running up against a boss highly resistant to elemental damage.
Still, there's a ton of content and it has the same ascending difficulty concept a lot of other games in the genre do. It's been on my phone for a couple of years now and I still boot it up sometimes and do a run. Oh, and the presentation is really nice. It's animated well and enemies have little voice lines at the beginning of a fight that are charming.
I'd also recommend Meteorfall: Journeys. There's less to it but it's like three bucks and has a really good interface for mobile. It's both simple and deep enough to make learning it fun. No ads or IAP.
Okay I'll show my retardness I guess
build all around deck yadee yada don't specialize too much blah blah you can't always get every card u want chatter chat
My *personal* favorites for each character and least. Doesn't include Watcher cuz I haven't played her much
Ironclad: shrug it off, battle trance, whirlwind, immolate, bash, flame barrier, feed, cleave, impervious
Don't like: clash, perfected strike, uppercut, barricade
Silent: burst, wraith form, neutralize, survivor, noxious fumes, corpse explosion, escape plan, glass knife, burst
Don't care for: caltraps, sucker punch, thousand cuts, skewer, masterful stab,
Love the card but recognize it's extremely limited use: Grand Finale
Defect: reinforced body, buffer, thermodynamics, beam cell?(0 cost vulnerable one), cold snap, glacier, zap, dual cast, rip and tear, all for one
Eh: rainbow, meteor, heatsink, Doom and gloom, white noise, hello world, creative ai, chaos, overheat
ya i feel the easiest build to get up and going is silent poison
i've played lots before but it's been a while and the game is much more RNG overtuned since. I'd like to get back into it but it's frustrating
which one question mark
Yeah I get what you mean. It's still a card based roguelite, so at the end of the day there is rng. It can always be demoralizing when you feel screwed over.
Still, the game does give you plenty of choice and info. And runs are so short you don't feel like you've lost tens of hours of progress for nothing. I guess megacrit did the best they could with balancing rng and skill.
And nice choices. I know people shit on tiny house but I like the HP and upgrade lol. Though my favorite of those three is astrolabe. Ofc rng but I feel like most decks you can pick out three cards that you don't exactly need, and the automatic upgrade makes the 3 random ones (usually) at least decent.
Though velvet choker is probably the most useful. Definitely my favorite of the energy relics.
i found docs.google.com
and spirelogs.com
maybelatergames.co.uk
i went with astrolabia since i hadn't deleted any cards yet
got dark embrace / headbutt / pommel strike wew
OH
any advice for when to go for events and when to fight elites, etc?
>I would always go for prismatic shard
I can hear Jorb screaming in the distance.