I don't get why people pretend the first 2 Paper Mario games were masterpieces. They've always felt like "Baby's First RPG" to me.
I don't get why people pretend the first 2 Paper Mario games were masterpieces...
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Key Word: "RPG"
And you'd be correct.
And the newer games aren't even that now
Paper Mario for the N64 is my favorite video game of all time and you are entirely correct, but the sequels manage to miss every single thing that made these games enjoyable
They're charming games but not masterpieces. Anyone who says so has serious nostalgia for them. They're just normal RPGs but with press a before your attack connects combat and some cool visuals
64 is a classic, TTYD is good but way overrated, Super Paper Mario is great despite it not following the formula, and the rest are nothing special.
>They've always felt like "Baby's First RPG" to me
And this is bad because?
>that ground texture
Dare I say? Soul...
Just because the games are easy don't rule them out from being amazing, honestly if you look at most games that are well loved they don't exactly have a strong difficulty level but are full of character and intuitive or possibly inventive gameplay that makes them engaging.
Paper Mario is just that, it's gameplay isn't exactly challenging but the way it was designed kept it fresh and interesting and the writing gave you reason to keep going to see what was next to come.
the action command system in the mario RPG's were fun, that's all a game needs
It’s not a menu simulator, master quest for N64 is one of my favorite games.
Poor kid. user's mom couldnt buy him a PS1.
super is shit stfu wii toddler zoomer
>master quest
Based as fuck. It's cool how the Paper Mario (64 and TTYD) hacking scenes has blown up these past few years.
>Pro Mode
>Master Quest
>Book of Mario
>Book of Mario Thousands of Doors
>The Shufflizer
>(soon) the Infinite Pit
ttyd has it's own bootleg on steam too maybe mario fans will finally surpass sonic autism
There is also black pit and paper bowser
They were easy rpgs that still let you play the game and have some agency over the mechanics. They took something easy and simple and then took away what little mechanical depth it had. From that perspective, it's not a mystery why people would find something already simple made dumber upsetting.
Oh look its another "good is interchangeable with complexity and difficulty" bugman thread
Super belongs in the Sticker Star camp. The plot is neat but the game is bad and the art style is suspect.
There's also another one called Code Name: Abyss. It's supposed to be a full fledged hack of the whole game. It actually looks really fucking good.
Can you give me a source for Paper Bowser (or a trailer for it)? Found one for Black Pit.
There are only a few clips on the star rod discord, it is still being worked on but was made by the guy that made the 20th anniversary hack
Thanks man, I'll check it out!
Imagine being such a zoomer you cry over how good the first two games are because you never got to experience them.
>played Seven Stars and loved it
>Paper Mario always felt like a half-baked replacement
Did anyone else get this feeling?
Yeah it's toned down in literally every category. It seems as though it's praised entirely by boomers who grew up on the N64.
>take the Mario IP, which had basically no world or story outside of misc. biomes and the basic outline of "beat Bowser, save Peach"
>make some simple RPGs anyone can enjoy that flesh out the Mushroom Kingdom's people and places
>nearly two decades later backtrack on this and try to retcon the games and world to be as simplistic and basic as possible
>act surprise when people prefer the former if only because it has the tiniest bit of depth compared to now
The original art style is fantastic. The main issue is that it just feels out of place in a Paper Mario game.
man Seven Stars feels like such a lovely nostalgic fever dream
I played LotSS after PM64 as a kid, but I couldn't really get into it, the combat and platforming in PM64 felt better to me