ITT: Fucking cancerous shit in vidya
>status that inflicts damge over time
ITT: Fucking cancerous shit in vidya
>status that inflicts damge over time
weapon durability
>game with romantic options
>forced to choose someone
>can't choose to hang out with your bro instead
thanks for the colored version
and also realism is killing Vidya,gta is a big example on how boring you can make a game putting realistic shit on them,games where supposed to be fantasy stuff even when these are based somehow on real life they always state "this is fiction and nothing is related to real life people or shit lol"
fuck that shit,games are supposed to be Worlds where you can make shit you wouldn't do on real life at all
>enemy attacks fast and doesn't stagger
I'm so sick of navigating through a shit ton of menus to accept invites or play with my friends. An easy to use invite/partying system is underrated. Also being able to have people reconnect if they crash or dc is nice, do that more.
>Unwinnable fight
>Doesn't convey to you that it's unwinnable
>You end up using all your consumables to stay in the fight
Extremely low drop rates.It's so outstandingly stupid when it's at 1% and is on a rare enemy, but there are THOSE games that take it too far.
>think a fight is unwinnable
>haha I know your tricks game
>GAME OVER
Even worse when it's on a fucking singleplayer game like WTF devs, it's not like I'll ever trade this shit with anyone
Hate that bullshit, why can't they just make the fight a cutscene and call it a day, why make all that song and dance of fighting an ubeatable boss on the first place?
>Game forced you to do a certain action
>It then beats you over the head about how you should feel bad for said action
>>game with romantic options
You could've just left it at that.
enemies that float around near you but avoid your attacks so you have to jump and attack over and over fuck you
A pointer light, arrow or whatever the fuck that tells you where you need to go next being light on the floor.
Granted, Dead Space 1 did this, however if you decided to not explore other areas and rooms, have fun having no goddamn ammo and getting your ass eaten.
>alien isolation tells you not to hurt civilians when they're shooting guns at your face
>forced tutorials
This shit is so prevalent in mobile games.
Fuck off with your 2 hour forced tutorial. I just wanna try out your game
Speaking of Dead Space 1, turret sections. Perfectly good game aside from its two (2) turret sections. Why do devs keep adding these in? Who enjoys these? Do they focus test well or something?
>Unskippable cutscenes
Especially when it's Gacha.
Give me my new player gems and let me fucking summon, fuck sakes. That goddamn Seven Deadly Sins Gacha fucking made me never want to return with the 40+ minute on rails tutorial.
The worst hell.
>said damage also interrupts your animation, cancelling your ability to do anything for the next fucking minute.
I don't mind damage as a status effect, but jfc don't make my character spaz every 3 seconds running around outside combat.
They're there to shake up the gameplay, and to be some cool action scene. Except it only works one time, and after the third CoD game people started getting tired of it.
>Look at me! I'm Mr. Machinegun!
The only one that didn't bother me was the one in Reach, because it actually served a narrative purpose and was kinda cool.
>touch enemy
>get damage
not really cancerous, it's just a me problem
It's a pretty short sequence in Reach, which helps.
>playing gacha
>watching seven deadly sins
you deserve every hardship that you endure
>enemies that teleport with no set pattern or cooldown
>being able to fall off the map in an fps
>any kind of freeze/paralysis that lasts for more than 1 second
>unskippable cutscene before a boss fight, but after the save point
>"open world"
>Bland, cookie cutter gameplay you can get from any other AAA game where you sneak up on enemies and press X to kill them, then proceed to climb towers and do fetchquests to further your dripfed content through an ARPG-like system that makes your character stronger while at the same time having a grimdark cookie cutter story about how awful it is that you the player are murdering obstacles because "killing is bad, man" or "revenge is for dumb dumbs" while it tells you to do all of this shit and then slaps your hand for doing it
>But it has high quality graphics and acting so people forgive the bland gameplay and defend the game to the death
on the flip side I hate when you faggots can’t take a hint when a game isn’t targeting you specifically but you still get up in arms about it
>spec ops the line
>white phosphorus scene happens where the game is advancing walker’s descent to shit
>people take it personally when walker was never meant as a proxy for the player themselves nor written as such
>people later point at the loading screens as ““”proof””” that the game is mocking their previous actions where all it means is to say “war bad pls dont do war kids”
god I want to fuck that girl in the comic
Bruh thats weird. She's not even cute.