Video Game AI

Why is video game AI so bad?

>walking into objects
>stuck behind walls
>unable to pathfind
>cannot interact with objects or surroundings

Why is it so hard to design good AI for enemies in video games?

It's even worse when bosses perform the same cycle of attack patterns. There's no skill involved rather than memorizing their pattern and react accordingly.

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>Why is it so hard to design good AI for enemies in video games?
If that's a rhetorical question: fuck you you entitled zoomer faggot, you wouldn't know the first thing about creating a fucking ai for your own asshole let alone a computer game
If that's not a rhetorical question and you're looking for a genuine answer from a programmer or something: I don't know the first thing about creating a fucking ai you entitled zoomer get off your ass and learn yourself

Room 311 took the wrong order, they took from second shelf and not third

Because it's not a profitable use of time and money. Good AI doesn't impress normalfags. They don't go "Wow, look at the pathfinding algorithm in this game! amazing! Things working the way they should just fly under the radar and the game doesn't get credit for it. Devs have also said in interviews that the average person can't really tell the difference between a good enemy AI and something that just cheeses you with workaround strats, people just assume a good CPU opponent was cheating. And on top of that the mongoloids in marketing don't know how to advertise AI when they can just pull some screenshot or cut a trailer of impressive visuals which is something even people who don't play games can be impressed by.

You are now breathing manually

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>Why is video game AI so bad?
because the second you make it good normalfags complain about it being too hard.

>There's no skill involved rather than memorizing their pattern and react accordingly.
thats literally what any fucking skill is retard, practice and execution

Hardmode: You are now contracting your heart manually.

>Devs have also said in interviews that the average person can't really tell the difference between a good enemy AI and something that just cheeses you with workaround strats
this is especially funny because someone will inevitably bring up FEAR in this thread and that is entirely smoke and mirrors.

>people just assume a good CPU opponent was cheating.
an AI playing perfectly is like a human using an aimbot, but worse
good AI doesnt mean playing perfectly, unless the enemy is supposed to be some perfect being