Kino game

Kino game.

Play Remnant.

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i did back in august of 2019

Is this a soul-like?

I beat it on launch day, then never touched it again

How short is it?

10 hours maybe, at launch. I'm sure they've added stuff by then

10ish on the low end - 20 if you want to look for extras and stuff - never touched the dlc

Nah it's garbage blatantly worst bosses I've ever seen

the dragon kicked my ass and pissed all over my armor while i was wearing it

Great example of how good mechanics make a game. If it just feels smooth to run and shoot then everything else doenst need much depth, infact its even better if everything is held simple.

Imagine a game where not only the combat is clunky and unfun but its other mechanics are also tedious and just overwhelming.
I would say Bluzzard has the same polish to their games. Though sadly you won'T play those games for long, after all you need endgame with depth to keep playing, but hardly a game gets that right and you could wonder if a game even should. It's only a game after all, not second life.

>Is this a soul-like?
Sort of. Souls-like mixed with a looter shooter, three player co-op. Very forgiving though, no equivalent to losing all of your souls when you die.

Bosses with ads the game
Seriously every boss in this game summons adds they wern't confident enough in making a fun solo boss enemy

Worst offenders of this is mangler and warden

I liked it, the DLC for it was kind of underwhelming. Also fuck the Harrow that boss fight was overwhelming bullshit

It has bonefires, the estus flask, and the item upgrade system. Other than that it's a third person shooter.

Sort of. It has the whole stamina bar that ties into your dodge rolls and melee attacks. It also has the healing object like the flask from DS but it's called a Dragon Heart that refills after death/resting at a crystal (which is their version of bonfire). It's focus is mostly gun combat and using your melee weapons is extremely uncommon.

I will give it another try someday. I really wish movement was like any other 3rd person action game instead of constant over the shoulder even when not aiming. I also wish that there was hipfire as well as a separate melee button since it was so needlessly difficult to move around.

its really boring

Movement was fluid as fuck, getting around, dodging in combat, etc felt amazing. Having melee tied to Mouse 1 and aim-to-shoot on Mouse 2 was a great idea; fuck the idea of pressing V or some shit to melee.

The bosses are pretty janky.

Exactly this. I've never felt more miserable in my life than playing this game on hard.
Every single boss
Every
Single
Boss
All of them
Exactly the same.

>janky
You keep using that word incorrectly.

>play game on hard
>normal enemies feel good, but random minibosses that wander into you when you're already in a big group feel like complete bullshit
>every boss is add infested bullshit
>play game on "normal"
>game is piss easy

My main gripe is how poorly distributed the enemies are. Elites barely appear in the game. For example, the root elite who dual-wields swords only appears once per dungeon. The basic mobs are so uninteresting.

I cant force myself to beat this game. I like the bosses, but the slog between them is so fucking boring. The world is just empty and the enemy spawns are bullshit.

They should have never added melee to the game. It’s completely useless and there’s literally no point to it.

Not every boss has adds. This isn't Dark Souls, a melee focused game with a parry/block system. Remnant is a third person shooter where everything is designed around ranged combat, ranged combat with ammo that can run out. That sort of difference requires a different approach to boss design. Not only that but you're a fuck load more mobile in Remnant than Dark Souls which makes dodging shit much easier, meaning 1 vs 1 fights are less engaging. Throwing in adds runs the risk of you being surrounded, pushed into a corner, or put in a situation where the boss itself can use some ability on you that, if you were solely focused on them you would dodge with no effort. Adds also mean the game can make bosses with boss-level health pools so you don't run the risk of simply running out of ammo.

The real issue with Remnant's bosses are not adds, it's the fact that at least half of them are literally bigger versions of regular / elite enemies, sometimes not even with new abilities.

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I tried it on Xbox One. It would have been better if you could move as if it were Dark Souls, hip fire kind of like in MGS3 and 4, and use a bumper button to swing an improvised sword.

I can't speak for consoles, only played on PC.

Only the dungeon bosses are bigger versions of normal enemies. World bosses are entirely unique.

I literally cannot remember a single boss without ads. I stopped playing when I reached the dude who asked me to do something and I told him to go fuck himself, so he attacked.
I THINK the only one I remember without ads were the twins, but even then I'm not sure. Hard to remember when most fights feel identical.

Yes and you fight those dungeon bosses way more that world bosses.

How much variety is there in weapons?

What the fuck is even story of this game, all I know is that the world got invaded by tree or some shit

Depends. If you roll a shitty seed like me, you'll get no weapons besides the ones that appear a 100% of the time.

Well I just posted one. Looking at the boss list, I could 7 total with zero add spawns.

Well then they're very well hidden, I guess.

>could
count

There’s like around 15ish long-arms and 10ish small arms. They’re all unique and viable. Then there’s like 20 melee weapons and they’re unique too but melee is pointless in this game.

No boss is 'hidden,' the game spawns from a pool of bosses in each world and you simply didn't get the ones that don't have adds. The majority do spawn adds, I'm not denying that, but it simply is not an issue

Melee is not useless, not sure why you're pushing this narrative. It's a great way to save ammo and if you know an enemy's attack pattern it's very possible to avoid all damage and kill with just melee. Also hammers + life leech effects are amazing.

>it simply is not an issue
It is. They can kill you repeatedly off screen while the boss demands you to pay attention to it's attacks.

>world discovers people known as "dreamers" who can view other dimensions
>dreamers assumed to be "windows" to other universes, so they can just look at them and not interact
>turns out dreamers are an access point and beings from other universes can use these people to cross into other universes
>earth's dreamer views a world infested by the Root, the tree monsters who have been invading worlds
>they use him as a gateway to invade earth

Again, not an issue. You just need to pay attention. Be aware of your surroundings, listen for audio queues, and learn to dodge.

Ok nigger. You can suck my dick then.

Great argument.

If you're just going to lie, there's no point

Noodled around the first area a bit and it seems fun but I have no friends to play with :

I had the same thought while playing and I came to the conclusion that the adds are for ammo drops, but now I think that they could have taken care of that another way. I'm fine with it as it is though.

i liked it until i met the first boss and he was way too annoying the entire thing was so fucking bad and i just dropped the game right there after i beat it.

It was pretty smooth game thought, i was kind of impressed until then.

yeah, and no. it's more like lost planet 2 with souls-like bosses that feel kinda cheap, and jank, but the whole game is a fun cheap kinda jank. it shines with the DLC that has a rogue-lite mode. it's like a 6.5/10, but when you're playing co-op a 7/10. it REALLY depends on the co-op though.

It's Hellgate: London with a few Souls mechanics grafted on

I did. It was fine.

It's pretty good. You got regulars like pistols, shotguns, automatic rifles, burst rifles, and such. Then you've got projectile weapons ranging from shooting bugs, energy blasts, lightning, etc. Melee weapons from swords, spears, claws, hammers, and such.

co-op uuuuggg can you play it solo??

Great argument.

yes, and in my experience it is a lot easier solo

>but melee is pointless in this game.
depends what melee weapons you're picking up.
there's a demon hammer that creates knock-back when charged ON ALL ENEMIES, and a sword that HURLS an high damage output energy sphere by giving up stamina.

Of course, multiplayer is optional.