How do I get better at fighting games?
How do I get better at fighting games?
It is all about counter attacks.
Focused practice, consistently testing yourself against better players, dedication in terms of time and mindspace.
I don't play fighting games but that is literally the answer to everything unless you're talented which you obviously aren't.
practice a few combos with your character of choice
go into online and get kicked in the balls till you learn when to attack when to defend and what to punish and how to do it
i'm sure there's names for that but 30 years later i dont give a fuck about learning those retarded words
Practice against actual people.
Training with CPUs just shoves bad habits into your brain.
V-trigger
watch guides for fundamental mechanics and fundamental gameplans
watch character guides for your main
know your frame data
practice bread and butter combos in training mode
get experience against other players
analyze your losses (did you punish correctly? did you get punished on unsafe moves? did you whiff? etc.)
correct your mistakes
learn from personal experience and experience of others
this way alone you will improve drastically in a very short time (can get good in 1-2 weeks from scratch)
How to improve to pro level? i don't know, i'm average and pretty new aswell. get a mentor who is insane at the game and good at teaching. mentors to spar with will help a lot
play for 10,000 hours only for it to not matter because the turbo autists have been playing for 30 years
all that will push anyone interested off from trying
Play them.
Keep playing them.
Play against friends of similar skill level so you can enjoy the game without the frustration of getting beaten constantly. Once you're competent with your character, venture out into the dangerous wild and take your licks.
Don't force yourself to like a character, or game you're genuinely not interested in.
There's fun to be had.
it's important to enjoy doing all that shit and I don't think anyone can, at least not as vigorously as you put it
nobody likes labbing except for those on the pro level
i enjoyed the process and it didn't feel tedious or like work at all. i purposefully only mentioned training mode for bread and butter combos as its something you can learn in just an hour or two. no need to study matchups in training mode yet or specific scenarios. all that you'll automatically want to do once you're more into it already. the beginning is fast and easy as long as you're playing a game with a lot of resources to study.
>Don't force yourself to like a character, or game you're genuinely not interested in.
tried that once, it wasn't fun
>they attack
block
>they block
grab
>they grab
attack
if you can predict this the rest is just muscle memory it's not hard.
pic semi related, it applys to action games too, just different mechanics but the core rules are still there.
You have to be willing to accept loss watch your replays and try to understand the bad decisions that led you to getting fucked up. This process alone filters most people.
Familiarise yourself with your character and basic combos and keep playing/practicing until you can do this without needing to think too hard about it.
Once you get to the point of playing with intentionality in that way it becomes a lot more enjoyable and you can focus on responding to your opponent and refining what you do.
Then it's not for them. Not everything has to be easy or accessible. Some things need to exist for people who want complexity or skill based gameplay. People who do not like that should do something else.
After about 6 months of playing a game semi regularly (a few hours a week at least) you can't run that experience excuse anymore. Many players reach competitive level in that time and it also becomes a lot harder to improve at that level as well. You don't know what you're talking about.
Equally, most modern games actively go out of their way to shit on legacy players anyway.
grow a dick
don't listen to Zig Forums's advice
don't overthink stuff and just do it
Consider blocking as a wake up option. Just hold back or downback nigger
>dont overthink
>proof fighting games dont require thinking
play
don't force yourself to play "beginner friendly" characters, pick whoever you want & learn the fundamentals with them
sure it'll be harder, but you'll have more fun
I fell into that trap & learned Guile when playing SF4 when I wanted to play more fast paced characters instead
>they grab
that's right
frame data
Third strike was the only one I ever liked. Great artstyle, great music, and fun gameplay with a decently high skill ceiling.
Whenever I play someone who refuses to block I think that they must be used to only playing single player games
just learn a 2-3 hit combo for punishes and don't get the idea that you gotta learn some complex combo string like the pros. master simple punishes and eventually you open up to harder stuff
A whiffed DP or successful meaty can grant a far more damaging action than a throw
blocking is for cowards
Real men get hit
Losers lose
Winners win
the common advice given to beginners is
>go play some matches against the machine and you're good to go
I honestly think that shit just creates bad habits
>pick a character
>practice for hours
>learn your combos
>learn your counters
>learn what's plus on block
>learn your wakeup options
>learn all the other characters and what they're able to do
>buy a fightstick so you can actually play the game properly
>burn everything into muscle memory
>get raped whenever you play online anyway because you don't have a flawless internet connection
>realize that nobody will be playing the game in a month anyway so get prepared to shell out money for the next big fighting game that will probably be shit anyway
Unless you have a friend at your skill level who wants to play and learn the game along with you fighting games are a meme and you won't get any enjoyment from learning them. You'll forever be playing at a disadvantage to people who have been playing for longer and have more time to study the game. And unlike every other game genre in the world, fighting games are not fun unless you're able to do well.
>they karakusa me and abare tosanami me
what kind of bad habits creates fighting vs cpu? i generally do the basic cpu shit before trying to learn a character and going online
>>realize that nobody will be playing the game in a month anyway so get prepared to shell out money for the next big fighting game that will probably be shit anyway
>and will ruin your character of choice , assuming it doesn't get removed
There is a streamer/youtuber named Ceelows who has put out some beginner character tutorials for SFV that breaks down the basic game plans and fundamentals for that character and builds on it as he progresses through the ranks.
They may be character specific but the fundamentals being used apply to all characters and pretty much every fighting game as well. It's a good starting point
i actually do enjoy labbing
learn footsies
CPUs do not adapt and also cheat reaction times (such as with throws). A large part of being good at playing fighting games is learning your opponent's habits and taking advantage of it which you can not learn agaist CPUs
If you're only concerned about turd strike then block for 4f before jumping
CPU is generally programmed to simply "get hit" sometimes or in some cases to always take a hit. Like what happens in Tekken ranked, the newbies will ALWAYS resort to using their rage drive just because that shit always work against the AI
but every oponent is different so its not like you learn much from different online matches in that point
anyway what i do against cpu generally is just abuse the fuck out of retarded shit just to be over with the match fast