SOUL is just nostal-
SOUL is just nostal-
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that is a pretty bad loading screen
game was great though
The gems not floating from the top count to your chest was my only real complaint about the remake.
explain without using buzzwords then
>not the static camera angle
>not the black screen ruining the immersion of jumping into a portal
>not the lack of a saving message
Are you mental?
Banjo Kazzoie's loading screens were better.
Yeah its actually really fucking lazy of them to have replaced such a nice loading screen that could have *easily* been duplicated in just a couple of minutes with what might as well be a gif.
if it had a saving message you'd bitch about it ruining your immersion
Considering you posted the only bad part of the remaster, I think they did ok.
Soul is synonymous with passion. When a person or a group of people are deeply passionate about making something, it is conveyed through the work itself when others interact with it. This sensation is described as "soul". Over time, as you become more jaded in life you slowly lose the ability to express passion and therefore cannot recognize it when you see it. You can no longer discern sincerity from careful corporate regurgitate.
Thus some people confuse praise for soul with "nostalgia", because they are a nostalgic for a time when they were not a bitter husk.
Soul is a certain quality inherent to a specific work or thing, that elicits an emotion deep inside. Soul is what makes you tear up when you hear a beautiful piece of musical orchestration. Soul is that feeling of raw emotion you get when you watch a movie you love. Everything before 2005 has soul of varying degrees.
Mass soullessness started around 2005 when you got stuff like Johnny Test and the Tim Burton Charlie and the Chocolate Factory movie.
Also, see pic related
can you also move, do barrel rolls and breath fire in the original loading screen?
clearly your parents didn't have enough passion
so...nostalgia because you believe it can't happen nowadays since all you talk is the past
>NOOOOO YOU CAN'T TELL THE TRUTH THAT I CONVENIENTLY FORGOT TO SAY
Soul is something that exists in the modern day, it's just that corporatism and postmodernism has become the zeitgeist of the 2010's and 2020's. We're basically living in the transitionary period towards the dystopian future that many artists of the 20th century feared, and that's reflected in modern art. '
"SOUL" still exists, but it's very rare and inconsistent.
Based and true. Zoomers and sois will seethe at this post
woah... this says a lot about our society
very trivial thing.
I grew up with the original Spyro and I still love the remake trilogy
source?
Ok but what game has the most SOUL
It's a major failing point of shifting to a "realistic cartoonish" style, if that makes any sort of sense.
Now THIS was a kino loading screen.
nice, very good examples for these zoomers to witness
is there any for ratchet and clank? I played the remake/master and couldn't notice
>This exists
Which means they were fully capable of doing just THIS but actively chose not to because someone on the development team is an artisté.
Even aside from the ugliness, one of the things that bothers me is how the armor is dark grey and almost matte. Throughout the Spyro trilogy, shiny, reflective silver is unanimously used to signify something is immune to flame breath (and often lights up red-hot when you try it), whether it be enemy shields/armor or gem crates in the world.
Check this out, from that Art of Reignited book that came out a bit ago.
>text box wipes in the original
>just disappears in remake
>spyro follows the orb as it bounces in the original
>stares shellshocked into nothingness in the remake
And there was this too.
>composed like a painting (the LOD helps the effect)
>the distant gondola station is highlighted against the pastel skybox and the deep blue mountain
>the ice is clear and reflective and painted with the color of the sky
>the explosion looks like a magical spell
>the sky creates the feeling of being safe on a fantasy mountaintop during twilight
>no composition at all (and looks busy since everything has the same amount of detail regardless of distance)
>the gondola station is indiscernible against the sky, the distant mountains, the nearby mountain, and the ice, all of which are the same color
>the ice is rough and cracked and not reflective, looks like rock
>the explosion is realistic and dangerous looking, clashes with the aesthetic
>the sky creates the feeling of scaling a bleak rocky mountain during gloomy overcast weather
Why were Spyro's skyboxes so soulful? There's just something incredibly comforting about the hues of the sky and the distant mountain peaks.
Fantastic choice of palette, stylization, and framing against the level geometry.
The gentle color palette was really easy on the eyes.