Can someone explain to me why this game is so highly praised?

Can someone explain to me why this game is so highly praised?

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its fun

literal nintensøys

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Its great

Have you tried reading some reviews?

Because it’s good you dumb ape

It’s “fun”, new, and has the Nintendo brand.

It’s Skyrim with swords.

Because they have never played any other open world game to know just how terrible and lifeless this one is.

It's an open world game where traversing the terrain is actually fun. Has the best overworld map of any video game, but it does have some major areas where it's lacking like enemy variety and the lack of a feeling of progression past the start.

Open world games are so shit on average that apparently something like this is a masterpiece. It's a technical feat for sure and there's promise, but it could be a more fun game at its root with more refined mechanics and deeper interior level designs.

It's a fun game that did a number of interesting and new things.

it has zelda in the title

See, I did not find the map fun or interesting at all to traverse, it was boring and gave you little to no reason to explore because there was nothing out there that you couldn't find off the traveled paths.

It's basically Spyro but better.

I've owned it since the switch launched. I find it boring. I've started over about 10 times and can make it off the plateu to the first and second village you are supposed to go to, but end up losing interest and putting it down for something else... then i force myself to restart....wash rinse repeat.

I do want to make it to that one female village part so I can understand what all the rule 34 porn is about.

When it came out, everyone was marveling about how they finished the great plateau section differently than everyone else. Some got the tunic from the old man on the mountain top, some bought it later in some shop, some acquired it before scaling the mountain.
While the whole area was a tutorial, it wasn't very hand-holdy compared to previous Zeldas, especially since you could just explore the whole plateau anyway you wanted.
After that whole section is over with, the game literally just lets you glide down in any direction and you're on your way.
Deny it all you want but it was truly designed to be what they intended you to feel with the first game. Couple all this with the fact you're seeing classic Zelda enemies in the world and can know what they're all called because you played ALttP. The shrines are great. The one and only downside is the lack of dungeons.

why don't you play it and find out yourself?
its pretty fun

Go fill out a lifeless checklist somewhere.

Is a slightly better modern open world game. If Nintendo fixes some of the non-issues with BotW and add meaninful content (actual dungeons, more enemy variety) in 2 it will be an actual step forward for the genre.

Because it's the first 3D Zelda game to actually try to build off what the older games did except in 3D, as opposed to copying Post's mediocre gameplay style. If they drop weapon durability, give Link a voice and add a few more dungeons like Hyrule Castle along with a few more unique tools and weapons, it'll be perfect.

I've drawn you a diagram to help you understand. Please let me know if you have any questions.

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Smash and Splatoon sucked. XB2 was a second party Nintendo game and sucked. SS sucked. The other 3D Zeldas were aggressively mediocre.

That's certainly a valid opinion to have, although i'm not sure what you mean by "nothing out there", the landscape itself was pretty interesting and the map was well designed in that it gives you plenty of ways to travel through it.
If you focus on things like the types of rewards you can get, sure that's not as varied as it could be, but that's not an issue with the map itself.

>Please let me know if you have any questions.
If being a Nintendo game is all it took for a game to get universal praise and acclaim, why didn't pic related get a 97 on metacritic and sell 18 million copies?

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Multiplayer. Nintendies have no friends to play it with.

Probably because the reviewers had reviewer friends to play it with.

should be self evident

This game was a lifeless checklist. Also no defense for the game I see.

Well simply because the game isn't open world for the sake of being open world. The developers made this game to have a slow burn of sorts and the mechanics have a purpose in the grand scheme of things.

Performance issues and the lack of dungeons is troubling.

But still better than the open-world meme-games that are repetitive.

it did a lot of things wrong but some people really enjoyed the sandbox-y, open ended, physics game element it had. for some people, that didn't resonate and they were left with the mediocre underbelly of the game

because it's shit

FREEDOM : the video game

because people feel they have to because its zelda.

it's pretty fun

It's basically the Veronica Mars of video games.

If you don't put it up there with Wind Waker or A Link to the Past, you're lying.

>although i'm not sure what you mean by "nothing out there",
He doesn't like exploring to explore cool environments. He needs a temple and a story scene in every direction he runs.

>This game was a lifeless checklist
That would imply it was a set of generic AAA open world features. Which other open world games feature stamina based climbing and the kind of physics and chemistry system BotW had? And where was the RPG style skill tree that AAA open world games have?

It’s the first open world adventure game on a Nintendo console. That’s literally it, nothing about this game is new or innovative. In fact outside of the admittedly well crafted overworld there is absolutely no meaningful content besides copy pasted shrine dungeons with puzzles for babies. You will never find interesting pieces of lore, all the side quests are WoW tier. It’s a bare bones nothingburger.

>It’s the first open world adventure game on a Nintendo console.
The first Zelda game was open world.
>puzzles for babies
Shrine puzzles absolutely shit on everything else in the series.

>nothing about this game is new or innovative.
>Which other open world games feature stamina based climbing and the kind of physics and chemistry system BotW had?

The landscape is just the same as any other open world pretty much. I didn’t find it interesting because there was nothing interesting to look at. There might be interesting ways to travel, I never found any, but there is no reason to travel. You can find a boring shrine to go through, a copy laste hut or one of like 5 korok seed puzzles. That was it. I don't even need an actual reward like an item or something to consider it a good map. I need points of interest or little stories, or mysteries to uncover, random people to run into on the map. I loved it when I was playing NV or RDR/2 and I came across random journal pieces that built on lore, or even just an interesting little hut that was unique and I could check that out. Those places didn't always have something there as a physical reward but it made the map fun and interesting to explore. It gave the world a feeling that it is lived in or used. BoTW had none of that for me. I tried to explore it some but after the first beast I just gave up exploring, and by the second one I gave up on the game. It just isn't a fun game to play with poor combat, which I can excuse I have dealt with worse, a boring world, and just dull characters in it.

One of the most fulfilling parts in playing through RDR2, my last open world game I played, was filling out Arthur's journal. The small drawing you got for studying animals, the entrys when you ran into certain npcs. Little things here and there. The meteor house, the witches hut, the monk on the mountain, doing the treasure hunts, the night folk and hearing the NPC's talk about them and such. That is what helps bring a world to life.

Anyone who actually likes BoTW's open world just makes me think you haven't ever played an open world game before. It is honestly baffling to me.

That's an insult to WoW quests. After skyward sword got perfect 10s you knew the standard for zelda games became abysmally low. Put all the effort into a beyond awful motion control mini-game. Zelda is the demented grandpa you can't bear to pull the plug on at this point, as someone who loved zelda for decades.

First line and you're already wrong. Other open world games don't have that much variation in environment and verticality.

None because stamina based anything is tedious and most devs already realise traversal is the worst part of any open world game so that don’t bother. Innovation doesn’t just mean doing something first.

Low standards.

all the other "open world" games which are still completely linear and have little to no way to interact with your world. Botw realizes open world as a game mechanic more than any other game. it actually lets you explore any area you want right out of the tutorial and gives you interesting tolls to be able to interact with the world and solve problems creatively. Plus it has the benefit of having one room puzzles (shrines) all over to still give you traditional zelda puzzle gameplay while not breaking up the world