>warrior of light the antagonist
Fucking XIVtrannies
Warrior of light the antagonist
Literally the best game of all time. I fucking love Final Fantasy XIV. And I don't consider you a real gamer or avid fan of RPGs if you haven't stopped to experience this masterpiece of a game. It's set the status quo of all social online action role playing games. And will stand the trials of time firmly supported by it's amazing artstyle and outstanding music to be remembers among the pillars of gaming akin to Halo and Super Mario 64. We're truely blessed to be alive to experience the best online RPG ever created. And you're a fool if your pride prevents you from embracing it's glory and greatness.
Not OP. Redpill me user.
I'm not typically into MMOs but I must admit the art direction has enamored me and ,from some glimpses of the raid bosses, it looks like they are actually really cleverly designed fights rather than just be players mobbing them while they do AOE attacks
he believes himself to be a savior and this is the form he took to save everyone from US.
It's an incredibly complex game. So explaining the intricacies of how dynamic the combat can be depending on your role, job, and party composition against one of the hundreds of bosses in the game is difficult for a newcomer to understand. Every boss has a set of unique attacks that need to be managed strategically by your group, with everybody putting in their full effort and using their own unique set of tools from their role and job to counteract the bosses abilities. So it feels like this amazing team struggle of going against unwinnable odds but using everyones abilities together to overcome it. Which just feels amazing when everything works out and you finally overcome the challenge.
>open thread
>3 of the first 4 posts are blogposts from friendless retards
great start to the thread
Not him, but it's the actual genuine case for "it gets good 100 hours in". Your job is going to be braindead simple through the first 50 or so levels, and most of the base game story is either dull or just stupid. HOWEVER, the expansions and late game content throw that whole experience out the window. Story gets much better, your job becomes very active, and more and more mechanics get layered into trials and dungeons.
Honestly, I can't say I'd recommend it, due to the burden of having to get through the base game content. If you try it and find that there are aspects of it you enjoy (for me, music and aesthetics), try to power through it a bit. I dropped it for a couple years before finishing the base game patches and finally got hooked with Heavensward.
Who hurt you to make you this jaded?
If you don't like MMO's the game is for you. Basically you do most of the story single player and then when you need to do raids or dungeons you meet up with the other players. They recently improved ARR and made that and the first expansion free to play. You can try it for free right now. The first expansion is fucking amazing.
Sound track to the game is fantastic as well. Give it a shot, it only costs your time, not your money.
You think beating him made her get wet for you?
I second this. XIV is definitively my GOAT.
That being said, it definitely has its problems. 2.0 and especially 2.X take a lot of patience to chew through, but if you persevere, it's all worthwhile. You can buy a skip to avoid the wall altogether, but I really feel like that hurts the impact of the larger narrative, especially Heavensward's narrative.
>2.X take a lot of patience to chew through
2.X is actually pretty decent now, after the rework. Goes by really fast. And flying speeds shit up all the faster, since you no longer have to run around winding paths or get caught by mobs on the way. A lot of the useless shit was cut out, so its a pretty nice story dump now, setting up the Ascian and Ishgard storylines.
She was already wet for the WoL, user.
Its not the best game ever or anything but the stories of heavensward and shadowbringers are really good and it has a huge selection of great boss fights and music. Everything else is a mixed bag
Brute Justice has the best music/fight
Alexander in general is the best raid honestly
Holy shit.
This is some master-tier bait, I love it.
It isn't though
This is some masterbait, I love it
8 ground markers was a mistake. Should have been reduced to 2 at most.
>smoking that loud
>teleport to new area
>do 8 fates without getting a legendary
>get paranoid and start double checking to make sure i have a correct minion out
Huh?
Not that user, but I'll give you a view from someone who's played for far, far too long. This isn't going to be praising it, so ready yourself.
FFXIV is an alright MMO for beginners in the franchise. It has an incredibly linear storyline that you must go through, ala FF games or other JRPGs. The combat is a typical tab-target MMO-schlock, so don't expect anything insightful there. The only reason it's not as bad as other MMOs, is because the class design at level cap is decent and fun to play. The biggest issue with combat is that the first 70 levels - which, mind you, is about 100 hours or so (or more!) of the leveling experience - is the most boring shit to have ever graced the earth. Classes have been simplified, reworked, simplified, and then further simplified to reduce button bloat at max level, while also ruining the class before you finish.
Once you reach max level, and if you don't bother with doing all of your daily roulettes (protip: don't unless you REALLY need to get some old currency), then this is an issue you only encounter when leveling new classes.
The boss fights and music are quite possibly the biggest draw to the game, outside of the more social aspects if you're into that. Boss fights are more akin to choreographed dances, where each encounter is scripted to a degree where you can plan out everything in advance. This has benefits (the encounters are incredibly well done, and fun to play/learn), but has it's downsides too (grinding them out is boring, some encounters start to feel similar when devs aren't throwing new mechanics in).
In terms of it's downsides, it's not an RPG. Anyone who tries to tell you otherwise is braindead: the biggest choice you'll be doing in your class is if you want to go fast, or if you want to go meta. Some classes are clones of the other (3 of the 4 tanks, all healers).
(1/2)
HAHAHAHAAHAHAHAHAHAHAHAH
holy fuck, this is the funniest shit i've read in games
if you consider this trash mmo wow clone to be the best game of all time you really need to play more videogames
>Caring about what a WoWbaby says
Yokai.
Fuck ResetERA and their ERP fetishizing naked lalafells like that pedo showoff Victor Strange.
i've only played wow once for 37min
im not wowbaby
God bless you?
Can't be blessed by something that doesn't exist.
Are these all copypastas?
Go play the game free faggot
most obese post i've ever read on Zig Forums
The fact you even touched that game means you wouldn't have the proper upbringing to appreciate Final Fantasy.
I still can't believe I 100% that garbage when it first came out
Still true.
I meant beginners in the genre, whoops.
If you like dungeon exploring in any capacity, then just don't even bother: you'll be disappointed once you reach level 50, and find out that the dungeons get worse in design and layout. Fighting lots of enemies at once sucks, because the game is developed entirely around 1-v-8 battles, where you and a party of others wail on a boss. They've never tried to make this better, and their fixes range from making them faster, reducing the amount you can pull at one time (which just means you have more breaks between slamming one button), and adding an additional button here and there to make your AoE rotation more interesting.
To add onto this, raids are just boss fights - which is fine, that's what FFXIV is good at. However, they also have special fights called trials which are... also boss fights - there's no difference between trials and raids outside of the fact that raids get 4 fights every second patch, there's a new trial every patch, and raids are slightly harder than the hard versions of trials. To make things even more confusing, there's 24-man instances called alliance raids - which are exactly what you think of in a typical MMO raid. A long dungeon with multiple bosses, that you and a ton of others need to take down.
Patches are incredibly samey and stagnant: people can predict the entire patch cycle from day 1. If you play for long, extended periods of times, you start to get bored and crave something new. The dev team is also putting out less battle content (arguably the meat of the game) for more side activities that may or may not actually be fun. This ties into how the whole social aspects I mentioned: there's been a major push in non-combat activities: so if you just want to do raids and fight bosses, it's kind of a shit time right now.
I can go on if you want, but I doubt you do.
tl;dr: babby's first mmo, good boss fights and end-game class design. Play it for a week every major patch, then leave
Finished Youkai in 2hr 18 Minutes right after it started.
Fucking slowfags. Now I just AFK on my stupid fucking cat mount.
how is it bait faggot, explain
>roll finger from 1 to 9 thirty times
HOLY SHIT BROS I WON FUCK THAT WAS SO INTENSE