>2015
>MGS V released
>I was addicted to MGS V, playing it for many hours everyday collecting resources, managing my base, upgrading everything, etc...
> every time I go outside and see containers
>I get some thoughts of fultoning them like in MGSV
Anybody else had such experience?
V was a great game, ngl
2015
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I have had a similar experience too.
> every time I go outside and see containers
>I get some thoughts of fultoning them like in MGSV
literally me, are you me user?
This thread was made 10,000 times in October 2015.
MGSV has very good gameplay, and some very well-structured missions.
But has a terrible story, and unfinished campaign. This is Konami AND Kojima's fault.
t. Absolute Kojidrone.
after playing fallouts 3 and new vegas, i remember instinctively reaching down to pick up any bottle caps i saw lying on the ground.
Fallout 3 made act weird for few months.
It made seek some tutorials how to pick locks and everytime I do something bad like breaking stuff, lying or steal I imagine and hear the "you lost karma" warning in my head
>This reply was made 10,000 times.
>terrible story, because its presented differently than before and doesn't care to spoonfeed everything like MGS4, and is open-ended more like MGS2
>unfinished campaign because they moved MGS1 fanservice to DLC and then cut it because it wasn't that necessary, muh chapter 3 peace (coexistence/symbiosis) that isn't even in the script.
It was kino because it was literally Phantom Pain!! The pain of never getting the real game!! AHHHHHHHHHHH
>"V liberates Snake from the bonds of fate, and by passing the baton to the player - who was previously bound to Snake - they can bring the legend full circle. This parting of ways should not become some phantom pain, but an empty space that, by remaining unfilled, serves as motivation for the player to move forward."
Delete this fucking meme.
I just miss all the theories leading up to the game
>you play as grey fox!
>sniper wolf is in the game!
>you meet solid!
Man, can't believe it's been 5 years already
>finally moved out this year
>feels like I woke from a coma for 9 years
>keep getting remembered of the phantom pain that is 9/11 and everything going to shit in this country since
you feel it too dont you?
This.. MGSV was the peak of videogame hype and videogames in general for me. After that, I became so jaded and disillusioned with everything that I haven't enjoyeed a single game post-MGSV until Ace Combat 7 released.
>be me
>2006 or something
>dedicate an unhealthy amount of time and autism to X3:Reunion
>travel times, docking etc, constantly using SETA, 600% game speed up or something. it becomes deeply ingrained in my brain over the weeks, a reflex i don't really think about
>when ever something is taking a while or having to wait more than a few seconds for something my brain just keeps telling me to speed up time until it is over and then feel really dumb a second later
>you meet solid!
>Mantis floats above Sahelanthropus's shoulder.
>Mantis's eyes meet Liquid's (Eli's), who's on the deck.
>Mantis is reflected in Eli's eyes.
>Eli is also reflected in Mantis's goggles (both eyes).
>(The right eye actually shows Liquid, while the left eye shows Solid (black hair, brown eyes).)
Mantis holds the ampoule containing the English-language parasite in his hand.
Can't believe they cut this(?).
That's if you're looking at story, it's more about it actually being unfinished because of the circumstances involving Konami and the conflicts.
It's possible that Konami's interference messed up with the development of this game, but from what I see it seems that this game is 90-95% complete, the rest being some polish and some minor plot tweaks or the PS3/X360 versions limiting the rest, in addition to KOTF which I would've loved to see and would've been a good bonus to the game we have.
The question is, assuming every other game released in existence (including other MGS games) were 100%, does that mean we should dismiss what's finished from MGSV, and depending on your views and taste may be really good, and cry "muh unfinished" over and over again? Especially when that doesn't really add much to the discussion as everyone already knows what happened and how Kojima got fired shortly after release (in December).
With all the stupid details though, it seems that Kojima still managed to make something really close to his dream MGSV, despite that interference and possible budget limitations, so from my perspective of someone who really enjoyed it, I'd rather see more discussion of cool details or ideas within this weird mixture of gameplay and story that Kojima has been championing ever since MGS1 (and arguably going back to even Policenauts).
For example, I've been listening to Behind the Mirror and noticed a hidden Guiro (a Latin American percussion instrument) in the track at around 2:29, I point this out because that's a big part of the original David Bowie version of The Man Who Sold the World and occupies a lot of the song's left channel.
Why do I see nobody pointing out things like this? Is moaning about something that could've been that much more interesting? Because it seems like some advanced form of unhealthy coping via masochism and obsession.
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The Man Who Sold the World actually matches quite well with how the whole situation turned out, the lyrics are eerily fitting. I would cry listening to this song because it hit so hard while playing. Also the man got fired of course there was shit unfinished that's obvious, it's the simple fact that he could not work on it at all and that adds into it being unfinished.
>Also the man got fired of course there was shit unfinished that's obvious, it's the simple fact that he could not work on it at all and that adds into it being unfinished.
He got fired in December.
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Yeap the game turned me into a kleptomaniac. I had enough tanks to wage war with USA.
There still are some pretty good parts of the story {the phantom Pain theme, quiets arc, huey) but yea a lot of it never went anywhere and some parts were just downright retarded like the whole virus shit.
this is why I try my hard to not be spoiled by trailer and hype articles/memes.
every time I look forward to a game I keep myself with minimum knowledge about what to expect so I don't get much expectations and get disappointed.
I remember skipping every MGS V trailer except the 30min gameplay video.
got the game and loved it so much.
I only watched the trailers after I played the games and they made love each song they featured especially Nuclear
That is sound, but that doesn't mean you can't appreciate "bad" things, so in the event you do end up feeling disappointed (for whatever reason) I think it really helps me to try to look for any single redeeming quality that helps make my experience a bit better.
In MGSV's case I think there are a LOT of redeeming things, from Kojima's usual attention to detail, to Forrsell's powerful and immersive soundtrack, fun sandbox gameplay thanks to the game providing a good amount of tools and options that allows room for experimentation, and the marriage between episodic storytelling/gameplay and Big Boss's mercenary operations that fueled his legends that you, in Kojima's tradition of mixing gameplay and story together, end up being a part of. And I can go on and on.
Oh well then I'm glad you enjoyed it, anything special about this game you really loved? Any super obscure interesting detail you found that changed how you saw the game?
>Oh well then I'm glad you enjoyed it, anything special about this game you really loved? Any super obscure interesting detail you found that changed how you saw the game?
the gameplay was so smooth and addicting.
the base management was fun except for slow vehicles to navigate.
unlocking new toys to use always made the game keep being fresh.
the partner system was great
the many secrets and details to look for.
hunting animals
putting traps and watch the A.I go nuts.
I unironically appreciated the game more when I realized what "phantom pain" really means and how I realy got a phantom pain at the end of the game.
it was another "game as art" for me
Yes, same thing with me.
Today it's Rainbow Six Siege and cameras like this
>and how I realy got a phantom pain at the end of the game.
Ow, I think that wasn't the point as I said earlier in I think the real phantom pain was from losing Chico/Paz and the Mother Base you built in Peace Walker.
>Our wishes do not come true. We cling on to our dreams, our phantoms. Mine and yours. But I think this one is coming to an end...After all, you've figured it out now. You can kill Skull Face, murder Huey, slaughter Zero...Burn the whole world down, and it still won't bring me back. Me or any of the dead. And that was our business. War. We bought our daily bread with money paid to us for killing. Maybe us getting killed was just balancing the scales. You know, Mother Base was never the heaven we wanted it to be, but I was still happy to have lived with everyone there. It was a short time. Such a hypocritical peace. But while I was on Mother Base, I was happy. So I hope I'm not the only one who looks back on those days with happiness. There's more to remember than hatred and rage. But of course, this is you, thinking that I should think that. It is no mystery now. I am just a phantom, a fragment of the mind you have lost. The real me died a long time ago. But even so... more so... I can tell you what you are really feeling. The real emotion that is locked away at the bottom of your heart. Let it fly out. Let it guide you. Live. I think it's my job to tell you that. That is why I exist. So this tape is the last one. Once you are done listening to it, I am one phantom limb that will be gone for good. My flesh, my bones, joining the silt on the ocean floor. But do not forget...As long as you remember me, I will always live within you. Not a phantom limb or a phantom anything. As part of your heart. I will always be your angel of peace. So I know exactly how to finish. Say peace!
Man I can't express how I felt when I finished the game, stood in the desert and kept feeling all the missing ending and content removed.
that's what having Phantom Pain is.
you are feeling something that is missing there but you can't get it
Zig Forumsro I am, or was a hardcore MGS fan, I played that game solid, non stop dawn till I couldn't stay awake, I was on my mission to plat it then I came across a few bugs which stopped me being able to 100% mostt noticably a biug which stopped me from getting a certain item, no mention of a fix so i was a bit dishearted, after that I thought a screw it I will just finish the story and mission see what happens.
I haven't played the game since 2015
I tried a few matches of MGO and abandoned the game.
I want to go back and play it but every time I think about the story I get butthurt.
Literally a phantom pain.
I will plat MGS2 and MGS4 before I go back to that game
I won't lie, I did feel that too when I really got burnt out by the time I finished M46, but at the same time I felt serenely content
It's an peculiar feeling, but it did help motivate me to not get hung up by what could've been, and keep my head up because the pain won't let up otherwise. (Again I repeat that the game isn't designed to give you a phantom pain, but if it did help you reach the same conclusion I came to regardless then I guess it's a good thing you thought that way).
>Kazuhira Miller: Boss... I don't know how you do it. All I could do was obsess over revenge... doubting my comrades along the way. But even after all we accomplished, the phantom pain never let up. If anything, it just got worse. But you understood that from the start, didn't you? From the moment you opened your eyes in that hospital. You knew it wouldn't go away... Yet, you've been fighting the pain and confronting your phantoms the whole time... Knowing full well that the battle would never end... not till the day you die. I respect that now... more than ever. It's an honor and a privilege, Big Boss.
Did anyone else see how you can buy offshore oil rigs, move them, and set up investment funds to aggressively reach that goal?
Similar situation for me. Still enjoyed many games after V but I've stopped getting hyped for trailers and expect to be disappointed every time a game I had been looking forward to is released
wat
They're not as expensive as you would think and oil companies are trying to get rid of them all the time.
They are surprisingly mobile.