Aonuma deconfirms dungeons, meaningful progression & non-Open Worlds for future Zelda’s

Attached: 26061F33-2B44-414F-A628-0570362C34B1.png (768x102, 16.02K)

Other urls found in this thread:

polygon.com/2017/3/1/14780954/the-legend-of-zelda-breath-of-the-wild-2d-prototype-gdc-2017
twitter.com/NSFWRedditImage

There will no longer be any kind of meaningful progression at all, future Zelda’s now give you every item and ability at the start of the game

Attached: 776A6072-926B-4178-A3EA-4C558FC33635.png (468x205, 20.5K)

good

Attached: 1467654877830.jpg (506x437, 23.33K)

Isn't this an old interview that led up to BotW's release?

First Paper Mario, now this...

Nope, this was post BOTW.

source

good, there hasn't been a good zelda dungeon since ALttP

This is like if Metroid gave you every upgrade and power at the beginning or if Dark Souls made you level 100 with every item at the start. How the fuck do people find this fun?

>ALTTP trannies shilling their overrated game
Cope

As a long time zelda fan I think this is a good thing. If they can keep the free open way of doing things that BotW has, but incorporating that with traditional dungeons and more npc/city environments it will be a win win.
while traditionally zelda had an item in the dungeon that you needed to progress in that and subsequent dungeons, if they get rid of that so we can tackle any dungeon as we please it would be amazing.
Imagine somethinglike climbing mechanics are in all dungeons but when you do this dungeon you are given a hookshot which makes climbing easier. We will still be rewarded with a game changing item for doing a dungeon but we can do any dungeon without it.

The Paper Mario situation seems a combination of Nintendo being autistic (you can't change designs) and Tanabe being a weirdo (we HAVE to innovate combat). In fact the latter seems to be a very Nintendo thing, Aonuma is the same way with Zelda. Either way I hope Nintendo doesn't abandon the classic Zelda model. It would have been nice to get a new top-down game instead of the LA remake, hopefully that was largely testing the hardware and we'll get something original eventually.

Aonuma is a hack. What else is new?

Wow. Who knew that Wind Walker would be the last legitimately good conventional Zelda game.

Brain-devoid insects who don't normally play video games like this shit. It's just a big pastel panorama to look at, gameplay takes a seat at the back of the bus for them.

Zoomers are braindead, they cry whenever something is hard. They hate being challenged and need something that always holds their hand and guides them on a linear path like movie games such as Witcher or TLOU or has a huge empty open world with no content.

Yeah, but people have been whining about no dungeons since BotW. Actually since before when we were seeing more and more about the game but nothing about the dungeons. They may be able to get away with no dungeons in BotW 2 (which I desperately hope doesn't happen because the Beasts weren't good replacements) but they won't with the next game. Dungeons are one of the big draws of the series.

>Spirit Temple
>Fire Temple
>Shadow Temple
>Skull Dungeon
>Mermaid's Cavern
>Ancient Crypt
>Tarm Ruins
>Dancing Dragon Dungeon
>Forbidden Forest
>Earth Temple
>Crenal Mines
>Palace of Winds
>Arbiter's Grounds
>Snowpeak Ruins
>Snow Temple
>Sand Temple
>Lanayru Mining Facility
>Arbiter's Grounds
>Sandship
>Sky Keep
>Desert Palace (ALBW)
Hell even most of the segmented areas of Triforce Heroes were fun as shit.

3D retro Zelda is the new standard. Clearly it works.

Attached: BotW-prototype.jpg (480x360, 42.44K)

zoomers. it's the mobile format they're familiar with - just pick and play in short bursts in between classes, on trips to school, etc. having a dungeon that's 35+ minutes long, or having proper progression and know where to go next and where you can't go all goes against the mobile format. zoomers are killing games by turning them all into cinematic shitfests and open world walking sims.

It was also the last game with Koizumi. Even though Aonuma directed it, it still had the Koizumi influence that OoT and MM had, hence why it feels like the "last of the old-school".

Shut up millennial. This isn't a zoomer thing.

No Zelda game past 2 has ever been anywhere close to 'hard', if anything BotW is the only one that actually lets you die a bunch of times early on.

fuck off zoomer

Seethe harder zoomer

We already saw that in botw. You can beat the entire game with just weapons, but when you get the lightning power the rest of the game has no combat. You can climb, or you can get the jump ability to ignore climbing for the rest of the game.
Progression like this is nice, but not when it's given to you for free whenever you want.

Incredibly based.

BOTW is GOTG and the best Zelda game.

You can have progression even without new abilities or items. For instance in BotW you can gain more stamina that allows you to climb higher and higher. That is progression as well.

But BotW/what's being described in the OP posts isn't really anything like the original game at all.

Go back to Buzzfeed and take a "which Disney princess are you" quiz, millennial bitches.

Attached: 1596055941408.png (1102x988, 1.38M)

yeah you can climb for a few seconds more, great progression.

thanks for admitting you're zoomer cancer.

Sauce?

SS has this a bit too, in fact it would be more common if they didn't give you six hearts at the start. A lot of it just the learning curve on the waggle, but there's no quarter heart bullshit in that game,

It's nothing like starting at level 100 because it doesn't affect how difficult the game is. BotW was the most punishing Zelda in over a decade.

> BotW was the most punishing Zelda in over a decade
only for the first few hours of the game, I'm far enough now where i have mipha's revival, 3 fairies, and practically infinite meat to consume, i literally cannot be defeated by anything anymore

If SSHD happens, hero mode being unlocked from the start will fix it. Though in my case I've already played the original twice (once in hero mode) so I wouldn't get blindsided by enemies I don't know about.

polygon.com/2017/3/1/14780954/the-legend-of-zelda-breath-of-the-wild-2d-prototype-gdc-2017

There is literally nothing wrong with being a zoomer. Most based generation since Gen X.

This is not an issue unique to BotW and in fact every previous Zelda made you basically impervious to death significantly faster due to damage from enemies being pathetically low and not scaling properly to how many hearts you could get. By the time you had eight or so hearts in any previous Zelda game and a couple bottles you were unkillable.

People literally complained about The Water Temple in OOT being to hard & Majora’s Mask’s time system being too frustrating. Botw is easy as fuck

make sure to subscribe to dunkey and r/Zig Forums!

Attached: 1580563154600.jpg (960x833, 57.03K)

Zoomers don't need to take money from their dad's wallet. Most of them work 9-5 jobs.

botw is by far the easiest zelda game. it has 60 healing items you can hold plus mipha's grace plus daruk's protection plus urbosa's fury. fuck off.

making youtube videos on the weekend isn't a 9-5 job

That's TP, where you are never in danger with quarter heart damage and OP abilities

botw had dungeons though

I'm not just talking about the guardian beasts and the large shrines. I'm also referring to the labyrinths. You could also think of things like the Tingle Islands being one big dungeon.

Oh, and auto-shielding

People also complained about Thunderblight Ganon, Lynels, Eventide Island, shrines like the constellation and Twin Peaks ones, the Trial of the Sword and the Obliterator trial in the Champions' Ballad. There are dumb players in every era.

No, but working at Dunkin' Donuts is.

BoTW is the hardest Zelda since MM, are you fucking high