2020

>2020
>Oblivion is still the best game to play if you want to be a powerful Mage
why

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late 90's/mid 2000's you missed out on mmorpgs when they were good

Why does every new game that comes out have such piss poor magic systems? I don't get it

Morrowind is significantly more fun as a mage for mobility spells alone

It has more flexibility with the magic as a whole but it's still more fun to make a massive tri-element explosion with paralyze sending ragdoll bodies flying everywhere in OB

Skyrim with mods is better, actually

what mods do you recommend? I keep wanting to get into skyrim again and mod it up for the ultimate mage experience, but the massive hassle of pirating the right edition, getting the right mod manager, installing all this shit and hoping it doesn't conflict with each other just seems like a monumental effort

no creativity developers actually think magic sis just cast fire/ice/poison bolts

There's a conspiracy against all wizardkind to keep down cool motherfuckers with long beards and funky looking sticks.

I wonder who could be behind this one

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It takes too much effort to create an interesting magic system that does not also allow the player to cheese or break the game.

magic classes even then were kinda niche, plenty of people played them relative to the era(pre WoW takeover) but the further into the future up to today it just sort of was made more "accessable" to any random person that plays video games instead of actual gamers, sort of how like a tank or dd class appears to be at a glance, even if not exactly the case on paper or controller/kbm in hand
i think skyrim in particular was a big shift point, one big name game with lots of popularity begets shovelwear mimicing its likeness and so on, like WoW, but for even 1P rpgs, and there's no real reason that has any presumed likelyhood of being true besides how much more money could be made by pandering to a larger demographic being that oblivion and especially morrowind had alot more depth, they didn't have to create from scratch, they weren't underfunded, there wasn't a lack of time or experience etc etc, seems very likely that it's a bunch of underhanded B2B power moves for more money
the type of game that was only allowed to get away with limited class options in the past was handheld because everyone knows their processing power is on a much more limited scale, somehow they were able to take that and place it into these powerful consoles and milk it

That's because mobility spells partially fixed the game.

Oblivion is just the best RPG to play period. Skyrim was petty good, but not quite there.

How? Dragon's Dogma has 1000x more impressive spells.

>the fucking class selector/creator art is more interesting than the actual game
How, Bethesda?
Just how?

Modded Skyrim is better. I modded both.

>does not also allow the player to cheese or break the game
The real problem is that devs think this is even an issue in a fucking single player RPG

>Sharts on Oblivion

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>WALL OF FIRE
>BLIZZARD
yea she cast only projectils but atleast had more variaty than skyrim magic
>casting a FUCKING BOW

but they all feel like shit to cast and you can't create your own spells

This. Magic is kind of a grind early game but magic is so insanely OP in morrowind. Combined it with alchemy and youre a god.

>but they all feel like shit to cast
That's one of the most dogshit opinions I've read in a while.

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Dragon's Dogma is much better since the spells have diferent effects on the environment and the enemies, in TES you just use different colored fireballs until the bullet sponge enemy dies.

they do, you stand there like a retard watching your dumb fuck pawns act like retards just to pop off some retardedly long animation that ends up killing slower than if you were a magic archer. get over it dude DD is overrated

Bethesda magic isn't good dude. Every spell is the same, there's no commitment beyond a magic potion every now and then. You cast spells while running around like a fucking turd.
You're basically just playing a really dogshit fps at that point.

If you want to be a powerful mage Baldur's Gate 2 is still the way to go. The Gothic series is also pretty good.

Magic in TES is incredibly mundane.

Magic is most fun if you have a massively stacked spellbook or the ability to make your own spells. On that note, custom spells were super exploit-y and fun in Morrowind and Oblivion (Shield stacking, Burden/Feather, Drain Health and Drain Fatigue in particular). It really felt like you could do anything with magic. That isn't true, of course, but feeling like a nerd who buttfucks reality on the regular is really important for the magic user experience.

I mean, Mage/Sorcerer gameplay in Dragon's Dogma is 90% dodging attacks while charging Holy Focused bolt but no one gives a fuck as long as they can drop a Grand Bolide ever once in a while.

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>vancian magic
Not even once.

Man I love bg 1 and 2 but I hate how bg2 gets so slow when you go the the spellhold and underdark. I actually prefer the open world of bg1.

>Every spell is the same
you're right, being able to summon my own army, my armor/weapons, open locks, heal, walk on water, levitate, breathe underwater, go invisible, use all different elements, capture souls, enchant objects, all the same spells bro, and definitely not as cool as standing in one spot waiting 4 to 5 seconds for a flashy animation that hopefully hits because the targeting in DD is shit. fuck off retard

you could do more with enchanting in morrowind, but it was too much work

>can't spellcraft
>spells tied to stamina instead of mana
yeah, great magic game you got there

you forgot creating an invisibility on self spell with a frenzy projectile so you could just watch groups of enemies kill each other while you jerk off in a corner

>open locks, heal, walk on water, levitate, breathe underwater, go invisible, use all different elements
You can do these in DD.

>being able to summon my own army
Which are not interesting in any form, a pawn has far more personality and you have some control over him.

>weapons
Which all work in the same way.

There are a couple things that you can do more in TES, but it's really a case of quantity vs quality.

woah that sounds like really interesting gameplay

you remind me of why DD fans are the most annoying faggots in the entire rpg world, constantly overhyping a mediocre game

Based fellow mageCOOMer

>You can do these in DD.
there's never any need to, and you can't create your own spells so fuck DD.

>You can do these in DD.
but no one ever does because they're pointless in that game
>Which are not interesting in any form
your opinion. having 3 dumb fuck pawns is not as fun as having 10 zombies, 10 skeles, and a fuckload of daedra.
>Which all work in the same way.
can say the same shit about dogma.