BOTW2

Hopes, fears, expectations?

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>underground, underwater and sky explorable, x2 content
>that it's gonna be the same map
>link and zelda coop, they can swap and communicate via sheika wiiu

hopefully they'll be an actually fun game this time

Nintendo so devoid of talent that they're going to use the same map but with maybe 20-35% of it being different.

I'm hoping for the ability to control my attacks, as in thrust, vertical slice and horizontal slice. You know, the way literally every other 3-D Zelda had it. But I'm expecting to be disappointed.

Hope: Actual dungeons that take more than 20 minutes to defeat. Enemy variety and tool variety would be great too.

Fears: BOTW becomes a lazy cash-grab franchise like Pokemon and Fire Emblem.

Expectations: Who knows? Odyssey was good. Nintendo has a huge dissonance in the quality and innovation of their games.

>hopes
Dungeons
>fears
No dungeons
>expectations
A game that feels like it had the same goalpost from the start of development to the end. BotW felt like they changed their mind about how they wanted the game halfway through and wound up with the Zora and Gerudo areas being great for the final game, while the Rito area felt half-assed despite having some of the most dungeon-esque shrines.

>hopes
The best zelda game ever created

>fears
It being slightly worse than the first

>expectations
Game held back by its low fps

Good points. Mostly same here. Tho I wouldn’t mind world reused. Imagine if it went full crazy and expanded in all directions, and original map is just 1/4 part of the “full” map. Like what Zelda 2 did with Zelda 1’s map. But really, my favorite things with Zelda games since I started at 8 with OoT was going to different towns, talking to the people there and exploring. That was why I loved BotW so much after the prior ones had very few towns.
My crazy full retard hope: goes full JRPG retard trope and reveal goddesses are really bitches and gotta kill em to end the cycle of rebirth with the conflict that started since Demise.

>Hopes
Last Zelda with this psudo future theme.
>Fears
Zelda protag, Link back seat.
>Expectations
It's going to be unlocked and run better on PC within a month.

Imagine pretending Zelda wasn't a lazy rehash of the same puzzles and average combat since LTTP. BOTW is literally the most original the series has been since then.

Wind Waker, Twilight Princess and Skyward Sword were all distinct from each other. I wish Zelda got the Odyssey treatment instead of being abandoned for essentially an all new game.

>Wind Waker, Twilight Princess and Skyward Sword were all distinct from each other.
visually and thematically? sure. Gameplay and structurally? not really, a lot of their design follows the same structure (especially dungeon design)

They could have created new tools and dungeons without completely abandoning the gameplay of the old games. It would be like if Mario Odyssey was a bullet hell game: It might be good but it would not be a successor to 64, Sunshine and Galaxy.

Hopes: Keep the overworld, cut the fat from it and change it up so it feels new. I want to feel the the contrast of visiting the same location but different, but I don't want to play another hiking and horse riding simulator that has about 99.9 percent empty space and 0.1 percent content dotted throughout it. I also want proper dungeons, proper unbreakable (or repairable) gear. The powers in 1 were cool but very gamebreaking and kind of flow breaking too. I'd like to see the powers being things that let you do things but also have synergy. Also you discover them by exploring dungeons rather than get them all at the start. Example of synergy: Fire and wind magic, fire launches explosive blobs of lava, wind sends a gust forward that knocks items and enemies back. If you shoot the ground with the fire spell it launches link into the air at which point he can pull out his hang glider and use the wind spell to push him in the direction he wants to go quicker and further. So you have these powers that have utility against enemies (damage and controlling their movement), can be used for puzzle solving (turning fans/triggering damage statues) and also used for mobility. I like the idea of being able to use ice to make a slidy path in front of you to speed up your shield sliding, shooting the ground in front of you near a cliff edge with a fire spell to launch your up and then flying along across the crevice with your wind and hand glider, all without the devs have to show you how to do this.

Fears: The same game with a new coat of paint.

Expectations: The same game with the same coat of paint.

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>They could have created new tools and dungeons
they kind of did with the sheikah slate abilities and the shrines, I think the issue is it's too radical a change from the previous instalments that it makes it really jarring. It's a stretch to consider the vast majority of shrines to be the same calibre as zelda dungeons

I suppose since Mario has spinoffs like Mario Kart a better metaphor would be in Nintendo brought back Metroid but instead it was an rpg. It might be good but it wouldn't be Metroid.

>Hopes
Dungeons being introduced as elaborate underground caverns, created by ancient sheikah. Regarding size: nothing too complex, but something similar to the scale of the titan areas you roam on in Xenoblade Chronicles 2.
So 3 or 4 big underground cavern systems underneath suspect landmarks across Hyrule.

Also, It would be neat to have Zelda commandeer the Slate, essentially putting the focus of Runes to the backseat instead. In this game, Link acquires the old traditional gadgets that we're used to seeing Link utilize in past games, throughout his progression exploring these caverns.

My problem with the Slate abilities is that once you get used to them the Shrines become very easy. I think they need more abilities/more shrine variety next time. I'd still prefer actual Dungeons though.

spbp

>actual Dungeons
it's weird when zelda fans say this as most video game dungeons are nothing at all like zelda dungeons. Zelda dungeons have a highly arbitrary and generally linear design to them. Personally, I want more dungeons like BotW's Hyrule Castle - it's fairly open, with many different routes and secrets, as well as a great source of loot/resources. Just do more like that with occasional puzzles here and there.

I'm hoping to see the same open world sensibilities breath of the wild had while mixing in some more traditional zelda elements like a greater emphasis on dungeons and item unlocks. For the weapon durability system I'd like weapons to last longer, but not be as many weapons dropped everywhere. I liked the weapon system, but my issue with it wasn't so much how long the weapons lasted but just how so many weapons get thrown at you, I feel like increasing durability while decreasing the commonality would keep things the same, but make the system feel better.

Zelda dungeons are all about puzzles. Solving individual puzzles in Shrines just isn't as fun as going into a foreign environment full of puzzles you can solve in my opinion. I don't care about monsters and loot, I care about fun puzzles and tools to solve them and I feel BOTW was lacking in that sense.

four big dungeons makes sense. one per race. water, wind, fire, sand. divine beasts were an interesting take but ultimately they weren't substantial enough. the new arm link gets in the trailer should be used to increase his general mobility. more weapon types, expanded moveset per type, more (balanced) advanced techniques other than flurry rush. add 10~ new enemy types. all of this should be doable because the foundation of the game is going to stay the same. so just iterate on the core systems of botw1 and make them more complex and satisfying.

I'm sick of Elemental dungeons. I'd rather see dungeons based on other things, like a clockwork dungeon or a haunted mansion.

I want a sassy companion comparable to Midna.

>Zelda dungeons are all about puzzles.
they didn't used to be, they used to be about monster and loot like more traditional dungeon crawlers. There were plenty of puzzles in shrines and parts of the overworld, not all the main dungeons should be puzzle-focused imo. BotW Hyrule Castle is the exact kind of dungeon a BotW 2 needs more of.

I hope it's like BotW so idiots seethe more.

So basically you just want Zelda to be a looter shooter?

I hope that the final boss is actually good because the previous one is one of the worst in the industry

Hopes: Dungeons
Fears: Lightning Returns: BotW 3

>no more weapons durability
>nothing new
>nothing new
I feel like Nintendo won’t get why people considered this game a masterpiece and they are going to miss the point

no retard

still better than ganon tennis tbqh