DirectX12 gone AWOL

>Microsoft Flagship game, Flight Simulator 2020
>doesnt utilize DirectX12
DX12 was a meme but is it now dead in the water?

Attached: MFS.jpg (1280x720, 483.54K)

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>DirectX12
current high end cards can barely handle MSFS 2020.
adding dx12 RTX and more visual enhancements would make it impossible.
no dx12 is still the future

No, it has a more standardized API making porting to other render pipelines easier. It has superior performance due to supporting various async render methods and so on. MSFS2020 doesnt use it because believe it or not, it started as FSX. Same engine but actually properly improved, not like bethesda garbage. They just didnt bother to port it.

It was in development hell so long they were half way through when DX12 came out.
Still heres hoping Vulkan wins the current API war.

>current high end cards can barely handle MSFS 2020.
even the 2080ti?

Seems to me that developers are more comfortable launching with DX11.
DX12 will be a patch in the future.
FS2020 will feature ray tracing so it's very likely that a DX12 Ultimate update will happen.

DX12 is faster than DX11. btw RTX is an Nvidia brand, the DX12 feature is called DirectX Raytracing.

yes, it can barely keep 60fps at 1440p on ultra, and they intend to support VR in like a month or so, so it will be even more demanding then.

DX12 and Vulkan are only faster if you delay the displayed frame in order to synchronize all the rendering threads. It's great for console peasants because they don't really care that much about input lag but for high end PC gaming it's pretty much dead.

>91gb install
>slow internet
>install menu has music that you cant mute

wtf, microshit?

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>RTX is an Nvidia brand
good to know. I indeed meant ray tracing.

>1/144th of a second input lag matters
I'll never get these kinds of arguments, you have to wait for the frame you are reacting to to be displayed before you are hitting a button anyway so why do a couple of MS matter?

It's bottlenecked by your CPU's single core speed. If you have an AMD cpu, you can have a GTX 960 or an RTX 2080 and you'll get the same performance.

>MFS gets cracked on day 1, internet streaming still works.
>download like a boss. massive install.
>spend hours setting it up, tweaking performance.
>fly a Boeing 747 straight into my house
>uninstall
thanks Micro$haft

RDR2 has 500 milliseconds (half a second) of inpug lag

youtube.com/watch?v=fqMqeuwxwVg

One game does not an API problem make, seems more like a rockstar issue to me.

>input lag
yes that matters for FPS but a for a flight sim its barely noticable.

BFV has the same problem. Enabling DX12 feels like you're playing on an Australian server.

I thought the whole idea of DX12 / Vulkan was an unused CPU core would be tasked, is it not load sharing?

You have no idea what you're talking about. Buzzy buzz buzzwords

No, the whole idea of DX12 is that it allows you to delay the rendered frame while the CPU finishes processing tasks.

Most DX12 games have an option somewhere that allow you to disable this, for example F1 2020 has an option that says “enable async compute”. If you disable that option, it basically becomes a DX11 game.

>can barely handle the game
>runs the game on a good framerate with everything maxxed out
full retard

DX12 is always faster on my machine

pc gamers are truly cancer

Rockstar sucks, it's the API retard, the same happens on Piss4

you can mute the application sound in windows control panel

didnt it literally just enter beta for the "release"?

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>Rockstar sucks, it's the API retard
Which is it? Rockstar made the game and MS made the API/

Google "DX12 input lag" and see for yourself

Not him, I have been trying that but getting anything other than people complaining without talking about if they are running vsync, gsync, freesync, nosync seems impossible.
I assume most people are retarded and very few systems get 60 fps in RDR2 so I honestly wouldn't be surprised if they are vsynced to 30 fps creating a frame cue.

Should I be using DX12 in games that allow it or is it more of a hindrance?

DX12 sacrifices responsiveness for higher framerates, it's supposed to be used on consoles which have cheap, weak CPUs to give console shitters the illusion that they're playing modern games. It was never meant for high end PCs and certainly not for Microsoft's flagship game.

use it if you want prettier graphics and a slightly better frame rate.

is there anything to actually do in this game and/or does it have any sense of progression or do you just fly planes?

>MFS has awful FPS unless you own a monster rig
>doesnt need higher framerates
what am I reading here?

It has some achievements and some preplanned activities like bush trips. But first and foremost it is simmy. So that's a bit like asking i bought a Cessna what am i supposed to do with it. Fly you fool.

Get a monster rig.

Problem solved.

Ok. This is what I got.

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you do what everyone does with their first flight sim. you crash a passenger jet into New York city.

any drawbacks?