When will we get to go home, TBC bros?
When will we get to go home, TBC bros?
never, because you can't ever truly go home again.
but I'm home right now?
It'll never be the same if they don't update things to fix already prefigured metas
About 9-12 months after Naxx. Blizzard wouldn't waste time making Classic+ when TBC is a fan favourite and guaranteed success with 1/10th of the effort of making new content so it's 100% going to be TBC next.
>It won't be the same unless they change shit
???
Player knowledge is different, the game must be changed relative to how the players have changed
Which expansion/patch did they nerf AoE's to split their damage among enemies? The mage boosting is soulless and has killed pre-60 content in Classic
If it's anything like Classic vanilla, Classic TBC isn't going to be worth playing. However, during last year or two there has been some competent TBC private servers (for the longest time TBC emulation was in a sorry state, now it's getting a bit better). Currently Atlantiss Karazhan is the newest FRESH.
Also, the idea of "home" is dumb. I think it implies two things: First, that you could go back to TBC experience in 2007, which ain't gonna happen for all the same reasons WoW Classic isn't anything like retail vanilla experience (although TBC admittedly copes with modern playstyles slightly better, due to being less outrageously balanced, removing unhealthy mechanics like world buffs, introducing AoE damage caps that nerf all those mage shenanigans, and being from an era where players were slightly more experienced than in vanilla, so skill/knowledge gap is like Arctic Ocean instead of the Pacific of vanilla). Second, because to me it sounds like long-term commitment, which I think is a completely dull way to play the game instead of "seasonal" play on fresh servers.
TBC 2.2. In 3.3 the damage caps were adjusted such that the cap is calculated based on your stats, capped at 10 targets, prior to that it was hard cap specific to the given spell rank.
What's the best class for being an off tank? I've heard conflicting regarding the viability of feral and protection paladin (some saying they're god tier tanks all around to them being shit and only viable for some encounters).
>If it's anything like Classic vanilla, Classic TBC isn't going to be worth playing.
World buffs not being a thing and level 70 dungeons and raids being harder is vastly different to classic. I'm sure raids will still be cleared very fast by the top players but there won't be so many mouth breathers clearing everything. TBC servers show this with pugs constantly wiping on Kara.
Paladins are still add tanks for most of TBC. If you're offtanking you'll be a druid or warrior. Druids got a lot of QoL shit like mangle and AP scaling on swipe.
Oh yes, and after even most retarded of boomers would be able to clear 10 mannable 25man TBC raids you gonna say that ulduar is a real challenge and THIS time it would be different?
Realistically, every guild wants to run one of each tank so in a sense they're identically viable and in identically great demand. There's also no blizzlike-tuned encounter that absolutely cannot be done without dedicated main spec tank of a given class (e.g. paladins can tank Illidan with specialized avoidance-heavy gear set - you need 102.4% sheet avoidance without counting miss to avoid Illidan's Shear ability and warrior shield block gets you to that point much easier than Holy Shield but it's possible, or you can use 4 tank strategy on M'uru where a warrior tanks Void Sentinels and just about any offspec or alt paladin can tank void spawns, instead of actually geared paladin being able to tank both).
However, they have very pronounced strengths and weaknesses and you'll be hitting yourself for not running this diverse setup. For example, ferals excel in the following ways:
>By far the highest effective health. They are vulnerable to crushing blows, but in situations where you cannot be crushed, or if warrior or paladin tank would get crushed as well, they have superior survivability
>By far the highest offthreat for situations where you need to stay second on threat. Paladins get the bulk of their threat from reflected damage so they're pretty much hopeless when they're not getting hit, and warriors aren't much better off.
>Overall the highest single target threat and non-awful AoE-threat (although strictly inferior to paladins)
>Can do reasonably good DPS with the same spec (for fights where you need fewer than 3 tanks, or if the tanked mob dies mid-fight) while prot palas and warriors are basically useless
>Strong party buffs for hunter or melee group and stackable utility (battle ress, innervate)
>Don't compete for most gear
Warrior kit tends to be tailored towards tanking bosses so they'd be traditionally considered the "main tank", but I think that's a bad way of thinking about it as the other two tank spots aren't really lesser.
Private servers tend to have custom tuned Karazhan with pre-nerf mechanics. If they're going the Classic route, blizzlike tuned final patch version would be substantially easier.
Now, TBC is of course tougher than vanilla. It was perceived as more difficult by players of the era and they did have experience advantage over their former selves from vanilla days. TBC is also less broken by having final patch talents (power levels are largely unchanged) or cheese with world buffs. However, if 1% guilds are getting filtered by Firemaw and maybe 10% of guilds will end up being filtered by Twin Emperors, most guilds will still be clearing Kael and Vashj. I'd imagine half of the guilds can fully clear SWP, too. Blizzlike post-nerf tuning isn't that tough, nowadays.
Granted, unlike raids, for 5-man content there's a quantum leap in difficulty and while pre-nerf Arca/MT/MGT/OHF/Botanica isn't reliably puggable even today without resorting to the kind of cheese comps retail players used (triple CC, double healers, that sort of thing), TBC Classic would presumably have the most nerfed versions and these would be doable by most.
T4 is pretty pushover, but T5 has genuine challenge, I doubt the average guild is going to clear SSC or TK in one night. Of course we're getting the nerfed versions, but they still require both gear and skill from the whole raid.
Bosses hit undergeared tanks for less than 20% hp. Ppl would have full t3 gear. Idk where you want to draw a line but in my eyes t5 can be a challenge only to genuinely bad guilds.
private servers will always have more soul than anything blizzard ever touches
i hate outland
there i said it
and not just because you have to level through it, i always hated the zones, i hated retards during serpentshrine cavern, and i hated sattrath
the only t5 challenging is kael and vashj if people are retarded
>DUDE SPACESHIPS LMAO
>mfw Illidan gets defeated day 1
based
Sure, you can return to your childhood home, but now it's a crackden full of people that care nothing for your wellbeing.
Correct.
>2 minute fight
>2.4.3 instead of progressive
>Four arena seasons with same balance
>Tier 5 probably out on day 1, maybe even hyjal. Cleared within weeks by majority of guilds.
>Forced to layer the shit out of realms if they progress current realms to tbc.
Yeah.. h-h-home.. right bros?
T6 was always easy. Most of T6 is unquestionably easier than even post-nerf T5 (as evidenced by so many guilds in retail going 4/5 Hyjal and 6/9 BT before killing Kael and Vashj after attunements were lifted, but I'd argue in terms of raw tuning its the entirety of T6 - retards just can't press tears or stop standing in blizzard during Council). SWP also comes after a lengthy preparation so of course you're ready to 1-shot everything there.
If there's any meaningful race to be had, it's the race for Kael and Vashj. You will not just be capable of doing them but in a sense will be overgearing them with Naxx epics and the few odd pieces you'll be able to gather on the way (from T5 BiS quest rewards to being able to buyout cloth for tailoring sets with all the gold you've accumulated during vanilla), but at least this race isn't just about speedrunning a single raid but a longer-term challenge of dedication, efficiency and coordination within the guild (same as folks in weren't the first to ding 60, but they were fastest in getting a full raid ready for MC).
vanilla was better
notice how all TBC apologists can talk about is raids, the worst aspect of WoW?
also
I enjoyed levelling, dungeons and pvp in classic (raiding is for nerds) but I'm not sure I want gay bloodelves everywhere for the second time
But vanilla is the premier raidlogging expansions only second to Wrath?
Leveling in TBC is a bigger part of the game (prior to 2.3 the 1-60 experience is literally the same with 61-70 on top of that as extra, and after that 1-70 still takes longer than vanilla 1-60), it's less exploitably skippable due to changes like AoE damage cap nerfing boosts, and aspects of the game like leveling dungeons in Azeroth are less of a trap option due to buffed loot (although they're still trap options). Plus, you get to do it with direct upgrade class mechanics and new quests. Outland leveling content is also better integrated with endgame, thanks to reputations and some rewards gained while leveling being relevant. In terms of endgame, 5-mans are also of greater importance, as are professions, and minigamers get arenas.