Why has no other developer managed to successfully rip off their Souls formula yet?
All the "souls-like" games not made by FromSoft feel like clunky or shallow garbage in comparison.
Why has no other developer managed to successfully rip off their Souls formula yet?
All the "souls-like" games not made by FromSoft feel like clunky or shallow garbage in comparison.
people like to shit on them here but their games really do have a polish and feel that no other clone can match since you are soullessly copying something. Best bet is to use elements from their games and use it in something that feels completely unique and soullful
the love they put into their games
A lot of it relies on the level design and the way combat works, in addition to having some insanely good animations.
That and the atmosphere.
Because they rip off most bland feature of ''souls'' gameplay. Combat.
Nioh is fantastic samurai souls though. I loved 1-2 way more than dark soulless 3. And I liked Sekiro but it's a pure samurai/ninja game rather than the rpg that I wanted.
because they had a ten year headstart
demon souls and dark souls 1 are really clunky though
but every time Nioh is compared to Souls, Nioh autists claim that Nioh is not a soulslike
Souls-like is a dumb genre that drag other people's experiences down with preconceptions. I remember when Nioh first came out people were bitching about how there wasn't any pvp, or open world, or "muh lore". Too bogged down about how it isn't like Dark Souls to appreciate what it is.
Nioh as a project was floating around in development hell then they played Dark Souls and it was the missing piece of the puzzle. It's not a 100% souls clone, but "samurai souls" is a pretty good summary.
Sekiro > Nioh
>genre
The big mistake is thinking that it's a "genre". Rather it's a revival of older game design translated into 3D. If Demon's Souls had been called "Dragon Slayer" or "Xanadu" and came out from Nihon Falcom, it would make perfect sense. It's like those old games in 3D. Demon's especially feels like a D&D style fantasy adventure game, while the dark souls games really push the dark fantasy and groteque elements. It's those elements really took over.
What they should take from this, is this is how to controls should work in modern games, this is how cameras should work, and then use that.
Fromsoft games feel clunky as well. You're just used to their kind of clunky.
Nioh, Code Vein and The Surge duology are great. I like Nioh as much as From's games.
Not every game needs to have animation cancels.
They always miss something or other. Nioh could have been big, but they dropped the ball with level design. Soulsborne games always make you look up, and in the distance at things. It makes your imagination run wild, and it really immerses you in the world they've crafted. I'm not far into Nioh, but every time I look up I see a very undetailed sky with nothing of interest in the distance. The characters also aren't nearly as compelling, or interesting. Nioh definitely gets the combat right, though.
You probably quoted the wrong post because your answer has no correlation with what was said.
You should play Mortal Shell; it has a pretty fantastic crafted world.
People say these games are clunky because they don't understand it's because these games have no animation cancelling. Your weapon swing or roll will continue until they finish. Other games let you animation cancel by dodging or jumping but Souls games don't. Or you may be playing on a PS4 which has dogshit input lag compared to PC which is understandable.
This is exactly the kind of thing I mean when I say that preconceptions ruin your experience.
The comparisons are superficial. Once you get past stuff like stamina based combat, and the mundane like how enemies respawn and you pool your experience and can lose it, they're very different kinds of games.
I don't think it is a genre myself and I agree with most of what you said. Personally I think the stamina based combat is one of the best innovations in a long time and hope more game make use of it.
The only game that has managed to capture and improve upon the souls style of combat is, and I say this without a hint of irony, FF7R.
I'm a monster hunter fan. I know what I'm talking about.
Souls games feel just as clunky as every "rip off", you're just used to the feel so it no longer feels clunky to you.
>feel like
you answered your own question. your thesis is based on biased subjectivity.
you're a fucking retard
Unironically yes. You understand design aims and concept of games bro unlike this ADHD zoomer who thinks they are playing best action games of all time.
I dont care I want Armored Core 7 I'm fucking tired of souls shit AAAAHHHHHH
i'd say more than half the experience is the setting, the atmosphere, the overarching plot and the "realistic dignity" with which the different characters are presented to you,
no other game comes close in those 4 things, combat and exploration are completely secondary (albeit also done quite well), sadly the copycats only look at those and not the others when developing their shitty clones
>Duh Souls is Rolls :)
>Uhhh where's my build variety, I wanna zweihander
If you call Nioh souls-like then it's better than Dark Souls trilogy. Better combat, better music, better waifus etc
Worse exploration.
Unironically, SOUL.
Their games feel authentic.
Except Ds2 as we all know that game is garbage [\spoiler]
maybe you are just used to monster hunter so everything else feels clunky to you.
Series lacks SOUL since Demon's Souls and by extension Dark Souls tough.
Demon's Souls, Dark Souls, Bloodborne, and Sekiro are all clunky. Why the fuck do people pretend like they're not and then say all the clones are? Do you people even know what clunky is?
They're all pretty mediocre action games, many people have a hard time swallowing that reality.
Hello Matthew. Will you make an Elden Ring Review?
Who the fuck is Matthew?
Atmosphere is definitely one of the biggest factors. Even though the environments may not be the most detailed in terms of poly count, textures, lighting, etc, they're still largely beautifully designed and super memorable.
I really like how creative the souls games feel. It's hard to quantify but there's an unpredictability to the character and level design that makes it super engaging.
Wait Souls doesn't have clunky combat?
I wanted to play them because the atmosphere looks amazing, but started at 1 and fuck me the combat's strat is just to bore you into attacking too soon, or glitch and warp to hit you during a swing arc.
I miss Armored Core.
I WANT MORE DARK SOULS PLEASE PLEASE PLEASE MORE MORE PLEASE FORMSOFT PLEASE MIYAZAKI I NEED MORE I WANT MORE DARK SOULS MORE SOULSLIKE PLEASE MORE MORE MORE SEKIRO ELDER RING WHATEVER I NEED MORE PLEASE PLEASE PLEAE PLEASE
>They're all pretty mediocre action games, many people have a hard time swallowing that reality.
That's good because they're adventure rpgs in real time combat. What people mean by "bad action game" is they want complex combos and complexity to the combat. I'll let you in on something, a complex action game appeals to like 2 million people in the world. If Dark Souls tried to be an action game they get like 2 million sales tops. The fact that the combat is somewhat simple is part of the appeal.
And for my part, I want to go around explore, talk to people, build a character, and be part of this big world. So I find proper "action games" quite shallow in that regard.
Elaborate?
this but unironically
You can't do 3/4 of them in Dark Souls besides building a character tough.
I like souls but really hate how in almost all the boss fights your attacks don’t actually do anything to the boss except make a bar go down. Removes all feedback from using a weapon
>Key aspect of combat is managing your bars (health, MP, ATB, is a development of HP and Stamina)
>Fleshes out the Souls system of having enemies be weak to certain elements and makes it far more rewarding to discover these
>The stagger system is just a better done version of how enemies get knocked out for a critical in Dark Souls, and has a dedicated metre like in Sekiro.
>Simple, limited movesets in both games, with slight upgrades allowing you to actually increase these movesets instead of simply making the weapon hit harder, like in DS
>Materia system mimics the magic system very well. Spells have different uses but aren't just a "spam to win" tool like they become in Dark Souls games.
I wasn't baiting at all, I'm deadly serious. There are probably more points, these are just off the top of my head.
But souls games have like 4 or 5 NPCs each
Sorry, meant to reply to
WHAT THE FUCK ARE YOU FUCKING STUPID THATS HOW LIFE WORKS I NEED MORE DARK SOULS PLEASE STOP SAYING MEAN THINGS YU ARE NOT RIGHT PLESAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Nioh has very superficial similarities with souls games. If you remove the shrines-checkpoints there's literally nothing they have in common neither mechanics nor level design wise. Sequel only made the gap bigger by adding more Ninja Gaiden like mechanics like essence charging.
This.
Also anyone who tries to rip off dark souls goes nuts deep into the "it must be hard to be good" mentality and it winds up being a broken, embarrassing mess of a game like Code Vein which makes me angry because I liked the art style, characters and story in that game but the gameplay itself was ass.
That was oen of the best parts of Bloodborne, and was slightly implemented in DS3, where focusing attacks on limbs would lead to the enemy stumbling over and being more susceptible.
Team Ninja should have just dropped every Souls mechanic and made Nioh 2 a fully fledged action game.
Just bought this what should I expect?