Gaming tropes you can't get enough of:
>game has leveling system
>intro lets you wreck shit with lategame character for a few minutes before taking away your power
Gaming tropes you can't get enough of:
>final boss is just a normal dude with abilites similar to yours
Cute girls doing cute things.
There's just one problem with that trope, it's trash.
this sounds better on paper than it really is
You were thinking of DMC3, weren't you?
"Badass" old man party members. Also over the hill protagonists called back for one last mission.
Then name a good one, you fucking retard
>important area of first game comes back in later game
>but in ruins
That's a bad thing though, even worse is "sequel, you start with the powers you had from the previous game, you lose them AGAIN"
>long time skip during game where choices in past see results 5-10 years later
>NG+ (I wish non weeb games did this, but westerns don't do enough ludo)
>Speech options to make main boss kill self
GoW2 is the best of the bunch
Any sequels that allow you to keep your endgame powers and just get more powerful?
I would love to dive into a trilogy where you progressively become more godlike as your experience and arsenal grows.
>Secret boss of the current game is the main villain and final boss of the next game were
There is nothing more kino than that
>JRPG
>instead of waiting until the end area, the main antagonist gets sick of your shit and fights you as a boss in the middle of the game
>>intro lets you wreck shit with lategame character for a few minutes before taking away your power
this is beyond cringe and shit
There aren’t a lot of games that pull that of really well.
I can only think of DMC and Kingdom Hearts
sounds like u just wanna play da2
>Dynamic music
>Getting a new weapon has animation of character messing with it
>previous areas change in some way when backtracking making the trip interesting
These can make a game for me
I like it more when you play a character that isn't the main protagonist. Bonus points if they give him an entirely different moveset from the protag.
>NG+ mixes things up enough for it to be a fresh take on the game.
>your crush is the final boss
so like in NFSMW2005 with the BMW M3 GTR?
what did he mean by this?
Maybe he had a stroke mid sentence and forgot to finish it?
God Hand, actually.
>Game has a job system
>You can mix-and-match job abilities pretty much as you wish
>If you know what you're doing you can completely and utterly break the game
>Game knows how to show instead of tell
>Gameworld feels real, and not just a wandering area in between themepark rides or bloated with inane and repetitive stuff to do
Could have stopped at job system, that shit makes me rock hard
Rate me.
>Well-Intentioned Extremist villains
>Hidden lore in the game for you to piece together
>The main antagonist is defeated before the end of the game, and the final boss is against your old friend/mentor/rival to settle a score or in a clash of ideologies
>Cosmic horror plot twist
>Ultra-difficult secret bosses
>Phase 2 boss music changes
>Really lenient character creators that allow you to make to fugliest sonuvabitch MC that ever graced the Earth
>Joke apparel in otherwise serious games
>Idealistic characters in dark settings
>Waifu characters that have an actual personality and role in-story instead of just being fapbait
>The best/coolest ending is one you need to put effort into getting
>game tells you that you don't have much time
>it's actually the truth
Okay this is so specific and hard to explain it's not a trope, but i like a chaotic climax to the story, where some disaster inside the final complex sends both heroes and villians alike running. Situations ideally where there are
>3 or more factions hostile to eachother with differing goals
>some grand facility/complex thats isolated
>a new threat is targetting everybody and all are trying to escape at once, the main conflict takes a backseat to this
OR
>imminent disaster (bomb, eruption, etc.) Is causing the aforementioned mad dash.
The only examples i can think of are scp secret lab, Half-Life, and the part in halo 2 where you're caught in the Schism AND the flood.
I really wish there was a name for this. Did that make any sense at all?