Games You Want

Post Ideas for Games that you want.
It can be original concept, a sequel or "X with thing from Y"
>Yakuza but it's a Fantasy Town and you play as a Lizardman

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yikes

3d real time roguelike with enemies including things from popular video games and movies.

Honestly whatever. I just want to play as a lizardman as well

To flesh out the concept more, I'd say the city is medium sized but it's dense as fuck.
I think of Fantasy games today really lack depth in that aspect.
There would be other characters to try out with different styles but I'd definitely want a Lizardman to be the MC, there could be a bit of a fish out of water aspect until you become familiar with the town, there could be plenty of mini-games to play.
And he never kills a single person.

You play as a lizardman and he goes barefoot.

If a Lizardman is the Kiryu, Who's going to be the Majima?

drink bleach and shoot yourself in the mouth, you fucking failed abortion

Yeah, I'm down for anything as long as I get to be a lizard dude.

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cringe scaly

A game with NPCs that at least attempt to respond realistically to your actions. Even if there's just one other NPC in the entire game, if they can just make them a really good NPC, I'd be happy.

–I wanna see one react appropriately to all the weird shit players do.
–Keep tabs on my actions—get used to them or get tired of them, e.g. be surprised by my eccentric bunny-hopping the first time, but eventually acquiesce with mild annoyance.
–Lots of unique dialogue for unique player actions—If I keep throwing objects at them the entire game, I want them to not just resent me, but acknowledge that they resent me specifically for throwing objects at them.
–Keep a consistent tone—if I anger them, they won't immediately go back to default "neutral" dialogue once the Angry Conversation ends, but use an emotionally consistent set of lines until I make up or they calm down.
–Whether or not we work together, they try to do things on their own and have goals that aren't tethered to the player. If I go AFK, they eventually lose patience and do their own thing.
–If I use cheats, they'll be amazed (at first) that I'm floating through walls.

Of course it's a game with full live-action controls, not a VN or point-and-click or some shit.

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Alright then I guess everyone is pretty on board for the Lizardman thing.
What would be the fighting styles?
>Dragon Style
>Tavern Brawling Style
>Fist Wizardry Style
>Stone Body Dwarf Style

RPG set in world of SoulCalibur.

you can already play a naked lizardman in tale of souls

Game where you play as a person who is turned into a giant and you team up with other people who became giants to either fight aliens & kaiju to defend humanity or turn on your former kind to rule them as new gods.
>full character customization at the beginning
>start off naked & covering your no-no bits, clothe yourself in scraps and build your costume as the game goes on, earning something fitting a hero or wearing scraps fitting a savage, primal tyrant
>meet up with new characters just-turned and try to recruit them to whatever side you fight for
>form relationships with your team that may evolve into something more
>fight against the opposing side to defend your ideals
>either help humans with heavy jobs while fighting off dangers or go around eating them and smashing their cities
>art direction headed by Shiro Usazaki, music by Hiroyuki Sawano
>sandbox DLC where you can outgrow the city, county, continent, Earth, then galaxy by wrecking stuff

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whats the deal with people attracted to lizardman?

>already planning DLC content
hold up there EA

So we can get customization from Attack of the 50 Foot Woman and King Kong to Ultraman and Super Sentai/Power Rangers?
I can see some customization sets making you look like a giant robot.
An outfit set that makes you look like a construction worker would be really neat, maybe get a wrecking ball on a giant chain as a weapon.
Or you could live in a big jungle/island area and wear the pelts of giant monsters

I want an RPG that's based in a real Medieval kingdom that incorporates the real mythological beliefs of that people.

Eg, let's say you're an adventuring peasant stuck in the middle of an English civil war and you've chosen to be a courier for the local Earl or whatever. You go to collect the package only to find it's in the hands of a grotty little shapeshifting hobgoblin. You run after it, all over town on a wild goose chase, eventually cornering it in an alleyway only for it to magically disappear. You hear its voice in your head, demanding you commit pranks and all sorts of mischief to satisfy it.

Or you have to cross a bridge but there's a troll demanding you either solve his riddle or pay the toll. There aren't anywhere near enough bridge trolls in fantasy games. The potential for iconic dialogue in that scenario is enormous, but videogame writers seem very hesitant to rely on traditional tropes in folklore fantasy for some reason.

You could even include other nationalities as playable "races". A French Knight who can barely speak English trying to interact with frightened English peasants would be good shit. You could even go off-the-rails and include Black Ethiopians or Asian Mongols as playable, but knowing how PC everything is these days I don't think any game dev could do the dialogue in a proper and satisfying manner. The mere concept of the black PC being swarmed by white peasants asking if they're a demon or if they were burned alive would probably result in a social media meltdown, even if it would be more immersive and add cool factor to the game. Shit sucks but that's the climate we live in.

I really enjoy the concept of fusing fantasy with real world history. I wanna explore the abandoned castle of some old Crusader lord and finding a genie/Djinn lamp. Like imagine if there was special dialogue if you were playing a Moor character or something. God the more I think about this concept the more disappointed I am.

Disco Elysium but in a setting like Blade Runner.
>You are a detective who has undergone extensive cybernetic surgery after an "accident"
>With your cyborg enhancements, you can solve crimes much faster
>However, there seems to be a bug or two in your programming
>And by a bug or two, I mean several voices in your head that alter your perception and voice
>What was supposed to be a calm command becomes a violent threat, collected evidence giving conflicting information, faces distorted into what you want to see, or worse, what you fear to see
>Solving crimes isn't as easy as finding the right evidence, as anything can be perceived as evidence, and you can fail to properly solve it without a game over
>Will you take control and discover the truth, or will your mind fragment into virtual insanity?

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I want to explore the old ruins of an ancient Roman fort and talk with the ghost of a long-forgotten centurion. I want to discover the treasured sword of an ancient Saxon warlord. I wanna wander through a forest and come across a beautiful pointy-eared, harp-playing elf and barter with them for enchanted items. I wanna form a merry band of adventurers and traverse across Medieval England and see everything through the lens of Medieval English culture. I want to be immersed in the culture, to see things as the people of that time period would.

Shit, at this point I'd just settle for a good King Arthur game.

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Yes, you get the classic 50 Ft Woman or Colossal Man garb starting out, but your morality path determines the outfits you get going forward. If going good, it's easier to comission more outfits that are more professional, and is the route you choose if you really want to play dress-up with your character & ally faction, but bad route makes it harder for you to get any outfit aside from sexy stuff you craft from monsters you kill and cities you wreck - you can try to force humans and aliens you defeat to make you more complex stuff, but you gotta really grind for it, there's less willingness to work with your faction if you are not generally beloved.

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guess the problem with that concept is that the closest we have ever gotten (at least for what i recall) is playing as a raptor in that old SEGA genesis Jurassic Park game

nowadays devs just put a lizard head on a human body and everything else is the same as a normal human

Taking the Pickman Bridge concept from Manhunt 2 and use it as some sort of power or augmentation like in Deus Ex. Want to be stealthy but your main character isn't? Plop a stealthy personality in your head and go schizo if you want to go ghost. Want to be a killing machine but you're playing a social character?Put Reznov in your head, dual wield those AKs as if you were born with a rifle in hand.
Along with that, maybe a drug system as another augmentation system, but the drawback is that your body has this threshold a la in the Witcher games where you can't overdo it.

Ever since playing KOTOR, I've always wanted an X-Men RPG:

- Make your own mutant, choosing from a variety of mutant powers, and enroll in Xavier Institute
- Make friends and rivals with new and old X characters
- Balance of combat and social gameplay
- Explore the Xavier campus, take occasional trips to Manhattan and potentially see other heroes
- Get embroiled in the greater mutant conflict, Harry Potter-style
- Eventually lead your own X-team
- Potentially switch sides and join the Brotherhood of Mutants

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Under the Skin but with Hitman levels of customization and options for messing around.
Also you play as imps that cause mischief and mayhem, with objectives to do that will cause high emotions and make the imps, or the higher being that the imps serve stronger.
You'd get your default imp but you get other imps and neat customization later on. I want to play as imps ranging from a Generic Goblinoid to an adorable plush creature to a Sexy Shortstack like Midna.
It's like Styx but more cartoony.
Instead of assassinations you'd be pranking targets with multiple options
take a wedding for example
>Set up the bride's dress to malfunction
>Spike the cake with laxatives
>Frame the Bride or Groom as a cheater, or one of them could actually be a cheater and you expose them.

basically a hentai version of Shin Megami Tensei:

You (male or female character) fight monsters/demons. defeated monsters/demons will give you demon souls. You can either
- smash the soul and get "soul splinters" (can be used as a currency to get special items and upgrade your character)
- use the demon souls on girls and turn them into cute monster girls that fight on your side. you can upgrade your monster girls by having sex with them

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A Metroid themed shmup. Her space animal buddies are her options. Maybe a rhythm aspect to power up more. Styled like pic. Pretty straight forward.

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Openworld or overworld sandbox RPG with distinct races to choose from each with their own set of distinct classes. Bonus points if it uses locked on combat similar to For Honor for humans and human shaped/size races and classic ARPG for monstrous or bestial playable races.

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That's actually a great idea for the combat, Humans and humanoids battle in a more duelist style directly locking on with the target with stances while beasts and monsters have a more soft lock-on and a more wild fighting style but no styles.

>Yakuza but it's a Fantasy Town and you play as a Lizardman
So basically Dorohedoro game?

remakes of bad games:

>After Reset
>AntiSquad
>Anthem singleplayer
>Bombshell
>Botology
>Brink
>Command & Conquer Tiberian Twilight (has base building and a good story)
>Contra Rogue Corps
>Damnation
>Death by Degrees
>Defiance singleplayer RPG
>Deus Ex The Fall
>Eat Lead The Return of Matt Hazard (more gameplay variation)
>Edge of Twilight Return To Glory
>Fuse
>singleplayer remake Ghost Recon Breakpoint
>Gene Rain
>Haze
>Hydrophobia
>Inner Chains
>Left Alive
>Mass Effect Andromeda
>Metal Gear Survive singleplayer
>MindJack
>Operation Matriarchy
>Quantum Theory
>Raiders of the Broken Planet singleplayer
>Shock Tactics
>Steel Battalion Heavy Armor (without Kinect control)
>Stormrise

There's also a hard mode in supershort races that would only be reliant on back stabby stealth, and/or spell casting but get destroyed in a direct confrontation.

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