Is it just me or does Wet Dry World have a negative emotional aura?

Is it just me or does Wet Dry World have a negative emotional aura?

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The whole game does, for me

I don't know about it having a "negative emotional aura", but it's true that the level always did feel off to me.

Because it's a huge level with very few enemies and structure.

It's literally a box

This. Game always gave me bad vibes as a kid.

Aside from Big Boo's Haunt, I don't understand being scared of Mario 64. The majority of it is very colorful and with upbeat music, it's a happy game. Now Ocarina of Time, that was an eerie game.

Weirdly enough WDW never struck me as the creepy uncomfortable level in Mario 64. The levels that always made me feel scared were Hazy Maze Cave, Big Boo's Haunt and Bowser in the Dark World to an extent. I believe it was mainly due to the music and the scenery, since when I was a kid I was scared about a lot of things, including ghosts, caves, and small animals like mouses, bats or big bugs. Wet Dry World was a level that I did think was weird, but more on how Lethal Lava Land was weird. I mean, it's just a bunch of shit slapped together with water on it. Besides the skybox and the flooded town I don't exactly think WDW was that unnerving, just odd.

it always creeped me out as a kid. the boo house was spooky, this was just uncomfortable.

lava land scared me as a kid too. It reminded me of hell.

Many early 3D games have this vibe. I don't really understand why either.

It's interesting that you think HMC is creepy because of the music, but not WDW, even though both stages have the same music.

I can see how for some people the ocean feel may be more comforting than off putting.

The beta version of Wet-Dry World's music was definitely a lot more uneasy. I think they cut it at the last minute because they realized it would be too much.
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I think it is because of the fact that the beginning of the track and the version that plays when you are in the underground lake or the Hazy Maze have this sort of effect which reminds me of wind passing through a cavern. In WDW it plays just when you are in the town, not on the main section, which just has the regular remix of the Super Mario Bros underground theme. So in that aspect WDW just feels a little more playful, albeit still very eerie.

That being said, I think a reason I remember HMC more when I hear the melody is the memory of the first time I got to Dorrie and the music slowly changed into the windy version. It just made me feel, I don't know, scared. Like if I was lost in the depths of the Earth with no way out. Getting trapped in a cave is still one of my greatest fears, and I think part of it can be atributed to HMC.

Yeah.

Wet Dry World? More like Super Easy World

Super Easy World? More like Super Mario World

Yeah, probably due to the spooky music, dim lighting and claustrophobic boxed in nature of the level.

Or maybe it's an evil AI fucking with your brain that's just as feasible.

An insane rogue AI

Bad personalized copy. Sorry this happened to you.

for me it was how off all the levels felt. just platforms floating in air, death everywhere else, no where to go but to push forward. like mario is some captive in bowser's sick game. many levels lack any sort of entrance or exit besides a star so it gives me the sense of being trapped. very few friendly npcs too.

It's the fact they use real textures despite the game being cartoony.

100%

>Shh! Please walk quietly in the hallway!

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Shit graphics (i still love them) and uncanny valley type stuff

would you say Crash Bandicoot level design was more kid friendly?

>Shit graphics
Actually for their time they were amazing.

I think the skyboxes help with the creep factor. Other games like Arkanoid returns in psx or Mortal Kombat had creepy backgrounds imo

was always my least favorite level. it's too chaotic and all over the place, it has no cohesion or theme like the other levels. plus there's always the fear of falling into the water and you've got to go all the way back up to where you were which is usually an annoying path to take

funny you mention that, i grew up on crash 2 for ps1 and liked it far more than mario, the levels had more detail even if some parts were simple platforms like mario, there was just more going on in them, especially the backgrounds. like my kid mind could imagine other parts to a lot of those levels if crash merely walked through some bushes. crash had a ton of death animations too but they mostly came off as looney toon levels of funny while mario died he got the evil bowser laugh and shape on screen that was kinda spooky. some of the gem paths in crash 2, the really hard ones like the levels with only fireflies guiding the way, those did unsettle me.

I think it's a pretty comfy level, not very difficult though because it's almost impossible to die there. The worst level is probably Shifting Sand Land. It is just not well designed. They didn't even bother giving it a painting, just a brick wall.