Why japanese "STORY DRIVEN" games suck so much

These have billions of text lines you have to read through only for a cliche story where teenagers beat Gods. Where's the tension if you already know wide-eyed bishounen twinks can defeat gods? It just makes all the antagonists look like a big joke. It's not like they use some well-written strategies either, it's just Messiah-plot armor bullshit or friendship power.

Attached: YHVH.jpg (171x237, 7.19K)

Same here. I never got the appeal of this kind of story personnally, so I have trouble understanding those passionate abt it

Stop pretending you've played SMT II.

Japs cant write. Its as simple as that.

I played it and it was shit. Navigating through the areas is a fucking chore, there's nothing special about the combat and the story is the same 'anime trannies killing deities' bullfuck. I should say you tryhards should stop pretending you played Nine.

which ending did you get?

>These have billions of text lines you have to read through only for a cliche story where teenagers beat Gods.
Yeah. I remember that part of Silent Hill 2 too.

Seriously. Do you people not even realize shit like Team Silent and Team Ico existed? Jap may not have quite as many studios exploring videogame narrative in earnest as west (if we count east europe), but they had some great works in the past. Do you know about anything beyond JRPG's?

>its bad because the concept is simple
somebody clearly knows nothing about writing
ever heard of what "delivery" and "execution" is?

Silent Hill 3 is just like OP described though

team ico make shit games

(You)

>story is the same 'anime trannies killing deities' bullfuck
It's these retarded simplifications that tell people you either didn't play it or are just being retarded on purpose as bait. Neither of which is conducive to worthwhile discussion
>I should say you tryhards should stop pretending you played Nine.
No one mentioned it, project your own problems elsewhere.

American fags can't stand some reading lol

Sounds like you're just a stick in the mud who can't relate to anything remotely emotion-driven
Granted, tons of jRPGs are bland as fuck and don't deserve anyones attention but there are a lot of great titles that can enthrall you with their lengthy plotlines that take their time to develop and flesh out the invididual characters.
Games like Lufia 2 or Grandia1/2 are literally "group of teens kills god" but even if the ending is a foregone conclusion, it's really the journey that makes the entire thing worth it.

>the story is the same 'anime trannies killing deities' bullfuck
You did not play the game

>Games like Lufia 2 or Grandia1/2 are literally "group of teens kills god"
Then they're generic garbage and should be ignored like you said.

SMT II is honestly one of the worst games I have ever played.

Phantasy Star 1 had first person dungeon crawling, but they realized it was absolute garbage and dropped it in the sequels. Ultima, Dragon Quest and Final Fantasy never even bothered making that mistake.
Yet in the fucking SNES era SMT insists on making navigation as dull and outdated as possible.

The ending where I kill YHVH's bitch ass. Again, if you want to act like a gatekeeping elitist you have to prove you have the credentials to act like a gatekeeping elitist. I won't read any of your posts or respond until I see your timestamped copy of SMT Nine.

>bad because the concept is simple
Where did you even get this lame strawman? When did anyone here mention anything is bad due to simplicity? I'll take the bait just this once and call you pseudo-intellectuals out on your meme that SMT has good writing. All of the characters from SMT1-4 are paper thin, barely developed, barely fleshed out pieces of cardboard. They're just stiff and robotic characters, Atlus needs to hire better writers that can actually humanize them. Yeah, you can argue 4A fleshed out the characters more and gave them more down to earth interactions with each other, but we all know the huge problems that game has. The main antagonists in SMT games are especially laughable, their deaths have no impact whatsoever because the games never gave them enough screentime or enough of a relatable reason for us to be attached to them. There's only like 2 characters in the entire franchise I can say are "likable". So no, I'm not getting what you mean by great delivery and execution. Piss poor characters, Saturday morning cartoon dialogue and one-note villains delivered in the most lazy ways possible is not great execution.

I'm noyt being controversial for the sake of it. I bought last guardian and got up to the fight scene with the stone guards. Terrible game. I played SOTC remake on ps plus the camera, controls and boring game play nearly put me to sleep

doesn't SMT2 end with YHVH shouting at you that he will just be revived and you have fucked everyone over

Persona 5 was the biggest offender in this.
The story was already over once you beat Shido.
Then all of the sudden they shoehorn Yaldabaoth out of nowhere like Necron because you can’t have a SMT game without shoehorning teenager twink beats god, can you?

>Getting filtered by Wizardry-style dungeon crawling of all fucking things
Actually pathetic and nothing to do with the story for that matter.

>The ending where I kill YHVH's bitch ass
So you got caught. What's the next step of your master plan?
>Pointing out that you don't know what the fuck you're talking about is "gatekeeping"
Low tier as fuck.

first person view makes it much more immersive and engaging to explore than a top view of the characters
the games with top view are made to be easier for normalfags to get into (final fantasy was literally designed to be like a more approachable wizardry)

nigger no one is saying I played nine, but if you think the plot of smt 2 is highschool kids kill god and save the day you definitely didn't play it, which is why you can't even say which ending you got

>SMT game
>emotion-driven
nigger, these games are soulless as fuck. There are scenarios where the entire world dies off and the player feels nothing because they haven't established a good enough relationship to those people/characters before they die. You can't expect me to get emotional just with edgy killings when I don't feel a connection with anyone or anything. The characters aren't well written or likable on a good enough level to get me invested. I'm not saying it's impossible for these stories to be good, they can with better writers.

that's why he mentioned games like lufia and grandia when talking about emotional driven games

>ever heard of what "delivery" and "execution" is?

(1)Delivery and execution make the difference between paint-by-numbers and well-done works when the basic concept is sound, but they cannot save a shit concept.

(2)Both delivery and execution of plot in JRPGs tend to be hot shit, particularly so when writers try to write something other than a straightforward adventure story about beating up bad guys. It's always the same pitfalls of carboard characters serving solely as vehicles for delivering the plot and using massive amounts of text to say very little.

>every RPG should play exactly like Dungeon, dnd and moria because they came first
The absolute state of SMT drones. No wonder Persona is replacing it.

>Games like Lufia 2 or Grandia1/2 are literally "group of teens kills god" but even if the ending is a foregone conclusion, it's really the journey that makes the entire thing worth it.
I don't know about Lufia, but Grandias aren't about killing gods. The villain in the first Grandia wasn't a god, just a big monster. Villain in second Grandia isn't god either, just a guy with magical powers who claims to be one. Even the main characters claim this.
"God" is very broad term in Japan. In lots of Japanese games they could call those characters "djinn", "demon king" or "great wizard" and nothing would change about the plot.

no one said that faggot, you're the one here saying how every rpg should be

Imagine typing shit like this and actually expecting anyone to read it.

Ultima games up until 5 have first person dungeon crawling, stop talking about games you haven't played you parroting dumbass