Why does Streets of Rage 4 feel so fucking awful?

Why does Streets of Rage 4 feel so fucking awful?

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eventhubs.com/guides/2009/sep/18/guide-understanding-hit-boxes-street-fighter/
eventhubs.com/news/2017/aug/18/people-used-think-fighting-game-move-interactions-were-all-based-priority-system-never-actually-existed/
twitter.com/SFWRedditImages

Because the sprite characters are shit and slapped on.

Why do you suck?

It doesn't the game feels amazing, easy GOTY

Coz it's an american made fan-game.

No it isn't

Depends, if youyr playin Max, or any version of Axel its clearly not very well designedc for those characters.

Adam is maximum fun tho

Ugly art, made by talentless frogs

It aint no Final Fight

My biggest issue with the game is everyone is so slow except for Cherry and her dad

Looks like a flash game.

>using the special retro character to make the game look janky

No it doesn't, he game looks amazing

slow character movement
bad hitboxes
low amount of depth
style over substance

play fight n rage or any other real beat em up instead of this overhyped up nostalgia pandering trash

The last two clips of the webm are pure horseshit. Where the fuck is the attack priority for my jump attack?

Brawler genre is region-locked to Japan

Any time anyone else tries it, it's shit

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The lack of attack priority in jump attacks sometimes is horse shit. The first few clips are fair though.

Samefag

"attack priority" is not a thing that exists in any game. almost all games use hitbox detection systems.

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Suck Ash's fat cock, retard. Here

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Only a samefag would try and laim an easy edited screen cap was "proof" of anything

also
>(you) OP
literal samefag too dumb to even edit the image correctly

>Any time anyone else tries it, it's shit
Wrong

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>priority isn't a thing

You incredibly stupid fuck

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Is this bait or are you actually this stupid, no priority is not a thing, especially in Street Fighter

eventhubs.com/guides/2009/sep/18/guide-understanding-hit-boxes-street-fighter/
eventhubs.com/news/2017/aug/18/people-used-think-fighting-game-move-interactions-were-all-based-priority-system-never-actually-existed/

>Even an invincible Shoryuken doesn't win because of priority, it wins because it doesn't have a hurtbox, making it an invincible move.

Doesn't sfv have an actual priority system with the stronger buttons beating out lights if they hit each other in the same frame?

not really a priority system like that user is claiming no, its how the game handles trades (what happens if 2 attacks both connect on the same frame) if a MP and a HP trade the HP will beat the MP.

>it doesn't have a hurtbox, making it an invincible move.

That's literally priority lmao

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Im pretty sure you are just trolling at this point

GET THA TURKEYYYYYY

shut the fuck up swine

And I'm pretty sure you wanted to show off with a pretentious 'WELL ACTUALLY" post despite being shot down by user and user from Zig Forums

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