Should I play Crystal Chronicles co-op on Gamecube?

Me and the boys all have our old Gameboy SPs. Should we just stick with the original version for co-op? And how's LoZ: Four Sword Adventure?

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I never understood what "Dated design" means. As for CC if you got a gamecube and several GBAs and link cables, go for it. From what I understand the remaster doesnt support local co op.

wish i knew, bumpin for your sake OP

Yeah, "dated design" is valid unless the game has terrible controls. Probably just gonna get the original game then. Square Enix seems like it got really lazy with the HD port.

Obviously not, the score is low because it's an extremely old game that got a basic port, not because it's on a modern platform.

>Listening to IGN

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>a simple remaster
>announced TWO YEARS ago
>still comes off as a lazy rushjob
How the FUCK did they do it?

Samefagging to specify that I meant invalid.

No, IGN actually had valid points for once. The load times are really bad, and the multiplayer has been butchered.

Dated design? I mean, the game is 10 years old, but still

link of the review?

>The load times are really bad, and the multiplayer has been butchered.
Being right on this is genuinely worrying, I really loved playing the original on GC. Since my copy still works I guess I'll stick with that, I really hate how SE doesnt seem to care about their HD remasters.

That's our Square haha

final fantasy in a nutshell. I think these people that have worked their forever just launder the money. they manage to crap out these games on no budget because they budget is just being stolen. I just bought World of Final Fantasy on steam, one of the all time worst ports I've ever seen. It's amazing.

Square: Lets rerelease a game that's only known for being a gimmick to sell GBA cables nobody wanted instead of shit people actually want like Kingdom Hearts, FFT or Tactic Ogre. You know, games that would be PERFECT on Switch.

Why would anyone play Kingdom Hearts on the Switch when there's already ports on every other platform by now and you aren't even likely to get KH3? I'll give you FFT or Tactics Ogre, but Crystal Chronicles still had the chance to be good but they seemed to botch the port.

>Why would anyone play Kingdom Hearts on the Switch when there's already ports on every other platform by now
Being able to play "X" but on the go is the explanation given for every multiplat on Switch.

XIV was pretty good. But for the most part, their games are awful, even the ones they just publish. Anyone remember that terrible Fear Effect game they did from a few years ago?

>Tactics Ogre
That series is dead and never coming back, unfortunately.

>game from 15 years ago is dated design
>IGNorants
Never change, retards.

[muffled TWIAWS OF MAANAH in the distance]

By having zero comprehension of what people want from a multiplayer experience.

How does a company that continually fucks up this consistently continue to remain financially viable? Even FF7R was supposed to be their big ass Endgame level blockbuster and instead it lasted in the public consciousness about as long as Justice League.

>I missed out on Final Fantasy Crystal Chronicles when it came out for GameCube way back in '04, so I was excited to hear it was getting remastered for modern consoles. A lightweight dungeon crawler based on the Final Fantasy universe, starring cute, Chibi-style characters? Sign me up! It ticks so many boxes for my interests, I couldn't believe I never picked it up way back when. Well, it turns out past-me was doing myself a favor, because this is not a good or fun game in the slightest, and the remaster’s clunky multiplayer makes it even worse. In fact, its repetitive, boring, and frustrating nature means it’s a perfect metaphor for the year 2020: I expected really great things, but instead ended up living out slight variations of the same thing over and over again.

>The FF lore provides the scaffolding for stories, but CC never actually builds anything on it. Look, I'm a sucker for dumb premises, and on paper this setting, in which everyone has to recharge their village crystals annually to keep from being poisoned, is exactly what I want from a cutesy dungeon crawler like this. I won't knock it for being overly simplistic, because that's exactly what I was expecting; besides, there’s so much else to knock it for and who has the time?

>For one thing, the story plays out through boring interstitial cutscenes you randomly encounter at crossroads on the world map. Despite this ostensibly being a remaster, the character animations exude the purest of GC energy: mouths flap open and closed in a canned loop, body gestures are extremely limited, and the character models themselves don’t show a lot of signs of being updated from their '04 versions. Square Enix has added voice acting here, something missing from the original GameCube version, but listening to someone read dull dialogue doesn’t do much to improve it. It's hard to feel any connection to the secondary characters when their only purpose is to serve as the answers to eventual trivia questions.

>I might have felt differently if people I met along the way popped into a dungeon once in a while to lend a hand, or otherwise had any effect whatsoever on gameplay, but the fact that they never do means all of these interactions are completely forgettable, trite filler I couldn't for the life of me care about. Cruelly, you can’t just mash your way through the dialogue to get to the end, because you would then be punished later on when knowledge of your past dialogue options becomes a critical part of the story, so you still have to pay at least some attention.

>I'm willing to look past load times when they're worth the wait, but this is preposterous.
On top of being boring and mostly useless, the crossroads scenes are bookended by some pretty ridiculous loading screens. I'm playing on my PS4 Slim, and it takes around 15 to 20 seconds both coming and going. I've loaded into cutscenes that last roughly the same length as the loading time, immediately followed by another 15 to 20 seconds of loading. Look, I'm more than willing to look past loading times when they, you know, load something good or worthwhile. But this is preposterous. More than once, I'd complete a dungeon, load, move my caravan one space on the world map (roughly two seconds of movement), only to hit a random crossroads scene... and jump back into the loading screen. In other words, that’s 15 to 20 seconds of loading, two seconds of movement, 15 to 20 seconds of loading, 10 to 60 seconds of pointless cutscenes, followed by another 15 to 20 seconds of loading.

>It's infuriating on the world map, but even more so in some of the levels. One of the dungeons, Moschet Manor, is set up like a mansion. There's a central courtyard surrounded by monster-filled rooms -- these are single rooms, mind you, not whole different branches or multiple locations -- and entering into any one of them triggers a loading screen. Leaving them triggers a loading screen. It's abysmal. To make it worse, the doors only open when the switch in front of them is showing the symbol for the element type of your chalice. That means I sometimes had to stand there while it cycled through every symbol before the switch activated, followed by a loading screen. Oh, and those switches are on the inside of the rooms, too, which means you need to do the same thing to leave. Any rhythm Crystal Chronicles might build up is quickly struck down by absurd loading times and pointless filler.
Fortunately, most of the boss introductions and some of the other repetitive animations are skippable by pressing the Option button. That's pretty much all I can muster, positivity-wise: some parts of Crystal Chronicles can be skipped over entirely.

>Oh, but not all of them. There's a cutscene before the final battle, and while you can spam through the dialogue, you can't skip it. With loading times and skipping through all the dialogue, it took me about two full minutes from the time I died until the time the battle started up again. Given the level of difficulty of the final boss, different attempts at this battle took me as little as 10 seconds and as long as 25 minutes – only to lose and start the horrible process over again. I’ve spent around 23 hours playing and I shudder to think of what non-trivial percentage of that time has been spent staring at loading screens.

>This remaster’s worst offense is that co-op play is relegated to online only. I understand this is a remaster and not a remake, so keeping in the original difficulty and gameplay is fine. But the unskippable final boss cutscene coupled with the horrendous loading times – something that absolutely should be addressed in a remake on modern hardware – makes Crystal Chronicles impossible for me to enjoy for any length of time.

>All of that sounds bad, but it’s not even Crystal Chronicles Remastered’s worst offense: co-op play has been relegated to online-only. If your memories of the original involve hanging out with a group of friends, conquering dungeons while using your Game Boy Advance as a controller, you can sort-of replicate it by installing the "Lite" version of this remaster. It’s basically a free trial version that allows you to join other people's games and dungeon crawl with them at any point (provided they own the full copy, that is). So if you want to relive your Crystal Chronicles multiplayer dreams, you could have all your friends bring their Switches over with the free Lite version installed – or you play from the comfort of your socially-distanced homes. But I would much rather have had simple, local co-op instead, and since the Lite version isn't available yet I'm not able to speak to how well it works as a convoluted stand-in.

>Getting a group of friends together online isn't exactly easy, either: you have to send them a proprietary 12-character friend code, one that expires every 30 minutes. This allows for cross-play, according to Square Enix, and the developers worked to develop the online rather than local co-op, saying it was either one or the other. Minecraft: Dungeons, a much better lite-dungeon crawler, offers the opportunity to play either locally or online, although it lacks cross-play.

>There are also lobbies you can host or join, and when you first start a dungeon you're given the option to play single or multiplayer. I was lucky enough to match up with a stranger on my first try, and we fought our way through River Belle pass. It was difficult to work together, since the only way to communicate is by choosing from a menu with pre-written dialogue options ("Let's do this!" for example), but ultimately we were able to defeat the boss and… my connection was lost as it loaded into the post-level rewards screen. If you lose your connection at any time, you also lose any loot you might have gathered. So that was a waste of time. Also, if you're joining a friend or stranger online to play, you don't make any progress in your own game – that’s just for the host.

This review literally reaks of modern day zoomer tier down syndrome. Fried dopamine receptors and zero patience: the review. What a fucking load of sewage. God I hate reviewers.

The review seems to be a combination of actual retarded zoomer mind combined with an actual complaint of its issues.
It seems to have really bad loading times for a gamecube game, along with the fact EVERYONE PLAYING TOGETHER HAS TO DO THE STORY CONTENT AGAIN WITH THEM AS THE FUCKING HOST SO IF YOU'RE PLAYING WITH FOUR PEOPLE YOU ALL HAVE TO BEAT THE SAME LEVELS FOUR FUCKING TIMES
So yeah, it's a shit port but his complaints are also fucking terrible at the same time.

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Square Enix is a bunch of out of touch hacks. Unless you see game directed and produced by “Naoki Yoshida” stay the fuck away from it.

The first paragraph is "me expected something i didnt know what it was but my mind imagined things. I played, and it wasnt what i had in my mind. Game sucks, point".
And also says that that person doesnt like this type of genre, so why they keep using people who dislikes certain genres to make reviews about them? That's stupid

>PS4 slim
>doesnt bother to try on Pro to make a comparision and to give that information to the readers
... really? Is this a 15 yo doing a review?

>Thank you for your posts. 14 gil have been deposited into your account.