Zoomer here explain to me gaming in the early 2000s
Was it better? Did it have more soul?
Zoomer here explain to me gaming in the early 2000s
zoomers have no soul
as much soul as the picture you posted
>friend sneaks out and we both go to a midnight release for a game
>play for a few hours and he goes home then comes over again after school
soul
It was before marketers were the most paid employees.
the internet was not as widely used and people that came together to talk about vidya did it out of love, it was a less cynical time, your exposure to your fellow zoomers and all the shitty stupid sarcastic and insincere fuckery you spew has left your true desires hidden behind walls of irony and self loathing
This isn't an early 2000s picture. The Popeyes cup is the 2017 design.
black hands made this post
>Was it better? Did it have more soul?
Things felt smaller, (obviously, as the industry has grown and become more mainstream) in the way that people would generally stick to a wider range of titles and you could see communities established instead of what sometimes feels like 80% of people flocking from the one or two massive titles every few weeks. You could play a game fairly frequently and even if you weren't joining the same server every night you'd run into people you've played with or against and form friendships or even fun little rivalries. That's actually a really big factor missing from a lot of titles, and certainly AAA. Smaller sects of communities are much harder to discover and partake in because they want you to constantly be grinding and playing and unlocking and buying skins and this and that. It all feels so corporate, because it is. Your time on a game isn't meant to be for enjoyment or building relationships, it's to buy skins and battlepasses and season passes to keep an income stream moving.
From a gameplay perspective, most things have just gotten way too easy and samey. With the exception of a few titles, I can pick up any AAA single player game and even on higher difficulties barely struggle with its mechanics. Same goes for shooters, it takes so very little effort to fire up any flavor of the month multiplayer shooter and at the very worst be just average at it. There is very little nuance or discovery or learning anymore, for the most part, as everything aims for ease of access and familiarity, because devs fear anybody struggling with a game will immediately refund it.
tl;dr yes
>love
fuck off retard. The """""""""love""""""'"" was still marketing bullshit. Read any magazine or watch an episode of xplay. It's transparent as fuck
this site has warped your fragile little mind zoomer, now go fight in a console thread with your free time faggot
I truly pity zoomers, they never got a real childhood, they were raised by the internet, this is also why they are all stunted mentally and emotionally, they will never be human beings.
Not that user and I'd agree love was the wrong word, but people were a lot more transparent and sincere. Look no further than this very board in the past handful of years. Now half the gaming discussions online are just saying what you think site X or Y you happen to be using wants to hear or falselfagging, wojacks, and frogs to get (You)s.
It was good times. DLC wasn't a thing so game companies made full games for the price you paid for it. Wish the market was that way again. I don't know if we will ever see video games designed that way again. It is really sad honestly.
It was pretty fuckin great. Memory cards, no achievements, Halo was actually good, split screen was the only form of multiplayer, video games knew they were video games and not movies. I wanna go back.
Nah, people just look back on it just like someday you’ll look back on today.
>friend sneaks out and we both go to a midnight release for a game
>play for a few hours and he goes home and is never seen again
>still missing years later
I miss you jacob
You realize there was a genuine point of time in the early 2000s before game companies entered legitimate, tangible corporatization right? These guys legitimately loved making awesome games to amaze players with and the money went hand in hand with that since a good game sold well. You'd be right about games today as they're fucking soulless and predatory, but not then.
>Console games played straight off the disc and didn't need to be installed
>No huge 50 GB updates every time you opened the game
>Local split screen and couch co-op was still prevalent
>People actually talked in online multiplayer
>Couldn't get banned for trash talk and banter
>Games actually released with a good amount of content. Key features weren't sold as DLC season passes or drip fed through "live service" updates
>Each platform was unique and had it's own distinct library
I want to go back
Halo stopped being "good" after the first game.
You're as retarded as Fortnite kids
And it's why indie/small studio games are infinitely better than any corporate AAA game now. Those devs still love games and want to create something fun and amazing. EA, Ubisoft, Blizzard, Activision, Epic, Riot and more are all producing games as a product meant to sell the maximum number of copies to maximize revenue, they don't care if the game is shit as long as it sells well.
I haven't spent a cent on any of those companies in years and there is nothing I'm missing out on
You could make friends out of online communities. You could talk to people after the games and it wasn't awkward. You could call people retards during a match and they'd still add you and talk to you in a friendly manner. You could find people from all around the world to go in your guild and have fun together. You could learn about cultures, countries, lives, all at once because the entire internet was a sanctuary.
It was alright, I guess. To be honest I like(d) single player games more.
Any sequel that didn't include community servers shattered their community. Now you're stuck with what the corporation decides to give you. Want to play one map over and over to practice? Too bad, you cant join a 24/7 server with only that map, instead you have to queue and hope you play it
Split screen co-op was pretty big. That was cool.
Games were getting more graphically sophisticated, but not so much so that there weren't tons of mods and people basically building while games for free off of stuff like Half Life 2. WW2 was the default shooter setting.
There was still tons of dumb stuff though. We didn't quite have freemium gaming in the main stream yet, but there were a lot of complaints about "ship now, patch later", and there were plenty of bland, idiotic copies of popular games.
I'd say the biggest difference was that games with a modest budget got more press than they do today. These days, you only hear about massive AAA projects requiring teams of hundreds or pixel art indie games made by lone eccentrics. The middle ground was more respected and explored.
wtf is an "epic troll"?
Wasn't so much "soul". More like the Late 90's/Early 2000's was a bastion of new implementation of ideas in vidya. Since we'd finally hit real 3D, games were applying ideas that were harder to see come to fruition in a 2D setting. We were getting larger levels, expanded mechanics, more complex systems, etc.
Plus, you had games like Quake 3/UT that really solidified multiplayer gaming's place, alongside it's contemporaries offering genuinely robust mod support that allowed you to take games like UT/Q3/HL1, and just mold them into whatever the fuck you wanted. Morrowind and Neverwinter Nights covered the RPG end of that, allowing you to customize Morrowind to your liking, or write/create massive, overarching campaigns in D&D.
There was a very "on the frontier" feel to it all, because it was fresh, and undiluted by mainstream appeal, and it wasn't a mad dash for every company to try and copy eachother for pure profit among the current-year audience. It was still a somewhat niche hobby, so they were making games that appealed to those specific interests, and really throwing their all into it because failure was severe enough of a situation to cause their studio to close.
Nowadays, everyone just copies eachother, and if you're a AAA dev? Forget about it. You send out a turd, it just gets flushed and someone gets you a new roll of toilet paper. There's no risk or passion in modern gaming. It's just manufactured experiences tailored to appeal to the widest audience possible, in hopes of turning a profit off whatever can be recycled and "touched up" from the last game.
videogames in 2000s was playing videogames just for the fun of it
videogames in 2020 is playing videogames to unlock skins or w/e bullshit progression and the playing itself isn't that fun
Fuck off, millennials.
No wonder we're seeing so many indies hitting it big. Some of them still care and have the drive and capability to make it happen
>Find a favorite server
>Everyone knows each other
>Lots of banter
>Today
>Quickmatch
>Everyone hates each other
>Say word and money stolen
>Due to quickmatch, every encounter is but a fart in the wind. No real community.
>only niggers like fried chicken and watermelon
I'll never understand how this is still a valid meme today. Only absolute soi sipping faggots don't like fried chicken, and watermelon with sea salt is delicious, low calorie, and cheap as fuck.
there werent trannnies, only a few gays and we could be as homophobic and racist as we wanted to be
life was so much better back then, now the jews have taken over completely
20 years ago these were the top rated games of the year on Metacritic
Man we really need laws preventing accounts from being banned like that
corporations can do whatever they want :)
too bad the game industry rewired the whole mentality of gamers to chase the carrot on the stick
in todays world where minorities and mentally ill people are being given so much fucking attention and resources its never gonna happen.
We need big government to force big corps to have less power?
Is this a right thing or a left thing, I'm confused.
i feel bad that you weren't around for when the internet was more than just irony, nihilism and politics. i'm sorry this is the only world you know
Everything in that picture predates zoomers.
Cant wait for China to take over, imagine getting banned for saying anything against the CCP
Maybe normies will realize then, but it will already be too late
thats okay man, me too
Zoomer here.
No: can confirm.
There are those in the right, like me, who would be entirely comfortable with, for example, the government rolling out anti-trust on corporations. Corporations can get bent wholesale if they are anti-consumer which the majority of them are.
Big corporations are propped up by the big government. Regulations are made to stop newcomers from stealing their market share, and if they cant withstand a recession the state will bail them out. Even with the regulations that are already stupid the fucking bail outs should not happen, if it can't survive a downturn it doesn't deserve to survive
Meant for:
90s and early 2000s gaming had more soul because everything was local multiplayer, unless you were on pc, and theres a special thing that local multiplayer has that online multiplayer cant capture.
right. the only things that aren't late-millennial are the vape and blops dos shirt
Kek calm down nig
Capitalist here: It's actually worse that the government bails out corporations instead of just straight up paying those that would go unemployed
Millennial here I was playing OoT and going on newgrounds in 1998