Why is sonic 1 so dismissed when compared to its sequels? It doesn't punish or lie to you about its slower...

Why is sonic 1 so dismissed when compared to its sequels? It doesn't punish or lie to you about its slower, platformer gameplay and has genuinely memorable stages and ost.

Attached: Genesis_00.gif (640x448, 39.69K)

people who've never played it being bait and switched by the hype . Sonic 1 is a very good proof of concept that was headed in pretty much all the right directions until Chaotix and 3D Blast happened. Ever since then it seems like Sonic Team just begrudgingly makes new games and throws in ideas that would be way more fitting in an original IP

Why is sonic over the logo?

Labyrinth Zone is bad. Other than that it's a fun game.

Because the 2D Genesis Sonics are a prime example of, "it got better each time". Sonic 1 isn't bad, it's just eclipsed by Sonic 2, which is eclipsed by Sonic 3&K

The fun part of Sonic is going fast, Sonic 1 is slow also the stages are shit compared to 2 and 3 except Green Hill

This.
Sonic 1 is a 7/10 that got blown out of the fucking water by three subsequent 9, almost 10s

Marble Zone
Whenever retards get passed Green Hill which is basic bitch easy they then get dropped into a more platformer focussed and "slower"(aka need to get good to go fast bitch) set of stages. They then sperg out because they can't hold right to win any more.

Some dont like Marble(to me way linear) and Labyrinth zones. Final boss is also mediocre

I still love that game and Star Light Zone, but overall i had the most fun with S3K

Imagine if this was actually the 2nd zone in the game, imagine how bashed this game would be

As a veteran with hundreds of hours logged in the classic Sonic games I actually like 1 over 2 now, though that wasn't always the case. 1 has a higher skill ceiling and its much more satisfying to bypass obstacles in the slower more complicated courses.

Marble doesn't suck because you "can't hold right to win anymore". It sucks because it's a slow, trodding slog of a level with no real variation in the paths you can take.

I replayed it recently and isn't that slow. Slower than Green Hill sure but with proper use of speed and physics you can skip a lot of the slow parts. Just gotta get good.

Nothing really sets it apart from the others unless you really like timer based platforming, less slopes in general, not being able to spindash, and 3 act zones in your Sonic games.
I still like it a lot though.

I like Sonic 1 because I can beat it in about an hour when I'm bored. Going through 3K or Mania in one sitting is a non-negligible time investment, I usually feel like taking a break halfway through.

Because retards blow Marble zone out of proportion. In reality, only Act 1 is bad, but people will still pretend as if you’re forced to push blocks and wait for shit throughout the entire stage. Also Labyrinth Zone is bad, but the game is still good for the most part despite some stupid design choices in some stages. 1 is actually one of the best classic games. It doesn’t beat 2 or Mania, but it’s still better than CD,3, and S&K for the fact that most of the stages in 1 are actually good.

>Only Act 1 is bad
It's a really, really bad act, to be fair. Labyrinth is legitimately better than Marble. That one is at least bullshit enough to be satisfying to git gud at. Marble is just slow.
>Better than 3 and S&K (Or 3&K if you're not autistic)
Come on. Get real.

Sonic 2 is hit or miss and drags for too long. Aquatic Ruin is one of the most mediocre stages. Hill Top level design is good, but the looks are generic. When i finish Mystic Cave is the point that "okay, this shit is going for too long". And I dont mind Metropolis, i actually like the alternative paths in that stage despite the dicktrio, but this game feels to go on and on despite most of the stages being damn short with shortcuts
Sonic 1 feels more on point despite 3 acts per zone.

Marble, i only remember one secret path in all 3 acts. Really dont get why the fuck they made that zone that linear compared to others.

I like marble zone better then green hill, it’s more kino, I said what I said.

zoomers getting filtered by marble zone

>Great Zones in Sonic 1
Starlight
>Good Zones in Sonic 1
Green Hill
Spring Yard
Labyrinth
Scrap Brain
>Bad Zones in Sonic 1
Marble

>Great Zones in Sonic 2
Casino Night
Hill Top
Oil Ocean
>Good Zones in Sonic 2
Emerald Hill
Chemical Plant
Mystic Cave
Sky Chase/Wing Fortress
>Bad Zones in Sonic 2
Aquatic Ruin
Metropolis

>Great Zones in Sonic 3&K
Angel Island
Hydrocity
Carnival Night
Launch Base
Flying Battery
Lava Reef
Death Egg
>Good Zones in S3&K
Marble Garden
Ice Cap
Mushroom Hill
Sky Sanctuary
>Bad Zones in S3&K
Sandopolis

That lays it all out pretty well.

What the hell is so bad about Aquatic Ruin? It's a quick and painless water stage where you can completely avoid the water if you're skilled enough.

>Metropolis
>Bad

That's one of the best stages in terms of level design.
And Sandopolis is only bad in Act2 for how linear it is. Act 1 is good though

It's boring. It's more "meh" than outright bad, but I didn't want to create a mediocre category just for it.

To be fair the stage is stupid short, like 25 seconds each act and that is the 3rd zone in the game. This is the stage that "okay, it exists"

>Hydrocity
>Good
Sick of this meme. There's maybe about 2 sections in the entire stage where you're actually playing a game. After that it's just canned loop after canned loop with some trash spinning top platforming to break up the monotomy, while still being just as boring as doing nothing but holding down.
>Flying Battery
Act 1 is the only one capable of being described as good. Act 2 is filled with do nothing elevators that shoots the pacing in the knee.
>Aquatic Ruin
>Bad
?

I like it. I think it's a good game. But I don't think it plays into its distinctive features as much as the other Genesis games do, and so it tends to be overshadowed. Sonic 2 is more about speed, and 3&K is more about overall polish. I actually don't think Sonic 1 is much more uneven than Sonic 2 or 3&K; the latter two games just have higher highs.

>That's one of the best stages in terms of level design.
I'll never get how bolt sections with starfish and a mantis waiting at the top would he considered "good", but I guess some of the other mechanics are neat. It very much feels like the stage was designed by real assholes.
Every good zone can be described shittily if they're oversimplified. Hydrocity is a great second stage with interesting gimmicks and fun secrets that reward breaking away from that ""canned loop""

>The fun part of Sonic is going fast
brainlet take

>and has genuinely memorable ost
Are you implying that Sonic 1 ost beats Sonic 2 and 3 ost? Contrarian overload

There is only one dick mantis in all acts that can make Sonic/Taills fall down but is possible to make it disappear if you dont kill the one downstairs before running the bolt.
Starfish is only annoying if Sonic & Tails, individually Starfish is a damn joke.

>Great Zones in Sonic 2
>Oil Ocean

Attached: 1595738638641.jpg (540x622, 220.84K)

For a series known for its speed, the game sure is fucking slow.

He does have a point that Green Hill is literally iconic enough to transcend Sonic.
Other than that, as much as I clowned on Marble, it has a very killer track and Starlight is incredible in all regards.
2, CD, and 3&K all mog the overall OST, though.

Put Green Hill in great
Knock Oil Ocean down to good. I like Aquatic Ruin but I do agree it's too short.
Knock Carnival Night down to good and swap Angel Island for Mushroom Hill.
Then I agree.
I think Metropolis is good as well but it is too long, they should've put more of that playtime into Aquatic Ruin. It could've been perfect.

>for a series known for its speed

Its also a series known for its many bad games

Sonic 2 is really really good compared to it

Sonic 1 was an identity crisis. A sort of awkward teenager phase going through puberty.
Half of the game felt like it wanted to play with speed, and the other half standard platforming.
It experimented and took risks whereas 2 and 3K made strides to improve upon what was held favorable.
Sonic CD on the other hand, went in a completely different approach in experimentation but we all know how that went.

It has my favorite special stage theme and I like about every song
If it had 10-14 level themes like the other games it'd definitely be a contender for the best

Sonic 3 > 1 > CD > 2

Nope but I still go back to scrap brain a decent bit

I liked having to earn going fast in Sonic 1, hitting edges and jumps just right to keep your momentum. Spindash was just a deathtrap most of the time unless you were in front of one of the many "this is where sonic goes fast now to show off blast processing" paths.