Do you agree with him?

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I mean we're going to get brain computer interfaces for games anyway(i.e, impossible to miss input unless you can't think properly), so if you're giving the same treatment to all players, it shouldn't matter. How well the AI predicts what the player wants to do is another thing, though.

Tekken is and always will be a shallow button mashing kusoge for children

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How come these ninjas want to sell $4 frame data and make an AI that plays the game for you but they don't want to make a proper tutorial

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>Please implement working rollback netcode for those of us not living in Japan and South Korea, because even a lot of absolute die-hard fans just can't be fucked playing this game online, let alone casual and new players.

>HERRO I FINK BESTU WAY TUU BRING INNU NEW PRAYER ISSU HAVEU GAMEU PRAY FOR YUU. THATTU WAY, NEW PRAYER NEVER HAVE TUU LEARN GAME AND HARDUCORE PRAYER CAN GO PRAY SOMETHINGU ELSE.

Smacks of poor game design if you need to have an AI help you with inputs, it also makes gameplay uniform when some of the best comebacks always come from making the opponent mess up or they drop an input giving you an opening.
If you want to make a game more accessible to new players then just don't give your characters 100 move movelists full of bloat when they only need the magic 15.

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>new players starting out will consistently fuck up their inputs in matches
>ai picks up on this
>player finally corrects his inputs
>ai determines that he actually meant to fuck them up and inputs the messed up inputs instead
great job harada

Jesus I didn't know Marduk could pull such bullshit

the game is not deep enough to warrant a tutorial.

>has ai helping new players
>still doesn't have a fucking basic tutorial
Who gives a fuck about ai playing the game for you when the game doesn't have casual friendly modes or even a fucking tutorial on how to play the game

he does it just by mashing random buttons to, the game is literally a child's casual button masher

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fucking stupid
in a competitive game, especially during tournament settings, those times when an "unbeatable" player suddenly misses an input he normally would have been able to do can make the difference between winning and losing.

It's like if some dude in basketball made a shot that would have missed, and instead AI corrected it to go through the hoop, eliminates any chance of opponents being able to capitalize on mistakes

>let's just make the game play the character for you
brilliant. anything to make crybabies win.

>tekken
>competitive
Pick one

Devs think tutorials put people off and make the game seem like hard work to get into
Not agreeing with them, just repeating what they've said about it

One of the things that makes it difficult to get into fighting games is the idea that they would take several hours to understand the basics when the reality is that you can explain everything they need to "get" in about 5 minutes and then let them loose, and part of the problem is people making bloated tutorials and guides. Even games with good tutorials make it too much of a point to teach one specific thing that's easy to get like how to dash, but then won't actually teach you how neutral and risk/reward is played with a certain character that can come off as unclear.

I blame it on today's generation of kids absolutely being taught by their teachers to be stupid
We need to stop this trend of having extended childhoods

no its because I don't have time to watch a 2 hour dissection of a character to learn how to play them poorly as I struggle to remember what I watched because I'm also trying to focus on beating the opponent when the reality is that you can explain a character's basic neutral and gameplan in a few minutes and then let a player's creativity take the wheel instead of giving the illusion that "normal gameplay" needs a rigorous and strict mindset that's brought on from those 2 hour videos or 10 video series

you can get to green ranks in tekken with literally
>poke with jabs
>do the example combos in training mode
>backdashes are good

I recall the SNK devs and Jiyuna, more recently, talking about that. AI'd surely make a newbie feel like he's doing at least something. There're times where I pick up someone who plays these games a lot and end up feeling like I'm just watching a combo exhibition

i thought spamming button before the move was called input buffer

>should we teach people how to play?
>no let's play for them
this is the equivalent of a tracking grenade in an fps, completely fucking stupid
that doesn't help but the main reason is that, Tekken specially, just doesn't tell you jack, they don't even tell you how you're supposed to play a character and the only ways to get it is either have a friend who knows how or go on youtube and find the right video that tells you what to do
is right, go and watch a blastedsalamivideo, he just go through the movelist and tells you what they do, doesn't say shit about when and why and if you should do them. So the experience ultimately is
>go in practice
>learn random shit you think is good
>go online
>get raped
>watch a 2 hours video
>go back online
>get raped
and it goes on until you figure it out, then the process of actually ingrain it into your brain begins. Then you have learn another character.

buffering is when you press say button 1, the next moves needs you to press 1 and 2 so you keep your finger on the 1 button to have it already loaded/don't miss input it

when are we getting Kiryu ffs

Genuinely feel bad that everybody ignored you so here's a pity (you)
I'm so sorry

But user, they need to sell you DLC, otherwise Tekken7turd will never reach the sales of Tekken 3.

sounds good, I've always had problem with pressing two buttons at the same time in tekken. Having to buffer the input all the time makes spontaneous inputs very hard to pull off.

It sounds like he's just spitballing future ideas for fighting games. Simplifying inputs or game movement/control systems instead of implementing player-tailored AI assistants would be infinitely easier. Also implement some real fucking netcode instead of Jap garbage folded one thousand times in a trash compactor

Tekken needs to do away with KBD autism instead of having an AI do it for players who want to move like tourney players

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yeah, his rage drive doesn't scale with combos, making it tremendously strong as an ender. It is however a 33% gamble.

god I wish.