>10 years laters
>still has the best facil animations in vidya
What's their secret?
10 years laters
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They bankrupted their studio making it.
where the bloody gameplay?
The facial animations actually do affect gameplay because you have to look for tells that suspects are lying. Not to mention driving around 1940s LA and solving crimes. LA Noire is fucking great.
>tells
most based moment character in any videogame
My guess is motion capture, plus video of the actors' performance being used as texture for the model
That is incredibly unnerving
Seriously is this game any good I never touched it?
Only if you like being a detective in the 40s.
my favorite part about this was that the game never actually tells you what any of the tells are supposed to be, you're expected to watch their face spasm and differentiate one twitching eye to mean they're lying when the expressions fuck up anyway
It would work if the people actually BELIEVED what they were saying.
When you feed actors lines and even facial expressions its going to be completely obvious they're forcing it. That was the fundamental problem.
They just slapped real faces in there
uncharted 4/LL had some pretty good facial animations
I remember the fat cop from Heroes acting in that game lmao.
I played LA Noire like 10 years ago and I read the whole James Ellroy's LA quarter this year and it made me want to replay it.
I think it has many references to LA Confidential and not the book itself, though.
user,
That’s just a faceless mannequin with a textured facial feature on it.
not for everyone but i really liked it
7th gen was superior.
I love it and since it's never getting a sequel is the only game of it's kind.
There are literally the entire cast of Mad Men in this game.
they were terrible though. it just didnt look right and im highly empathetic person who can pick up on very subtle body language.
wait really? I thought it was just Cosgrove
Facial expressions and movements were not done by the actors. Rockstar scanned the faces from a neutral expression and then manually manipulated the movement of the face.
Hey, it's the dad from Bill and Ted. I forgot to mentionin the game has an amazing cast of actors as well.
>No Roger
>No Sal
>No Don
>None of the pretty women
It had a lot of Mad Men actors, but not enough.
That's clearly not true. The gif is from the game's blooper compilation ya retard.
t. sociopath
They video taped faces and copy pasted them onto the models. That's why there's a subtle uncanny valley disconnect between the faces and everything else.
It's worth a play through, particularly if you like crime noir type stories or 40's/50's nostalgia.
It's not le random wacky shooty violence simulator like other Rockstar games though so be prepared for a slower pace.
Instead of modelling a face and giving it points of articulation that an animator would then animate, they recorded separate mesh and texture data 30 times a second, meaning they didn't have to figure out any complicated real-time deformation
The downside is that it doesn't scale with higher framerates, the upside is that it looks """cinematic"""
Every few months a get an urge to replay L.A. Noire solely because how much I like the setting. I really wish there was more games set in this time period and setting.
>Whore of the Orient never ever
Looks like I made a mistake.