I think Hollow Knight would have been better as a Paper Mario style RPG than a Dark Souls-like Metroidvania

I think Hollow Knight would have been better as a Paper Mario style RPG than a Dark Souls-like Metroidvania

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Hollow Knight x Bug Fables sounds comfy.

people like you are the reason why Zig Forums should never make a game or give developers ideas/feedback

You should have said that you wanted a Bug Fables thread man.

And make it even more boring than what is now lmao.

I think OP is a tasteless homofag

>boring
had a ton of fun with that game. Sorry that it didnt give you an ADHD rush every second of the game

I disagree cause Bug Fables already exists.

I think this burger I ate for lunch would have been better as sushi

I think you need to git gud.

I can't enjoy this game for the life of me. The art style is cool, the music is decent, I liked super Metroid, but I just can't enjoy the actual gameplay. Oh well

That's because you have shit taste

>stealth Bug fables thread
fuck it, we all got bugs, bugs everywhere
and apparently people want to FUCK THEM

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I think you would have been better as a sperm.

Fascinating, tell me more about the accident that caused your brain damage.

I don't even like metroidvanias but loved HK. I did a casually play of it ( just enough completed to get a shitty ending ) and was totally satisfied.

I only wish to hug the bugs

Kill, fuck, marry time

Bretta, Hornet, Isolde

Eh, I like Hollow Knight and classic style Paper Mario, but I don't see this working at all, on the off chance that you're serious.

>Hollowkeks going insane
I dont get how this is possible. They like dull repetitive monotony after all

I had more fun with this game when I cheated. Some games are like that.

kill bretta but you could go either way with isolde and hornet

>Shitty games are like that.
ftfy

Not even a Hollow knight fan but lol GIT

>no Cloth

Cant kill cloth, she's already dead

Excuse you two.

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I hate exploration in this game. The environments are well made but aren't distinct enough to help navigate without the use of map. The currency is also very hard to get, I'm about to lose my second 1k stack at the mantis trio because I explored for too long in (vain) hopes of finding a stag station.

>t. gets lost on his way to the store to buy gum

exploration in this game sucks because there are hardly any rewards or powerups for exploring. its not like super metroid where you often find health upgrades, missile upgrades, bomb upgrades. you always just seem to find money, seals and journals to sell for money, rotten eggs or soul refillers. it feels like the vast majority of mask shards and pale ore can only be gotten near the end of the game when you've already done most of the zones, bizarre for a metroidvania style game

She's alive in my heart and my second save file.

>Dark Souls-like Metroidvania
what in the fuck, it's just a fucking 2D platformer

You get plenty of good and useful charms when exploring, not every upgrade has to be more raw damage. Also pale ores require exploration too.

youtube.com/watch?v=zRs58D34OLY
I want more sample music.
Silksong fucking when

you do? i thought most charms were just bought by the merchants. even then you can only use a few at a time, and even then most of the cool ones like being able to shoot sword beams are only gotten by the very, very end.

But you drop your souls when you die. That's just like Dark Souls!

22 to never, depending on how hard kung-flu hits them

The game is clearly heavily inspired by Dark Souls with the death mechanic, storytelling, location of save points and emphasis on combat and bosses you have to fight multiple times to learn their patterns

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