This goes for basically any JRPG, Final Fantasy, Dragon Quest, Golden Sun, Chrono Trigger, Pokemon etc. Do these games have the expectation that you will fight most enemies you come across? Like do they seriously expect you to engage in the majority of random battles in the overworld and in dungeons? Or are they designed so that you can skip most random battles and still beat the boss if you use good strategy?
The idea of fighting most random battles sounds so boring that I feel doing it isn't how it's "meant" to be played. I dont want my exploring the overworld and going through dungeons interrupted by battles every few seconds so my instinct would be to run away from almost every battle. but I also feel like they expect you to get more experience than just skipping everything. I would enjoy JRPGs if basically you only had to fight bosses and really tough enemies without any grinding or lots of smaller random battles.
Depends on the game really. Some like FF6 don't expect you to fight too many, if any fights until you're grinding out esper stuff, and hand you items that will assfuck whatever enemies you come up against (good example is locke's story and the thunder staff). Other games expect you to fight most random encounters you come across to maintain a similar level to enemies in the area around you, like pokemon (well, some pokemon games.) If you don't like the combat, you really shouldn't play the game at all. The combat is the meat of these games. I have to wonder why you ever bothered downloading the game in the first place if you didn't like the idea of random encounters and turn based battles being "interruptions".
Jayden Edwards
You already won zoomy zoom, JRPGs don't use random encounters anymore, you can see enemies on the map. Fuck off and ruin some other genre now.
Tyler James
>Do these games have the expectation that you will fight most enemies you come across? Yes > Like do they seriously expect you to engage in the majority of random battles in the overworld and in dungeons? Again, yes. Most jrgs worth playing keep combat from getting too stale by introducing enemy variants with different attacks, elemental weaknesses, or simply varying the squad lineup in such a way that the player needs to adapt to the changing circumstances. You're expected to keep fighting most things, although almost always there is a run away option if you have pushed too far into monotony or otherwise wish to introduce the greater challenge of being less powerful than the game is designed to accommodate. And of course you can frequently opt to go back to grind more xp out if you were mistaken and you need to prepare more. You don't have to follow a set method of how much you fight. You can adapt how many battles you fight to your desire or to your needs. > Or are they designed so that you can skip most random battles and still beat the boss if you use good strategy? Almost never, but occasionally this can be true. Some like ff8 or Last Remnant actually make the game harder when you fight more, but they're definitely the exceptions
Logan Allen
>Some like ff8 or Last Remnant actually make the game harder when you fight more, but they're definitely the exceptions Misinformation, as long as you make sure you have up to date equipment and don't fight needlessly those games have a consistent difficulty curve. TLR and the other SaGa games in particular only punish people who fight stupidly instead of fighting smartly. A blind player who runs away from all the fights might unironically have a harder time than one who just fights things as he happens along them.
Jack Jones
>Do these games have the expectation that you will fight most enemies you come across? Yeah, pretty much. Part of the charm of JRPGs is that every battle is like a mini-puzzle where you're tasked with figuring out how to kill the enemy before they kill you. While bosses and story-battles are bigger puzzles that are the same in nature but with twists and are often more demanding.
If you don't enjoy that then this might not be the genre for you.
Grayson Rivera
For once the zoomers were right. JRPGs as a genre have always sucked and the good ones were always held up by secondary aspects like story or art direction ect. Any good game that's a JRPG would be better off as something else.
David Nguyen
it's not uniform there's is a subtle signal that some rpg conventions follow where you can note that bosses in the game do NOT grant exp, which is might very well mean that the game is balanced around being possible to beat at a low level
most jrpgs seem to be designed around exp being the difficulty slider where if you want it easier then go and grind, and if you want it harder then run away more very few rpgs mandate grinding (but they do exist), very few rpgs punish running away from encounters (but they do exist)
Noah Gonzalez
I hate zoomers so god damn much.
Jaxson Ramirez
t. zoomer who was born in the wrong generation
Logan Jackson
No, the zoomers weren't right and never are, fuck you. You clearly don't like the genre, I didn't like racing games, I didn't cry like a pants pissing teething baby till they changed, I didn't play them. Again fuck you.
Charles Bennett
imagine having so much autism you dont know how to play a jrpg
Noah Brown
Jrpgs suck m8 do something about it faget.
Christopher Phillips
Like nay game they are meant to be finished. Just do it your way and see if it is fun. I already know the answer because I jumped right in and did that back then. You will get a more fun and challenging experience if you do run away from the battles and face bosses underleveled. Unfortunately some games do punish you for running away and I have never played a JRPG that ever rewarded you for doing it. It's almost always sidecontent though and completionist rewards for example the Brave Blade in FF5 gets shittier stats by running.
Jose Perez
It is okay OP. I have never understood people who play Minecraft or Battle Royale or MOBA games. Its just whatever we like and it is okay.
Robert Anderson
but dont you run out of healing items/mana if you fight everyone?
Aaron Anderson
rpgs used to have the concept of resource attrition but that mostly disappeared before the 3d generation began
Blake Lee
This, the whole system was designed around dungeon crawl resource management, but much like d&d, it stopped being played that way and the system is a cluster fuck for edgy shonen monologuing and killing god.
Ryder Williams
Don't talk shit about SMT, its better than your dorky ass DnD rip off garbage, get fucked nerd.
Christopher Gutierrez
You are expected to run away or defeat them very quickly once you level up to a certain point.
Jaxson Diaz
In Paper Mario, for example, you didn't even get experience points to level up in earlier areas. But you did get the option of an ability to run/dash past them faster.
Isaac Johnson
jrpg is a genre that was born because of the hardware limitations and also because of the jew tactic to make the games longer
with the advent of 7th gen (and proper openworld) jrpg became completely obsolete, and the only people who still play them are subhumans who are either nostalgic, or have absolutely no taste in videogames, or are coombrain waifufag, or simply don't value their time at all
bigger publishers are finally catching up and i think they finally understood this: see how ff7r isn't turn based, or how the ports of the old ffs have no random encouners cheat, or even 2x/4x speed, etc...
that said, there are some jrpgs with decent gameplay, for example chrono and trigger and the mother series, mostly because the random encounter are visible on the overworld (and therefore avoidable) and because of the autobattle function.
sorry for the blogpost, here's a screenshot to prove i'm not a full pleb with regards to jrpgs
oh, forgot to add, feel free to disregard everything i said because >reddit spacing
Benjamin Watson
If you run in FF5 you might as well pick chicken knife over brave blade
Joshua Watson
as those games progressed that started adding ways to avoid enemies like in wild arms 3 or straight out enemies on the maps for you to avoid. there were probably technically reasons why they used the seemingly random method of encounters, but that also added some uncertainty to games especially when you are rushing to a save point because you're about to die halfway through a dungeon. i've been replaying a lot of rpgs lately, no nostalgia goggles, they're just fucking comfy.
Colton Jones
dont most games have regenerating mana?
Juan Bell
That's a hard no.
Jose Sullivan
Reminder every turn based JRPG would be better if it played closer to an action game with RPG elements, something like Kingdom Hearts.
Asher Ross
If a jrpg doesnt have some sort of character build customization its impossible for me to play because of how boring it is. unless the story is holding me by the balls, ill drop a game if there is zero strategy involved in character building.
>If a jrpg doesnt have some sort of character build customization its impossible for me to play because of how boring it is. unless the story is holding me by the balls, ill drop a game if there is zero strategy involved in character building.
why is ff7 better than the ff7 remake part 1? Some people are more interested in strategy and decision making than actual skill based combat. There is no right way to make a game, people just enjoy different genres. It would be like saying Civilization would be better if it was real time like europa universallis, when it really wouldn't. You cant force your preferences on other people.
Cameron Jones
yeh, every strategy game would be better if it wasn't a strategy game
Brody Price
>screenshot to prove i'm not a full pleb >steam port Kek
Carter Hall
say that to my face fucker not online see what happens.
Gabriel Scott
>mini-puzzles Most fights in any jRPG are completely braindead except for the bosses
Turn based games are better. Just look at pathfinder kingmaker vs divinity original sin 2.
Divinity was infinitely better gameplay wise, less of a clusterfuck, and more of an actual game.
Nathaniel White
this ausfag irony is lost on message boards user. pretend to be human.
Nathan Sanchez
>why is ff7 better than the ff7 remake part 1? uhm, it's not? ff7 is fun and a decent jrpg, but as a game it's extremely mediocre and overrated
> Some people are more interested in strategy and decision making than actual skill based combat. that's why turn-based combat is acceptable only when it's on a grid, tactical games are kino
>There is no right way to make a game, people just enjoy different genres. there are people who enjoy scat porn but it's still a shitty fetish
i said not a full pleb, just a normal pleb. i played like 10 jrpgs in my life and i usually avoid them because the gameplay is garbage
Joshua Flores
All of the above. All that matters is the stat etc. autism.
Some are not necessarily explicitly designed to be certain ways but most can be made to be if you know how to abuse them.
Daniel Adams
It's the exact same shit you mongoloid
Jonathan Walker
Go dilate tranny.
Austin Nguyen
There is no skill in selecting magic > target enemy or magic > target friendly.
Jaxon Lee
Do command at monster to make numbers appear and monster disappears. Do it a lot to make numbers bigger. Keep the numbers that appear over your characters low, if you can't make big green numbers appear. Sometimes monster have a special condition before you can make big numbers. Rinse and repeat.
Carson Collins
>Some people are more interested in strategy and decision making than actual skill based combat. There is no strategy involved in FF7. You spam the best attack and heal from time to time. FF7R is far more demanding in that regard since you need proper positioning and you have more resources to manage during the battle. There is even a very easy classic mode that emulates the easiness of the original FF7.
Xavier Walker
FF7 remake is not even a game, and it still is garbage.
ff7 might be over rated, but its still a better game than the remake. The materia system of ff7 is a lot of fun to play around with. The materia system in ff7 remake just unlocks shit that feels like should be there by default anyways. I did not enjoy the ff7 remake at all. Felt like a mediocre action game with rpg elements tacked on because they were trying to appease fans of the series.
Eli Davis
how come when JRPGs are localized for America, they make them easier by reducing enemy health and stuff? are the japanese versions really that hard, or do they just think americans are retarded?
Thomas Sanders
spoken like someone who has never fought a challenging boss without a walkthrough.
Hudson Moore
cope
actually i'm still going through the compilation, so i haven't player the remake yet, but from gameplay/story videos it's 100% better than the generic ff7's gameplay