Another 3d Sonic engine

>Another 3d Sonic engine
>they use greenhill as a test level
>remix of greenhill zone

Sick and tired of all these sonic fan games,none of them get finished and they are all the fucking same.

At least the 2d fan games get finished these 3d ones are all the same.

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nobody makes these things to finish them they do it to improve their programming skills and using iconic stage makes it so that more people notice it

2D games are easier to shit out and 99% of them are low quality trash.

also Utopia's Green Hill remix is kino
youtu.be/LvMe9PmMG4g

Sounds like dicks in my ear.

What a fag, to post something that sounds like dicks raping my ears.

That's not the music, that's my dick in your ear faggot.

>Sick and tired of all these sonic fan games,none of them get finished and they are all the fucking same.
They exist to be put in a portfolio you dope. Hell, the guy who was mostly in charge of Utopia was scooped up by WayForward a short time after it was put online.

There's always SRB2

Idk man Project 06 demo 3 is pretty based

All it demonstrates is that 06 would still be a subpar game at best even without the bugs and loading times.
Movement generally feels worse than in SA1 and 2 and they brought back Heroes' shitty focus on combat.

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So is Utopia cancelled? The demo was really good.

>brought back Heroes' shitty focus on combat.
8/10 it can be skipped.

>it can be skipped
>defending something by claiming you can skip it
Just further proves that it shouldn't be there in the first place. It's not like it's any more involved than "repeatedly homing attack everything" or "bounce attack the big guys". It's boring and adds nothing meaningful to the experience.

GT exist user, and doesn't have GHZ in it
It does have Hill Top though, the GHZ cousin. But unlike the rest it's the only modern one that's officially a finished game.

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its not an engine swap and the fun levels of 06 are finished.

A character's movement speed and movement options complicate level design, speed more than movement. Realistically they'd have to perfect sonic's movement then they'd be able to even start thinking about levels to put him in

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Of course, that's how classic sonic works and unlike how all newfags think Sonic is about, it's about pinball momentum gameplay, not fucking raw speed. Modern Sonic is the result of retards not understanding Sonic any better than SEGA themselves.

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The best remix is always this: youtu.be/Eo_gJwXxshQ

What even is this reply?

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Didn't one of the people working at sega say something about levels being miles long?

best "sonic" game coming through
youtube.com/watch?v=U1sIGMnV4_o

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That was Unleashed and that's why each game got shorter and shorter levels until they were less than a minute long in Forces.

Lmao this dude got dicks in his ears

AYO THIS MAN GOT COCKS IN HIS EAR

They seriously could pull a Doki Doki Panic with this one.

All the boost games have to have really long levels because of how fast Sonic moves. The 2D sections in these games are essentially "filler" sections that are both quicker to design and slow the pace of a level down slightly to increase the game's overall run time.

Sonic Team wanted to try something new in Lost World essentially because the boost-style of gameplay isn't very efficient when it comes to creating content. Then people didn't respond well to Lost World so with Forces they built a boost game on top of Lost World's engine, but since the Lost World dev team scrapped the way previous games streamed data (as it wasn't necessary for that game) Forces ended up having really short levels in comparison to previous boost titles.

The moral of the story is that Sonic Team are incompetent and the boost-focused gameplay style is a dead-end.

Srb2 is the best 3D sonic game though

Because a 3D version of 2D sonic would literally only work with the early-game levels since as soon as you add a ceiling the entire concept falls apart

I will never get over Sonicfags being edgelords. What in the good goddamn fuck.

No they couldn't because Sega didn't make it you spastic

this, lange did utopia to kickstart his game designer career

>The moral of the story is that Sonic Team are incompetent and the boost-focused gameplay style is a dead-end.
Yes, but the boost style isn't a dead end, it's a dead end because of how it's handled. They always used the most realisticialy styled envioents that cost millions to produce. If they made a game that looked like Wind Waker x Riders 2D art it wouldn't cost anymore than the likes of Mania but have as much content as the likes of Unleashed. The trick is management, and it wouldn't need a lot in the first place if the right people did the right things, but they never do.

Not once has SEGA just make a Sonic game stylized to the artwork that Uekawa/Tyson ever had produced and such a game cost nothing to these days compared to photo realism they keep pushing. It's like they just want to make Sonic unsustainable to keep him dead so they can focus on other things.

As much as Sonic's design isn't raw speed, it's his vision, his character. People don't like Slow the Hedgehog, they like SONIC. That means you gotta know how to make fast content without costing millions and do so without relying on outdated "replayablity" concepts like mastering a single player game. Multiplayer is the future, do racing modes or something between players online to fix the old fashion style of replaying a Sonic game. That and DLC.

>as soon as you add a ceiling the entire concept falls apart
What?

>ST is so stupid that doesnt realize people didnt liked stages based on Mario, how stages were built around Galaxy/Xtreme idea, the shitty 2d blocky sections, having a fucking run button for Sonic to run normally, the 6 shits of shits with Zavok being forced in every game now when he is a generic shit

How can they be so stupid? If they made stages similar to Sonic in Adventure 1 or 2 or even 06, with Sonic working like those games + parkour abilities, against just Eggman and robots, everyone would love that shit.

Yeah it's always the same shit. Release a greenhill test level to gain fame and build a following. Lead them on for several years and never releasing shit. Just wish they'd make their engines open source so the community could make their own individual levels.

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Same extremism that killed off 06 with boost. SEGA works in extremes; if it's disliked trash all of it. Not fix the issues, just shitcan everything and start all over. Only the things the devs care about (Silver for Nakamura, Zavok for Kishimoto, etc) get to stay, otherwise reinvent everything.

>Sonic Team wanted to try something new in Lost World essentially because the boost-style of gameplay isn't very efficient when it comes to creating content.
And so they went and made Lost World that also has a fuck ton of 2D segments.