The OoT any% world record is now 60% cutscenes and 40% warping to the credits instead of playing the game

The OoT any% world record is now 60% cutscenes and 40% warping to the credits instead of playing the game.

Do you find such speedruns interesting? I find it cute how speedrunning started out as "beat the game as fast possible" and warped to "reach the end of the game as fast as possible" as if the two are comparable.

inb4

>hurr there's a category where you have to beat Ganon

That's missing the point of what I said completely.

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You will never be a female, cosmo

Who cares about OoT? Just play a speedgame that isn't broken shit.

I always wonder how they figure out all those weird skips and glitches where you place a bomb, spin three times counterclockwise, make a backflip and shoot the bow to be then teleported to the end of some dungeon.

There are glitch less categories for a reason.

Any% exists and All Dungeons exists. Of course they're interesting, even if it's moreso due to the glitches and programming that led to it than the watchability and entertainment aspect. It's neat to see what a game becomes if the only rule is "get to the credits"

People far more autistic than even the speedrunners figure out the faults in game physics/collision coding and then pass off that knowledge to the actual runners.

>BLM & ACAB
lmao

in the old days people found glitches by accident, now they find things that can be used to manipulate the data in the game and do research on the most efficient ways to manipulate that data in order to play the game fast

>BLM & ACAB
>it's real

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It's mostly about figuring out how a specific game works by code and then thinking of ways to abuse it. A lot of older games are hacked, decompiled or otherwise inspected by third party software. For example, the boss skip in battle for bikini bottom by jumping up into a forgotten trigger was discovered by looking in the level scene data and loading it into an editor - not by try and error.

>Do you find such speedruns interesting?
yes, it's interesting to see how far the game can be pushed. Just watch the glitchless runs if you want a more gameplay heavy run you autist

Of course they're interesting.They as interesting examples of the ways games are actually made and how they function under the hood. Plus the sheer amount of research that goes into finding these tricks and extremely tight optimizations is a neat group puzzle. Don't you have a youtube comment section to be crying in right now?

Not OP, but I actually enjoy the glitch exploitation in speedruns when it’s things like abusing bad collision data to make a jump you aren’t meant to make or AI-lock an enemy or something. I feel like there’s a qualitative line I can’t totally articulate between “using frame-perfect weapon switch to negate firing cooldown time and spam an enemy with 3 rocket launchers in rapid-fire succession” and “manipulate RNG for 45 seconds and then force loading of bad code to skip to the final boss”.

speedrunning is boring autistic shit and completely misses the point of videogames

>you can only enjoy things in a way I approve of.

First p based p

I was just giving my opinion lowfunctioning-kun, take your meds
If you enjoy that stupid shit that is as retarded as speedreading a novel knock yourself out but dont expect any respect from others

Just wait till MM any% is just starting a file in MM, turning it off, booting into OOT and using ACE to load the MM credits off the disk.

This is what any% speedruns consist of. This is why glitchless categories exist.

100% is now gay as shit too. its just too cheaty. not even zfgs autistic determination can make it interesting now.

stop watching any% then retard
most people who care about "real speedrunning" run the proper categories that are more than just a cheat code to the end. that's what categories are for

john
fucking
numbers

for people in a community that gets butthurt over being accused of "wrongthink" you sure do accuse people of wrongthink a lot

I think they can be interesting but watching someone grind through getting .01 seconds off per run can get really boring.
Really depends on the game though. Games like Doom 1 and 2 have some interesting speedruns and tricks.

then watch 100% or any other category besides any%

>I know this thing exists that completely nullifies my retarded post, but I want to ignore it.
Fucking retard.

>I find it cute how speedrunning started out as "beat the game as fast possible" and warped to "reach the end of the game as fast as possible"
there's literally no difference between these two things lol

>speed running, the goal of finishing the game as fast as is stupid

The various categories were created exactly for autistic spergs like yourself OP.

>still misses the point

retard

>That's missing the point of what I said completely.

You have no point, you dork. There are plenty of records. You says dumb shit like It started as this and became that, but it started like this and ADDED "that" it did not remove or replace it, but you seem to understand that.

You have no point.

There is no point. Your point is retarded. Speed running has always been about reaching the end of a game in the fastest time possible.
If you think the amount of skipping and glitching is absurd, you can easily find one hundred percent categories and many other categories.
You're a fucking dumbass who is complaining for the sake of complaining.

Keep your politics in your pants homo

If you were watching some cross-country skiing race or some shit, and one of the guys just got into a plane while wearing skis, that'd be dumb as fuck.

At most good for a one time joke, but then everyone starts doing it and trying to optimize doing this joke and the whole thing becomes retarded.

Play the game faster by being better at the game instead of cheating.

My favorite are the clue speedruns where you just click as fast as possible and brute force a win.
Really engaging content when we boil it down to that point.