Attached: analog stick placement analogy; alternative version.jpg (1116x746, 409.14K)
Analogies; Facts
Christopher Roberts
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Jackson Allen
no sane person would willingly use a non-gyro controller for shooters
Ayden Sanchez
i dont get it
but dont bother explaining it im leaving
Christian Phillips
why
analog sticks feel great
Christopher Barnes
Sure thing
Wyatt Reyes
I've never had a problem with any of the modern controllers because I don't have retard hands.
Dominic Green
yup, they're top comfy
Leo Ramirez
Gyro controls are a fucking meme
Owen Brown
Ryder Hughes
playstation forces you to stretch your thumb
pretend you're swiping down on your phone
you can feel the stretch
playstation forces your thumb to stay at the bottom of the swipe
Ryan Watson
why does Dobson own a Mac if he can have McDonald's Night every night with a PC?
Luis Nguyen
your life is a fucking meme
Aaron Butler
>
Michael Lee
>PCs are old. Macs are new.
Carson Wilson
•Genes are some 99.5% similar (plausibly 100%), from the same starter cells, amongst fundamental "mathematics" / cellular propagation ("phi"), chemical signals, compounds, and (importantly) awards.
•Social interest and investment, personality, attractiveness, skillfulness, anatomy, energy levels, and other aspects of genetic expression are basing on nutriments, a most simple, logical method of cellular energy / youth.
•Simply with nutrition is possible having very intense stimulation ..and correlatives, such as rewards, awareness, and intelligence.
•Life is simple and easy (with knowledgeability).
•Consequently, producing great games and playing skillfully are also.
•Each genre / features-combination is really easily made fun, though some are more entertaining than others. (Each development implementation that is, logically, polarizing is either detractive or additive to enjoyability.)
•There are really easy simplifications for "established fundamentals" of literature and art.
•"Literature, art, and gameplay that are OK for everybody are plausible." "..Specific sorts are more rewarding." Agreeing with either of these is believing in objectivity of designs and critiques.
•There are "obvious" qualities of [art] -- and "what makes fun gameplay" is really apparent because of interactivity being very specific.
•Games are "art" because they're creativity productions.
•Real players are efficient, simple [challenges, strategy, variety, depth, risks, rewards, intensity, and {thus} fun], so, comparing similar gameplay (which is feasible), SP has been surpassed by MP.
1/?
Owen Mitchell
•Optimizations are really important. Health, nutrition, and fitness -- even supplements and "drugs"; only playing what's most physiologically motivational -- "entertaining and rewarding"; discussing experiences, designs, creativity, wisdom -- literature; art; gameplay -- availability, development, and projections: Resulting performance (amongst reasonable behavior -- choice) is very skillful. Stimulation is really correlative with rewards, awareness, and intelligence; so the excitement and immersion are really beneficial.
•Inputs for fighting games are of bests being intuitive / "simple".
•DaS has shallow gameplay.
•Top-down dungeon crawlers and MOBAs are garbage for depth and skillfulness.
•Pokemon still being "2D and turn-based" is a failure on innovation and excitement.
•In a character action RPG, it's (obviously) enjoyable having really interesting character action.
•Survival Crafting is up with the bests of gaming.
•MMO is an excellent genre, amounts of players, and a persistent world being phenomenal.
•Consoles are only "negative" for the industry. [Analog-sticks controllers still existing] and, conversely, "all studios / games on *a* platform" being logically where the most competition is, effecting standards and quality ..are some examples. .."Their conveniences being available better elsewhere is negating."
•Piracy is "stealing" because of a specific that also defines worth of games: experiencing them.
•Because of procedural generation, et al., producing games is plausibly very cheap, even / especially AAA -- AI having the capability of replacing large aspects of -- and even whole -- studios. A *very* few sets of developers is enough for producing various zones; models and animations; and items -- plausibly multiple whole areas per day ..and implementing utility and socioeconomy in another.
2/?
Jayden Lee
Analog stick is like mouse
but analog stick is also like mouse
bold observation
Austin Morris
•[Legitimacy of botting and real-money economies] is of where a lot of the interesting designs are -- accessibility, self-directed interest exploration, density of characters, variety:depth, creativity, and pacing (adventures / roles, momentary options, and economy-produced NPC- and other world-building).
•Piracy is "stealing", and is of poor standards and character.
The US has specific government references to piracy being theft -- fbi.gov
>But in dealing with the distribution of such goods, Congress has never thought it necessary to distinguish between intrastate and interstate activity. Nor does any good reason to do so occur to us. In sum, the premise of 2314 -- the need to fill with federal action an enforcement chasm created by limited state jurisdiction -- simply does not apply to the conduct the Government seeks to reach here. [..] Dowling's unauthorized duplication and commercial exploitation of the copyrighted performances were intended to gain for himself the rights and benefits lawfully reserved to the copyright owner. Under Turley, supra, his acts should be [473 U.S. 207, 232] viewed as the theft of these performances.
..There are statuses separating "not paying and not having", "paying", and "having". There is worth in the excitement of not-having and not-paid; in having paid and getting; and in having paid and experiencing -- and further scenarios effected. Thusly, in each of the situations where piracy has been suggested as relevant, there is always a better option -- of being poor, making money; of limited availability, simply communicating with the company, or producing an alternative; of pre-acquisition identifiers of quality, having standards of inquiry and budgeting.
3/?
Isaiah Moore
>illogical connections made by a crazy
fact
John Morgan
IMAGINE BEING AT COMPUTERS
Jackson Morgan
But analog sticks aren't like mouse at all
Noah Jackson
no sane person would use controllers over mk for shooters
Juan Reyes
kb+m is the only control set up you should use with shooters. Controllers are better for the vast majority of other genres though.
Nolan Powell
You haven't tried gyro, have you?
Landon Morales
>yup, they're top comfy
Justin Lee
WiiI Pro gamepad is awesome but sadly and gladly it has no analog triggers making it completely useless for literally every game and it is finally a durable controller.
Hunter Hughes
>this is you average mactoddler's argument
Charles Ward
Imagine using glorified smartphones instead of a real computer.
Juan Davis
now try and extract multipart compressed files on a mac
Josiah Wright
cant even play with my hands relaxed, with gyro you have to keep the controller steady, its a piece of shit and wiggle it around to aim.
Mason Stewart
>Other people use a crazy claw hand for their mouse
Glad that I'm not the only mutant autist out there.
Adrian Butler
It's pretty common in people who grew up with pc fps games