When did Warcraft lost its SOUL?
When did Warcraft lost its SOUL?
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When they made world of warcraft
When they decided Bobby Pockets should be their new boss.
Vanilla definitively had plenty of soul, TBC and WoTLK had mistakes but the ideas were there
at release
/thread
Bullshit, vanilla is just as bad. Empty barren world, reused assets in every zone, not to mention it completely killed the scale of the world. WoW killed warcraft's potential.
>the storm peaks
youtu.be
absolute kino
the last time i genuinely enjoyed wow in any capacity was legion, especially the end with the prepatch stuff where you could be strong as fuck. aside from that, the only thing bfa had going for it was gorgeous zones and good music.
RTS boomers still absolutely buttblasted WoW killed their game
wowmusicguru, hasnt uploaded for 10 years or so, i remember back then listening to the tracks, still doing the same
it was always a dumbed down version of warhammer user
but to answer your question world of warcraft despite being its initial success started the franchise down the path that it is on now
Man I wish they would just get their shit together and fix the classes. The class designers are so unbelievably incompetent that they're single handedly killing the game
You wouldn't get it. WC3 is a game that would still hold up today, 17-18 years after its release. Few games can claim the same.
I agree with the scale thing, but some of the zones were definitively worth it. Vanilla Ashenvale or Hillsbrad were kino.
It was, until Cataclysm, a normal "lore" and story. What made it unique was the polish and the attention to details. Old blizzard could take the most cliché and campy settings, but make them enjoyable with their special touch.
They lost that.
yeah, it sucks. i played to 120 and then haven't played since. that was the first time since 2007 that i've done that with wow. bfa sucks balls.
what if we got a expansion with mop class design, mop zones, mop raids, mop pvp and actual good lore?
MoP
Out of all the extensions post-WoW, MoP was the least bad
>throwback to a WC3 reference
>you get to explore the world again
>discover a culture that is fleshed out and interesting despite being East Asian bait, much like Northrend was for muh Nordic mythos
The gameplay and zone progression was already damaged beyond repair, but at least they tried to give us that feeling of exploration again.
It's probably what I miss the most in newer extensions. Zones that actually felt like parts of the world, with an established culture, and you were just exploring it.
Now zones just feel like they drawn something on the corner of the map, or coughed up after a 2am brainstorming session without further though put into it.
Kul Tiras is really like that, though. It felt like an actual place with an established culture. Throw in amazingly comfy background music for some of the zones there and it is something really special. I wish the expansion hadn't been so shit.
I guess that is true, but Outland and Northrend had more scale.
Mid-Cata
BC was the beginning of the end, sacrificing a beloved character and turning him into a boring villain who gets killed off by a bunch of retards for reasons most players never cared about in the slightest.
i quit after legion so help me understand bro
i tried to follow but, WHAT exactly is the problem with battle for azeroth?
the music seems nice, looks like a lot of love and effort went into the zones/cities, etc.
is it JUST the writing being worse than usual? it is taking itself too seriously or what?
or is it all the fuckery that is going on with the heart of azeroth and talent pruning + general gameplay issues?
When your mom stopped loving you.
I left after WoTLK, but if I read it well, the high-end gameplay is just farming dailies and reputation to get actual content, except worst than ever, and while the zones looked nice, the actual writing is unbelievably bad: they forgot everything that made WoW interesting and turned Sylvanas into undead Garrosh because the lead writer faps to her
TBC and wotlk killed the lore with the retcon bullshit
And the zones in TBC sucked
This.
>Nagrand
>Terokkar
>Netherstorm
they were comfy, had interesting worldbuilding
Outland sucked for what it did to Illidan and Kael'Thas, of course, but it wasn't as bad as what we got now
>what is the problem?
half the skills for every class purged
corruptions
azerite traits
pvp ruined
world quest finder addon cucked
IESLB. Get the fuck off my board you spic monkey.
>it was always a dumbed down version of warhammer user
Not really, at all? There's some similarities, but after WC3 they diverged pretty heavily from Warhammer.
After WC3 is when it went to shit, too. Interesting.
As much as I hate the lore changes, retcons and lack of previous Horde races introduced going through Teldrassil as a Nelf warrior in Vanilla was one of the best experiences I ever had. Fighting furlbolgs, being tricked by a satyr, seeing how big the tree actually is in the distance when sailing to Auberdine. You can't really recapture that first time feeling.
When they killed Arthas.
>It was always bad because Warhammer
>It was only good because Warhammer
OK, sure.