Nvidia tries to market it as a selling point but to me it just exposes what a joke sham competitive PC gaming is.
Every game is literally pay to win. Your hardware, peripherals and ISP decide everything. A lot of games even let you move faster and have a higher rate of fire depending on your ping and frames.
This is not something to be celebrated. Devs should go back to their netcode and engine and actually fix it to keep game integrity.
No amount of skill will make up for an unoptimized game and shitty netcodes
Sebastian Roberts
yes, it's a chinese game, what did you expect ?
Joseph Lewis
Spent years shitting on niggas on a shitty toaster on a DSL connection with a crappy logitech mouse in a variety of games ranging from COD4 to CS to R6V2 to insurgency git gud
Isaiah Scott
It's just how the world is, buddy. But maybe if there's more focus on this stuff some devs might decide to normalise latency out of fairness.
Oh and you shouldn't go around calling people brainlets while touting that the devs should "just fix the netcode lmao" because this is a problem that comes from physical limitations of online gaming.
Brody Clark
Why are seething poorfags so unintentionally humorous?
Nicholas Hughes
am I stupid? What is that image showing? Does a 23ms difference (which is like 1 frame in a 60fps game) really move the character that much as shown in the image?
Alexander Turner
>am I stupid? yes
Lincoln Reyes
Nvidia is trying to sell you something and obviously it's not half as big of a deal as they make it out to be, but a deal nonetheless. You can't freeze an image to convey latency in a meaningful way. Plus, in online games, peeker's advantage is a thing even on identical setups which is probably why they chose that to make the absolutely most dramatic comparison.
Austin Russell
In their initial announce, didn't Riot promise to tackle a bunch of problems associated with competitive fps games that were already out at the time?
So why is peeking still a problem? And why are there hackers in every other game lobby?
Colton Moore
>the last time I played a game was 5 years ago when hardware advantage didn't exist yet
Nicholas Smith
>So why is peeking still a problem? Because there is no way to eliminate it, barring some revolutionary new approach fundamentally unlike anything currently conceived, without FTL communications. Lower pings, nvidia meme tech, netcode etc can only hope to mitigate it further. >And why are there hackers in every other game lobby? People are awful.
Samuel Martin
Bads have been arguing shit like this for years and spending time they could be spending getting better at the game they're whining about, it's nothing new.
Robert Adams
cope
Grayson Evans
a competition that is 100% fair does not exist
Ryder Murphy
what the fuck is peeker's advantage? Everyone knows input latency makes you see things later, what is this peeker's meme
Well, if your computer runs the game like shit obviously you can't do as well as someone whose machine actually runs the game, now can you?
Landon Edwards
Since online games operate on a level on async, the person who instigates a move will always be one step ahead, everything else equal. I could probably explain it better but you could also just watch a 2 minute youtube video.
Hunter Martin
why would you use a game with peekers advantage to say system latency matters
Parker Davis
average human reaction time is 190ms for light istimuli and 160ms for sound a great tick rate is 60Hz 1/60= 16 ms avergae game is 30 Hz = 32ms If that game is online that difference is useless also is any mouse below 8ms unless is for lan you are better off buying good headphones with the smallest latency
>A lot of games even let you move faster and have a higher rate of fire depending on your ping and frames. Wow OP what an insightful discovery. With this new knowledge gamer's can finally evolve as a race